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core2026/app/game-engine/test/monthlyNationBettingAction.test.ts
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TypeScript

import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createFinishNationBettingHandler,
createOpenNationBettingHandler,
} from '../src/turn/monthlyNationBettingAction.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildNation = (id: number, power: number): Nation => ({
id,
name: `국가${id}`,
color: `#00000${id}`,
capitalCityId: id,
chiefGeneralId: id,
gold: id * 100,
rice: id * 200,
power,
level: 2,
typeCode: 'che_유가',
meta: { tech: id * 10 },
});
const buildCity = (id: number): City => ({
id,
name: `도시${id}`,
nationId: id,
level: 3,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
});
const buildGeneral = (id: number): TurnGeneral => ({
id,
userId: `user-${id}`,
name: `장수${id}`,
nationId: id,
cityId: id,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 0,
rice: 0,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 250,
affinity: 1,
picture: 'default.jpg',
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
lastTurn: { command: '휴식' },
turnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: { killturn: 1_000 },
});
const sourceEvent: TurnEvent = {
id: 7,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['OpenNationBetting', 1, 500]],
meta: {},
};
const buildWorld = () => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: { lastBettingId: 4 },
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
return new InMemoryTurnWorld(
state,
{
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
generals: [buildGeneral(1), buildGeneral(2)],
cities: [buildCity(1), buildCity(2)],
nations: [buildNation(1, 100), buildNation(2, 300)],
troops: [],
diplomacy: [],
events: [sourceEvent],
initialEvents: [],
},
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
};
describe('nation betting monthly actions', () => {
it('opens a nation bet, adds its finish event, history and private notices', async () => {
const world = buildWorld();
const environment = {
year: 200,
month: 1,
startyear: 190,
currentEventID: 7,
turnTime: new Date('0200-01-01T00:00:00.000Z'),
};
await createOpenNationBettingHandler({ getWorld: () => world })([1, 500], environment, sourceEvent);
const dirty = world.peekDirtyState();
expect(world.getState().meta.lastBettingId).toBe(5);
expect(dirty.pendingNationBettingOpens).toHaveLength(1);
expect(dirty.pendingNationBettingOpens[0]).toMatchObject({
id: 5,
name: '천통국 예상',
selectCount: 1,
openYearMonth: 2_400,
closeYearMonth: 2_424,
bonusPoint: 500,
});
expect(dirty.pendingNationBettingOpens[0]?.candidates.map((candidate) => candidate.aux.nation)).toEqual([
2, 1,
]);
expect(dirty.createdEvents).toEqual([
expect.objectContaining({
targetCode: 'DESTROY_NATION',
priority: 1_000,
condition: ['RemainNation', '<=', 1],
action: [
['FinishNationBetting', 5],
['DeleteEvent'],
],
}),
]);
expect(dirty.logs).toHaveLength(1);
expect(dirty.messages).toHaveLength(2);
expect(dirty.messages[0]?.text).toBe(
'새로운 천통국 내기가 열렸습니다. 천통국 베팅란을 확인해주세요.'
);
await createFinishNationBettingHandler({ getWorld: () => world })([5], environment, sourceEvent);
expect(world.peekDirtyState().pendingNationBettingFinishes).toEqual([
{
id: 5,
winnerNationIds: [1, 2],
year: 200,
month: 1,
turnTime: new Date('0200-01-01T00:00:00.000Z'),
},
]);
});
});