import { randomUUID } from 'node:crypto'; import { expect, test, type Page } from '@playwright/test'; import { encryptGameSessionToken } from '../../../packages/common/dist/auth/gameToken.js'; import { createTurnDaemonRuntime, seedScenarioToDatabase } from '../../game-engine/dist/index.js'; import { createGamePostgresConnector } from '../../../packages/infra/dist/index.js'; const databaseUrl = process.env.NPC_POSSESSION_LIVE_DATABASE_URL; const redisUrl = process.env.NPC_POSSESSION_LIVE_REDIS_URL; const gameTokenSecret = process.env.NPC_POSSESSION_LIVE_GAME_SECRET; const profile = process.env.PLAYWRIGHT_GAME_PROFILE ?? 'npc_possession_integration:2'; const scenarioId = Number(process.env.PLAYWRIGHT_SCENARIO ?? '2'); const userId = 'npc-possession-live-user'; const hasLiveFixture = Boolean(databaseUrl && redisUrl && gameTokenSecret); if (!Number.isSafeInteger(scenarioId) || scenarioId <= 0 || profile !== `${profile.split(':', 1)[0]}:${scenarioId}`) { throw new Error(`NPC possession live scenario/profile mismatch: ${profile} / ${scenarioId}`); } const installSession = async (page: Page): Promise => { const now = new Date(); const gameToken = encryptGameSessionToken( { version: 1, profile, issuedAt: now.toISOString(), expiresAt: new Date(now.getTime() + 3_600_000).toISOString(), sessionId: `npc-possession-live-${randomUUID()}`, user: { id: userId, username: 'npc-possession-live-user', displayName: '브라우저빙의', roles: ['user'], legacyMemberNo: 7_710, canUseGeneralPicture: false, }, sanctions: {}, identity: { kakaoVerified: true, canCreateGeneral: true, requiresKakaoVerification: false, graceEndsAt: null, }, }, gameTokenSecret! ); await page.addInitScript( ({ token, gameProfile }) => { window.localStorage.setItem('sammo-game-token', token); window.localStorage.setItem('sammo-game-profile', gameProfile); }, { token: gameToken, gameProfile: profile } ); }; test.describe('NPC possession through live PostgreSQL, Redis, API, daemon, and Chromium', () => { test.skip(!hasLiveFixture, 'live NPC possession token and database are required'); let db: ReturnType['prisma']; let closeDb: (() => Promise) | undefined; let runtime: Awaited> | undefined; let daemonLoop: Promise | undefined; test.beforeAll(async () => { const schema = new URL(databaseUrl!).searchParams.get('schema'); const profileId = profile.split(':', 1)[0] ?? ''; if (schema !== profileId || !schema.endsWith('npc_possession_integration')) { throw new Error( `Refusing mismatched or non-dedicated schema: ${schema ?? '(missing)'} != ${profileId ?? '(missing)'}` ); } const previousSeed = process.env.INTEGRATION_WORLD_SEED; process.env.INTEGRATION_WORLD_SEED = 'npc-possession-live-seed'; try { await seedScenarioToDatabase({ scenarioId, databaseUrl: databaseUrl!, now: new Date('2099-07-31T12:00:00.000Z'), installOptions: { turnTermMinutes: 5, npcMode: 1, showImgLevel: 3, serverId: profile, season: 1, }, }); } finally { if (previousSeed === undefined) { delete process.env.INTEGRATION_WORLD_SEED; } else { process.env.INTEGRATION_WORLD_SEED = previousSeed; } } const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await db.inputEvent.deleteMany(); await db.logEntry.deleteMany(); await db.npcSelectionToken.deleteMany(); const city = await db.city.findFirstOrThrow({ orderBy: { id: 'asc' } }); await db.general.createMany({ data: Array.from({ length: 12 }, (_, index) => ({ id: index + 1, userId: null, name: `실브라우저후보${index + 1}`, nationId: 0, cityId: city.id, npcState: 2, leadership: 40 + index, strength: 50 + index, intel: 60 + index, turnTime: new Date('2099-07-31T12:05:00.000Z'), personalCode: 'che_안전', specialCode: 'che_인덕', special2Code: 'che_무쌍', picture: 'default.jpg', imageServer: 0, meta: { killturn: 6 }, penalty: {}, })), }); runtime = await createTurnDaemonRuntime({ profile, databaseUrl: databaseUrl!, enableDatabaseFlush: true, enableLeaseHeartbeat: false, leaseOwnerId: 'npc-possession-live-daemon', }); daemonLoop = runtime.lifecycle.start(); }); test.afterAll(async () => { if (runtime) { await runtime.lifecycle.stop('NPC possession live complete'); await daemonLoop; await runtime.close(); } await closeDb?.(); }); test('replays one completed possession after the browser receives an indeterminate timeout', async ({ page, }, testInfo) => { const requestIds: string[] = []; let injectTimeout = true; await installSession(page); await page.route('**/image/icons/**', async (route) => { await route.fulfill({ status: 200, contentType: 'image/svg+xml', body: '', }); }); await page.route('**/trpc/join.possessGeneral?batch=1', async (route) => { const findClientRequestId = (value: unknown): string | undefined => { if (!value || typeof value !== 'object') return undefined; if ('clientRequestId' in value && typeof value.clientRequestId === 'string') { return value.clientRequestId; } for (const nested of Object.values(value)) { const found = findClientRequestId(nested); if (found) return found; } return undefined; }; const clientRequestId = findClientRequestId(route.request().postDataJSON()); expect(clientRequestId).toMatch(/^[0-9a-f-]{36}$/); requestIds.push(clientRequestId!); if (!injectTimeout) { await route.continue(); return; } injectTimeout = false; const accepted = await route.fetch(); expect(accepted.ok()).toBe(true); await route.fulfill({ status: 200, contentType: 'application/json', body: JSON.stringify([ { error: { message: 'NPC 빙의 요청은 접수됐지만 처리 결과를 아직 확인하지 못했습니다. 같은 요청으로 다시 시도해 주세요.', code: -32008, data: { code: 'TIMEOUT', httpStatus: 408, path: 'join.possessGeneral', }, }, }, ]), }); }); await page.setViewportSize({ width: 1024, height: 900 }); await page.goto('join?tab=possess'); await expect(page.getByRole('button', { name: 'NPC 빙의' })).toHaveClass(/active/); await expect(page.locator('.npc-card')).toHaveCount(5); const geometry = await page.locator('.npc-possession-section').evaluate((section) => ({ width: section.getBoundingClientRect().width, cardWidths: [...section.querySelectorAll('.npc-card')].map( (card) => card.getBoundingClientRect().width ), })); expect(geometry).toEqual({ width: 1000, cardWidths: [125, 125, 125, 125, 125], }); const dialogs: string[] = []; page.on('dialog', async (dialog) => { dialogs.push(dialog.message()); await dialog.accept(); }); const possessButton = page.locator('.npc-action').first(); await possessButton.click(); await expect(page.locator('.join-error')).toContainText('같은 요청으로 다시 시도해 주세요.'); await expect.poll(() => db.general.count({ where: { userId } })).toBe(1); const pending = await page.evaluate(() => window.sessionStorage.getItem('sammo-npc-possess-pending-action')); expect(pending).toContain(requestIds[0]); await possessButton.click(); await expect(page).toHaveURL(/\/hwe\/$/); expect(requestIds).toHaveLength(2); expect(requestIds[1]).toBe(requestIds[0]); expect(await db.general.count({ where: { userId } })).toBe(1); expect(await page.evaluate(() => window.sessionStorage.getItem('sammo-npc-possess-pending-action'))).toBeNull(); expect(dialogs).toContain('빙의에 성공했습니다.'); const event = await db.inputEvent.findFirstOrThrow({ where: { actorUserId: userId, eventType: 'npcPossessGeneral' }, }); expect(event).toMatchObject({ status: 'SUCCEEDED', attempts: 1 }); await page.screenshot({ path: testInfo.outputPath('npc-possession-live-success.png'), fullPage: true, }); }); });