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core2026/app/game-engine/test/monthlyNationLevelPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { City, ItemModule, Nation } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const nationId = 990_061;
const generalId = 990_061;
const cityIds = [990_061, 990_062] as const;
const userId = 'monthly-nation-level-user';
const itemKey = 'test_monthly_nation_unique';
const uniqueHorse: ItemModule = {
key: itemKey,
name: '작위시험마',
rawName: '작위시험마',
info: '',
slot: 'horse',
cost: null,
buyable: false,
consumable: false,
reqSecu: 0,
unique: true,
};
const nation: Nation = {
id: nationId,
name: '작위저장국',
color: '#000000',
capitalCityId: cityIds[0],
chiefGeneralId: generalId,
gold: 10_000,
rice: 20_000,
power: 0,
level: 0,
typeCode: 'che_중립',
meta: {},
};
const buildCity = (id: number): City => ({
id,
name: `작위도시${id}`,
nationId,
level: 4,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: { trust: 50, region: 1 },
});
const general: TurnGeneral = {
id: generalId,
userId,
name: '조조',
nationId,
cityId: cityIds[0],
troopId: 0,
stats: { leadership: 90, strength: 70, intelligence: 90 },
experience: 0,
dedication: 0,
officerLevel: 12,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 1100,
train: 100,
atmos: 100,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 1_000, belong: 10 },
turnTime: new Date('0193-01-01T00:00:00.000Z'),
};
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['UpdateNationLevel']],
meta: {},
};
integration('monthly nation level database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } });
await db.nationTurn.deleteMany({ where: { nationId } });
await db.inheritancePoint.deleteMany({ where: { userId } });
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
await db.nation.deleteMany({ where: { id: nationId } });
});
afterAll(async () => {
await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } });
await db.nationTurn.deleteMany({ where: { nationId } });
await db.inheritancePoint.deleteMany({ where: { userId } });
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
await db.nation.deleteMany({ where: { id: nationId } });
await closeDb?.();
});
it('commits nation resources, chief turns, unique reward, logs, and unifier points together', async () => {
await db.nation.create({
data: {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: nation.chiefGeneralId,
gold: nation.gold,
rice: nation.rice,
tech: nation.power,
level: nation.level,
typeCode: nation.typeCode,
meta: {},
},
});
const cities = cityIds.map(buildCity);
await db.city.createMany({
data: cities.map((city) => ({
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 50,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: {},
})),
});
await db.general.create({
data: {
id: general.id,
userId,
name: general.name,
nationId,
cityId: general.cityId,
troopId: 0,
npcState: 0,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
experience: 0,
dedication: 0,
officerLevel: 12,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 1100,
train: 100,
atmos: 100,
age: 30,
turnTime: general.turnTime,
meta: general.meta,
},
});
await db.nationTurn.create({
data: {
nationId,
officerLevel: 9,
turnIdx: 0,
actionCode: 'che_포상',
arg: { amount: 100 },
},
});
const stateRow = await db.worldState.create({
data: {
scenarioCode: 'monthly-nation-level-persistence',
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 },
},
});
const state: TurnWorldState = {
id: stateRow.id,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-25T00:20:00.000Z'),
meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { allItems: { horse: { [itemKey]: 1 } }, maxUniqueItemLimit: [[-1, 1]] },
environment: { mapName: 'test', unitSet: 'default' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
generals: [general],
cities,
nations: [nation],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
};
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
await reservedTurns.loadAll();
let world: InMemoryTurnWorld | null = null;
const handler = createUpdateNationLevelHandler({
getWorld: () => world,
reservedTurns,
itemModules: [uniqueHorse],
});
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([['UpdateNationLevel', handler]]),
}),
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
try {
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({
level: 2,
gold: 12_000,
rice: 22_000,
});
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
horseCode: itemKey,
});
expect(await db.nationTurn.count({ where: { nationId } })).toBe(36);
expect(
await db.nationTurn.findUniqueOrThrow({
where: {
nationId_officerLevel_turnIdx: {
nationId,
officerLevel: 9,
turnIdx: 0,
},
},
})
).toMatchObject({ actionCode: 'che_포상', arg: { amount: 100 } });
expect(
await db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId, key: 'unifier' } } })
).toMatchObject({
value: 500,
});
expect(await db.logEntry.count({ where: { OR: [{ nationId }, { generalId }] } })).toBeGreaterThanOrEqual(3);
} finally {
await dbHooks.close();
await db.worldState.delete({ where: { id: stateRow.id } });
}
});
});