# PM2-Orchestrated E2E Test (Gateway Orchestrator) This document describes how to run a full end-to-end test using the gateway orchestrator (PM2) so that `game-api` and `game-engine` run as real processes and communicate over Redis. ## Goal Validate the full process boundary: - gateway orchestrator starts/stops `game-api` and `turn-daemon` via PM2 - `game-api` talks to the daemon over Redis streams - daemon publishes realtime events over Redis pub/sub - optional mutation commands flow from API to engine and back ## Where to Implement Use the existing integration test package and add a PM2-backed test. - Test file: `tools/integration-tests/test/orchestrator.e2e.test.ts` - Test helpers: `tools/integration-tests/src/orchestratorHarness.ts` - Reuse existing integration setup in `docs/integration-tests.md` Core integration points: - Orchestrator entrypoint: `app/gateway-api/src/orchestrator/orchestratorServer.ts` - PM2 manager: `app/gateway-api/src/orchestrator/pm2ProcessManager.ts` - Process names: `app/gateway-api/src/orchestrator/gatewayOrchestrator.ts:244` - Redis stream keys: `app/game-api/src/daemon/streamKeys.ts`, `app/game-engine/src/lifecycle/redisCommandStream.ts` - Turn daemon status endpoint: `app/game-api/src/router/turnDaemon/index.ts` ## Prerequisites - PM2 is installed and available on PATH. - `pnpm --filter @sammo-ts/game-api build` - `pnpm --filter @sammo-ts/game-engine build` - `pnpm --filter @sammo-ts/gateway-api build` (to run orchestrator in dist) - Postgres and Redis are running (use a dedicated DB/schema and Redis DB). Minimum environment variables for the test: - `DATABASE_URL` or `POSTGRES_*` (both `game-api` and `game-engine` rely on this) - `GATEWAY_DB_SCHEMA` (gateway profile DB schema) - `REDIS_URL` - `GAME_TOKEN_SECRET` - `GATEWAY_REDIS_PREFIX` (optional but recommended to isolate keys) - `GATEWAY_WORKSPACE_ROOT` (workspace root with built `dist/`) - `GATEWAY_WORKTREE_ROOT` (worktree root for builds; can be temp) - `GATEWAY_TRPC_PATH` (e.g. `/gateway/api/trpc`) - `GAME_TRPC_PATH` (e.g. `/che/api/trpc`) - `GAME_API_EVENTS_PATH` (e.g. `/che/api/events`) For profile alignment: - `PROFILE` and `SCENARIO` for game server processes - `TURN_PROFILE_NAME` should match `${PROFILE}:${SCENARIO}` ## Procedure 1) **Reset state** - Truncate the game schema and gateway schema. - Flush Redis (or use a dedicated Redis DB index). 2) **Seed the game DB** - Use `seedProfileDatabase` to seed a scenario and create an admin general. - Use a fixed `INTEGRATION_WORLD_SEED` to keep deterministic RNG. 3) **Create/Update the gateway profile record** - Upsert a profile with status `RUNNING` (or `PREOPEN`) and a known `apiPort`. - Ensure `profileName` is `${profile}:${scenario}`. 4) **Start the orchestrator** - Run `app/gateway-api/dist/index.js` with `GATEWAY_ROLE=orchestrator`. - Or instantiate `GatewayOrchestrator` directly and call `start()`. - Wait for PM2 to report the processes as `online`. 5) **Verify API <-> daemon** - Call `turnDaemon.status` over tRPC and expect a non-null status. - Send a mutation command that expects a result (e.g., `troop.join`) and verify `commandResult` is received. 6) **Verify realtime events** - Trigger a run via `turnDaemon.run`. - Subscribe to `sammo:${profileName}:realtime:events` and wait for `turnCompleted`. 7) **Cleanup** - Stop orchestrator, then `pm2 delete` the processes by name: `sammo:${profileName}:game-api` and `sammo:${profileName}:turn-daemon`. - Flush Redis and drop the test schemas. ## What to Check Mandatory checks: - PM2 reports both processes as online. - `turnDaemon.status` responds within the timeout. - A command with `commandResult` returns a success response. - A `turnCompleted` realtime event is observed after a `run` command. Optional checks: - `worldState.lastTurnTime` advances after a run. - A mutation command changes DB state (e.g., troop join/exit). ## Notes - `turnDaemon.run` is fire-and-forget; rely on status or realtime events for confirmation. - PM2 is global; use unique `profileName` per test run to avoid collisions. - Orchestrator starts binaries from `dist/` under `GATEWAY_WORKSPACE_ROOT`. If build artifacts are missing, PM2 will start and immediately exit.