import { describe, expect, it } from 'vitest'; import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; import { DIPLOMACY_STATE, LogCategory, LogFormat, LogScope } from '@sammo-ts/logic'; import type { InMemoryTurnWorld, TurnCalendarHandler } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js'; import { createTurnTestHarness } from './helpers/turnTestHarness.js'; const mockDate = new Date('0181-08-01T00:00:00Z'); const createNpcGeneral = ( id: number, cityId: number, stats: { leadership: number; strength: number; intelligence: number } ): TurnGeneral => ({ id, name: `NPC_${id}`, nationId: 0, cityId, troopId: 0, stats, turnTime: mockDate, role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: {}, officerLevel: 1, experience: 0, dedication: 0, injury: 0, gold: 20000, rice: 20000, crew: 0, crewTypeId: 1100, train: 0, atmos: 0, age: 30, npcState: 2, }); const maxCityStats = (city: ReturnType[number]) => ({ ...city, population: city.populationMax, agriculture: city.agricultureMax, commerce: city.commerceMax, security: city.securityMax, defence: city.defenceMax, wall: city.wallMax, meta: { ...(city.meta ?? {}), trust: 100, trade: 100 }, }); const addMonths = (year: number, month: number, delta: number): { year: number; month: number } => { const total = year * 12 + (month - 1) + delta; const nextYear = Math.floor(total / 12); const nextMonth = (total % 12) + 1; return { year: nextYear, month: nextMonth }; }; const buildUnificationLog = (nationName: string): LogEntryDraft => ({ scope: LogScope.SYSTEM, category: LogCategory.HISTORY, format: LogFormat.YEAR_MONTH, text: `【통일】${nationName}이 전토를 통일하였습니다.`, meta: {}, }); const dumpWorldStatus = (world: InMemoryTurnWorld, label: string) => { const state = world.getState(); const cities = world.listCities(); const generals = world.listGenerals(); const nations = world.listNations(); const nationStats = nations.map((nation) => { const nationCities = cities.filter((city) => city.nationId === nation.id); const nationGenerals = generals.filter((general) => general.nationId === nation.id); const totalGold = nationGenerals.reduce((sum, general) => sum + general.gold, 0); const totalRice = nationGenerals.reduce((sum, general) => sum + general.rice, 0); const avgGold = nationGenerals.length > 0 ? Math.floor(totalGold / nationGenerals.length) : 0; const avgRice = nationGenerals.length > 0 ? Math.floor(totalRice / nationGenerals.length) : 0; return { id: nation.id, name: nation.name, level: nation.level, typeCode: nation.typeCode, capitalCityId: nation.capitalCityId, cityCount: nationCities.length, generalCount: nationGenerals.length, gold: nation.gold, rice: nation.rice, avgGold, avgRice, meta: nation.meta, }; }); const citySummary = cities.map((city) => ({ id: city.id, name: city.name, nationId: city.nationId, level: city.level, population: city.population, agriculture: city.agriculture, commerce: city.commerce, security: city.security, defence: city.defence, wall: city.wall, supplyState: city.supplyState, frontState: city.frontState, })); console.log('[DEBUG] world status', { label, year: state.currentYear, month: state.currentMonth, nationCount: nations.length, cityCount: cities.length, generalCount: generals.length, nationStats, citySummary, }); }; describe('NPC 건국/통일 장기 시뮬레이션', () => { it('건국, 점령 완료, 장기 감소 및 통일까지 진행되어야 한다', async () => { const cities = buildLargeTestCities().map(maxCityStats); for (const city of cities) { city.nationId = 0; } const unitSet: UnitSetDefinition = { id: 'test_unit_set', name: 'TestUnitSet', defaultCrewTypeId: 1100, crewTypes: [ { id: 1100, armType: 1, name: '보병', attack: 10, defence: 10, speed: 10, avoid: 0, magicCoef: 0, cost: 10, rice: 1, requirements: [], attackCoef: {}, defenceCoef: {}, info: [], initSkillTrigger: null, phaseSkillTrigger: null, iActionList: null, }, ], }; const generals: TurnGeneral[] = []; for (let i = 0; i < 300; i += 1) { const cityId = cities[i % cities.length]!.id; const stats = i % 2 === 0 ? { leadership: 75, strength: 75, intelligence: 10 } : { leadership: 75, strength: 10, intelligence: 75 }; generals.push(createNpcGeneral(i + 1, cityId, stats)); } const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: cities as any, nations: [], troops: [], diplomacy: [], events: [], initialEvents: [], map: LARGE_TEST_MAP as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { openingPartYear: 3, develCost: 10, baseGold: 1000, baseRice: 1000, maxResourceActionAmount: 10000, minAvailableRecruitPop: 0, }, environment: { mapName: 'large_test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180, } as any, unitSet: unitSet as any, }; const state: TurnWorldState = { id: 1, currentYear: 181, currentMonth: 8, tickSeconds: 600, lastTurnTime: mockDate, meta: { seed: 1, initYear: 181, initMonth: 8 }, }; const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }], }; const worldRef = { current: null as InMemoryTurnWorld | null }; const unificationHandler: TurnCalendarHandler = { onMonthChanged: () => { const world = worldRef.current; if (!world) { return; } const meta = world.getState().meta as Record; if (typeof meta.isUnited === 'number' && meta.isUnited !== 0) { return; } const citiesNow = world.listCities(); const activeNations = world .listNations() .filter((nation) => nation.level > 0) .filter((nation) => citiesNow.some((city) => city.nationId === nation.id)); if (activeNations.length !== 1) { return; } const winner = activeNations[0]; const ownedCount = citiesNow.filter((city) => city.nationId === winner.id).length; if (ownedCount !== citiesNow.length) { return; } world.updateWorldMeta({ isUnited: 2 }); world.pushLog(buildUnificationLog(winner.name)); }, }; const { runUntil, getCollectedLogs, getAndClearCollectedLogs } = await createTurnTestHarness({ snapshot, state, schedule, map: LARGE_TEST_MAP, worldRef, extraCalendarHandlers: [unificationHandler], collectLogs: true, }); const dumpMonthlyLogs = (label: string) => { const logs = getAndClearCollectedLogs(); if (logs.length === 0) { return; } const globalLogs = logs.filter((log) => log.scope === LogScope.SYSTEM); if (globalLogs.length === 0) { return; } console.log('[DEBUG] month global logs', { label, total: globalLogs.length, logs: globalLogs.map((log) => ({ category: log.category, format: log.format, text: log.text, })), }); }; try { await runUntil((current) => current.currentYear > 182 || (current.currentYear === 182 && current.currentMonth >= 1) ); const world = worldRef.current; if (!world) { throw new Error('world not initialized'); } const foundedNations = world.listNations().filter((nation) => nation.level > 0); expect(foundedNations.length).toBeGreaterThanOrEqual(2); await runUntil((current) => current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 6) ); const neutralCities = world.listCities().filter((city) => city.nationId <= 0); expect(neutralCities.length).toBe(0); let prevNationCount = world .listNations() .filter((nation) => nation.level > 0 && world.listCities().some((city) => city.nationId === nation.id)) .length; let unifiedAt: { year: number; month: number } | null = null; while (true) { const target = addMonths(world.getState().currentYear, world.getState().currentMonth, 1); await runUntil((current) => current.currentYear > target.year || (current.currentYear === target.year && current.currentMonth >= target.month) ); dumpMonthlyLogs(`${target.year}-${String(target.month).padStart(2, '0')}`); const activeNationCount = world .listNations() .filter((nation) => nation.level > 0) .filter((nation) => world.listCities().some((city) => city.nationId === nation.id)).length; const totalGenerals = world.listGenerals().length; expect(activeNationCount).toBeLessThanOrEqual(prevNationCount); expect(totalGenerals).toBeGreaterThanOrEqual(2); prevNationCount = activeNationCount; if (activeNationCount === 1 && !unifiedAt) { const nextMonth = addMonths(world.getState().currentYear, world.getState().currentMonth, 1); await runUntil((current) => current.currentYear > nextMonth.year || (current.currentYear === nextMonth.year && current.currentMonth >= nextMonth.month) ); unifiedAt = nextMonth; break; } if ( world.getState().currentYear > 240 || (world.getState().currentYear === 240 && world.getState().currentMonth >= 1) ) { break; } } const meta = world.getState().meta as Record; if (!unifiedAt) { dumpWorldStatus(world, '통일 실패'); throw new Error('unification did not occur before 240-01'); } expect(meta.isUnited).toBe(2); const logs = getCollectedLogs(); const hasUnificationLog = logs.some((log) => log.text.includes('전토를 통일하였습니다.')); expect(hasUnificationLog).toBe(true); const warStates = world.listDiplomacy().filter((entry) => entry.state === DIPLOMACY_STATE.WAR); if (warStates.length > 0) { expect(warStates.length).toBeGreaterThan(0); } } catch (error) { const world = worldRef.current; if (world) { dumpWorldStatus(world, '테스트 실패'); } throw error; } }); });