import { describe, expect, it, vi } from 'vitest'; import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js'; import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js'; import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js'; import { createIncomeHandler } from '../src/turn/incomeHandler.js'; import { createNpcTaxHandler } from '../src/turn/npcTaxHandler.js'; import { createFrontStateHandler } from '../src/turn/frontStateHandler.js'; import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js'; const mockDate = new Date('0182-07-01T00:00:00Z'); const createMockPrisma = (initialGeneralRows: any[] = []) => { let generalRows = [...initialGeneralRows]; return { generalTurn: { findMany: vi.fn(async ({ where } = {}) => { if (where?.generalId) { return generalRows .filter((row) => row.generalId === where.generalId) .sort((a, b) => a.turnIdx - b.turnIdx); } return generalRows; }), deleteMany: vi.fn(async ({ where } = {}) => { if (where?.generalId) { generalRows = generalRows.filter((row) => row.generalId !== where.generalId); } return { count: 0 }; }), createMany: vi.fn(async ({ data }) => { if (Array.isArray(data)) { generalRows.push(...data); } return { count: data.length }; }), }, nationTurn: { findMany: vi.fn(async () => []), deleteMany: vi.fn(async () => ({ count: 0 })), createMany: vi.fn(async () => ({ count: 0 })), }, }; }; const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000); const createNpcGeneral = ( id: number, cityId: number, nationId: number, officerLevel: number, stats: { leadership: number; strength: number; intelligence: number } ): TurnGeneral => ({ id, name: `NPC_${id}`, nationId, cityId, troopId: 0, stats, turnTime: mockDate, role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: {}, officerLevel, experience: 0, dedication: 0, injury: 0, gold: 1000, rice: 1000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 30, npcState: 2, }); const maxCityStats = (city: ReturnType[number]) => ({ ...city, population: city.populationMax, agriculture: city.agricultureMax, commerce: city.commerceMax, security: city.securityMax, defence: city.defenceMax, wall: city.wallMax, meta: { ...(city.meta ?? {}), trust: 100, trade: 100 }, }); describe('NPC 전투준비 턴 검증', () => { it('182년 9/10월에 훈련/사기진작이 실행되어야 한다', async () => { const cities = buildLargeTestCities().map(maxCityStats); const smallMedium = LARGE_TEST_MAP.cities.filter((city) => [5, 6].includes(city.level)); const nationACityId = smallMedium[0]!.id; const nationBCityId = smallMedium[1]!.id; const cityA = cities.find((city) => city.id === nationACityId)!; const cityB = cities.find((city) => city.id === nationBCityId)!; cityA.nationId = 1; cityB.nationId = 2; const unitSet: UnitSetDefinition = { id: 'test_unit_set', name: 'TestUnitSet', defaultCrewTypeId: 1100, crewTypes: [ { id: 1100, armType: 1, name: '보병', attack: 10, defence: 10, speed: 10, avoid: 0, magicCoef: 0, cost: 10, rice: 1, requirements: [], attackCoef: {}, defenceCoef: {}, info: [], initSkillTrigger: null, phaseSkillTrigger: null, iActionList: null, }, ], }; const generals: TurnGeneral[] = []; generals.push(createNpcGeneral(1, nationACityId, 1, 12, { leadership: 75, strength: 70, intelligence: 40 })); for (let i = 2; i <= 6; i += 1) { generals.push( createNpcGeneral(i, nationACityId, 1, 2, { leadership: 75, strength: 70, intelligence: 40 }) ); } generals.push(createNpcGeneral(100, nationBCityId, 2, 12, { leadership: 70, strength: 60, intelligence: 60 })); const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: cities as any, nations: [ { id: 1, name: 'NPC_A', color: '#AA0000', capitalCityId: nationACityId, chiefGeneralId: 1, gold: 0, rice: 0, power: 0, level: 1, typeCode: 'npc', meta: { tech: 0 }, }, { id: 2, name: 'NPC_B', color: '#0000AA', capitalCityId: nationBCityId, chiefGeneralId: 100, gold: 0, rice: 0, power: 0, level: 1, typeCode: 'npc', meta: { tech: 0 }, }, ], troops: [], diplomacy: [ { fromNationId: 1, toNationId: 2, state: 1, term: 8, dead: 0, meta: {} }, { fromNationId: 2, toNationId: 1, state: 1, term: 8, dead: 0, meta: {} }, ], events: [], initialEvents: [], map: LARGE_TEST_MAP as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { openingPartYear: 3, develCost: 10, baseGold: 1000, baseRice: 1000, maxResourceActionAmount: 10000, minAvailableRecruitPop: 0, }, environment: { mapName: 'large_test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180 } as any, unitSet: unitSet as any, }; const state: TurnWorldState = { id: 1, currentYear: 182, currentMonth: 7, tickSeconds: 600, lastTurnTime: mockDate, meta: { seed: 1, initYear: 182, initMonth: 7 }, }; const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }], }; const mockPrisma = createMockPrisma(); const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, { maxGeneralTurns: 10, maxNationTurns: 10, }); await reservedTurnStore.loadAll(); for (const general of generals.filter((g) => g.nationId === 1)) { const turns = reservedTurnStore.getGeneralTurns(general.id); turns[0] = { action: 'che_징병', args: { crewType: unitSet.defaultCrewTypeId, amount: general.stats.leadership * 100, }, }; } const wrapper = { world: null as InMemoryTurnWorld | null }; const trainingActions = new Set(['che_훈련', 'che_사기진작']); const trainingCounts = new Map(); const handler = await createReservedTurnHandler({ reservedTurns: reservedTurnStore, scenarioConfig: snapshot.scenarioConfig, scenarioMeta: snapshot.scenarioMeta, map: LARGE_TEST_MAP as any, unitSet: snapshot.unitSet, getWorld: () => wrapper.world, onActionResolved: (payload) => { if (payload.kind !== 'general') { return; } if (!trainingActions.has(payload.actionKey)) { return; } const world = wrapper.world; if (!world) { return; } const { currentYear, currentMonth } = world.getState(); const key = `${currentYear}-${String(currentMonth).padStart(2, '0')}`; trainingCounts.set(key, (trainingCounts.get(key) ?? 0) + 1); }, }); const tracedHandler = { execute: (ctx: Parameters[0]) => { return handler.execute(ctx); }, }; const incomeHandler = createIncomeHandler({ getWorld: () => wrapper.world, scenarioConfig: snapshot.scenarioConfig, nationTraits: new Map(), }); const npcTaxHandler = createNpcTaxHandler({ getWorld: () => wrapper.world, }); const frontStateHandler = createFrontStateHandler({ getWorld: () => wrapper.world, map: LARGE_TEST_MAP, }); const calendarHandler = composeCalendarHandlers(incomeHandler, npcTaxHandler, frontStateHandler); const world = new InMemoryTurnWorld(state, snapshot, { schedule, generalTurnHandler: tracedHandler, calendarHandler, }); wrapper.world = world; const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10, }); const runOneMonth = async () => { const target = addMinutes(world.getState().lastTurnTime, 10); await processor.run(target, { budgetMs: 10000, maxGenerals: 100000, catchUpCap: 1, }); }; while (true) { await runOneMonth(); const { currentYear, currentMonth } = world.getState(); if (currentYear > 182 || (currentYear === 182 && currentMonth >= 11)) { break; } } expect(trainingCounts.get('182-09') ?? 0).toBeGreaterThan(0); expect(trainingCounts.get('182-10') ?? 0).toBeGreaterThan(0); }); });