# Game frontend CSS architecture The game frontend preserves the rendered contract of `ref/sam`; CSS reuse is not a reason to normalize a page's width, height, typography, texture, or interaction states. When reuse and the reference geometry conflict, the reference geometry wins. ## Layers `app/game-frontend/src/assets/main.css` is the single global entry point. It loads the following layers: 1. `styles/tokens.css`: exact shared font, color, and `/image/game` texture values. These are value aliases only and must resolve to the same computed value as the ref page. 2. `styles/game-shell.css`: the flexible shell shared by the main dashboard, public dashboard, and chief center. Only declarations proven identical across those screens belong here. 3. `styles/ref-shell.css`: fixed ref geometry, including the 1000px desktop / 500px mobile family used by the battle center. Its namespace stays separate from the flexible shell so a generic responsive rule cannot override it. 4. Scoped SFC styles: page-specific grids, fixed table dimensions, selectors, and state styling. These remain closest to the DOM contract they implement. `styles/legacy-controls.css` is the shared control layer between tokens and the two shell layers. It owns only control geometry and state rules that are proven identical in the Ref Bootstrap/Lumen family. A page still owns control width, grid placement, and any visual family that is not Bootstrap/Lumen. ## Button composition Choose the Ref visual family before choosing a semantic color. Buttons from different historical families are not made identical merely because they have the same label. | Ref family | Core composition | Use | | ---------------------------- | ------------------------------------------ | -------------------------------------------------------------------------------------- | | Bootstrap/Lumen primary | `.legacy-button.legacy-button--primary` | commit, purchase, submit, or another affirmative mutation | | Bootstrap/Lumen secondary | `.legacy-button.legacy-button--secondary` | reset, cancel, neutral toggle, or load-more | | Bootstrap/Lumen danger | `.legacy-button.legacy-button--danger` | destructive action only when Ref uses `variant="danger"` | | Bootstrap/Lumen info | `.legacy-button.legacy-button--info` | informational or edit action only when Ref uses `variant="info"` | | `btn-sammo-base2` navigation | `.legacy-button.legacy-button--navigation` | page back/close and paired reload controls | | page-specific/native control | feature-namespaced scoped class | only when Ref computed geometry or interaction differs from the Bootstrap/Lumen family | The base class supplies accessible link/button normalization and the historical `base1` fallback used by already measured screens. New Bootstrap/Lumen controls must add an explicit semantic modifier; do not infer a mutation role from a label such as `구입` in page CSS. A disabled control keeps its semantic color and uses the shared opacity/cursor state. Hover and active use the Ref Lumen bottom-border movement rather than an unrelated brightness filter. Only layout belongs in the SFC: width, grid column, margins required by the page, and breakpoint-specific placement. Color, border, font weight, hover/focus/active, and disabled presentation belong in `legacy-controls.css` when the Ref family is shared. Generic `.btn`, `button`, or `.primary` rules must not be promoted globally. ## Class naming - `.game-shell`, `.game-shell__header`, `.game-shell__actions`: flexible application shell. - `.ref-shell`, `.ref-shell__topbar`, `.ref-shell__control`: measured legacy shell and controls. - `.game-feedback--error`, `.ref-feedback--error`: feedback scoped to its visual family. - Feature-specific classes stay namespaced by their feature or component. Generic names such as `.title`, `.error`, `.ghost`, `.stack`, and `.layout-grid` must not be promoted from a scoped SFC merely because the same spelling appears elsewhere. Feature hooks stay inside their owning component. Shared presentation uses one of the explicit shell namespaces. ## Consolidation rule Before moving declarations out of an SFC: 1. Compare every same-named selector's declarations and semantic role. 2. Confirm the affected pages use the same layout family. 3. Record desktop and mobile `getBoundingClientRect()` and `getComputedStyle()` values before the move. 4. Move only identical declarations; keep exceptions in the owning SFC. 5. Re-run Chromium geometry plus hover, focus, active, and disabled states. The main page and chief center are the flexible-shell references. The battle center is the fixed ref-shell reference. If another page has a measured ref contract that differs from both, preserve that page's local contract rather than forcing it into either family. ## Asset boundary The CSS variables contain `/image/game/*` URLs but do not import or copy image files. Caddy continues to own `/image/*`; Vite must not rewrite the image tree as application assets.