import { describe, expect, it } from 'vitest'; import { LiteHashDRBG, RandUtil } from '@sammo-ts/common'; import { ITEM_KEYS, buildVoteUniqueSeed, countOccupiedUniqueItems, createItemModuleRegistry, loadItemModules, resolveUniqueConfig, rollUniqueLottery, } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { normalizeTurnDaemonCommand } from '../src/turn/commandRegistry.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { createTurnDaemonCommandHandler, hasVotePollDeadlinePassed } from '../src/turn/worldCommandHandler.js'; const buildGeneral = (id: number): TurnGeneral => ({ id, name: `General_${id}`, nationId: 1, cityId: 1, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, turnTime: new Date('0180-01-01T00:00:00Z'), role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24 }, officerLevel: 1, experience: 0, dedication: 0, injury: 0, gold: 1000, rice: 1000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 30, npcState: 0, }); describe('voteReward command', () => { it('keeps the wall-time fallback open at exact deadline equality', () => { const deadline = new Date('0180-01-01T00:00:00.000Z'); expect(hasVotePollDeadlinePassed({ endAt: deadline, endTick: null, closedAt: null }, deadline, 0)).toBe(false); expect( hasVotePollDeadlinePassed( { endAt: deadline, endTick: null, closedAt: null }, new Date(deadline.getTime() + 1), 0 ) ).toBe(true); }); it('preserves the server-accepted game tick through durable command normalization', () => { expect( normalizeTurnDaemonCommand({ requestId: 'vote-accepted-tick', sentAt: '2026-08-23T00:00:00.000Z', command: { type: 'voteReward', voteId: 1, generalId: 1, selection: [0], acceptedGameTick: 100, }, }) ).toMatchObject({ type: 'voteReward', requestId: 'vote-accepted-tick', acceptedGameTick: 100, }); }); it('applies gold, unique item, logs, and idempotency', async () => { const generals = [buildGeneral(1)]; const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: [ { id: 1, name: 'City_1', nationId: 1, viewName: 'City_1', agriculture: 100, agricultureMax: 2000, commerce: 100, commerceMax: 2000, security: 100, securityMax: 100, def: 100, defMax: 100, wall: 100, wallMax: 100, pop: 10000, popMax: 50000, trust: 50, supplyState: 1, frontState: 0, tradepoint: 0, level: 1, meta: {}, }, ] as any, nations: [ { id: 1, name: 'TestNation', color: '#FF0000', capitalCityId: 1, chiefGeneralId: 1, gold: 10000, rice: 10000, power: 0, level: 1, typeCode: 'che_def', meta: {}, }, ] as any, troops: [], diplomacy: [], events: [], initialEvents: [], map: { id: 'test_map', name: 'TestMap', cities: [ { id: 1, name: 'City_1', level: 1, region: 1, position: { x: 0, y: 0 }, connections: [], max: {} as any, initial: {} as any, }, ], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, } as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { develCost: 100, allItems: { weapon: { che_무기_12_칠성검: 1, }, }, maxUniqueItemLimit: [[-1, 1]], uniqueTrialCoef: 10, maxUniqueTrialProb: 10, minMonthToAllowInheritItem: 0, }, environment: { mapName: 'test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180, } as any, unitSet: {} as any, }; const state: TurnWorldState = { id: 1, currentYear: 180, currentMonth: 1, tickSeconds: 3600, lastTurnTime: new Date('0180-01-01T00:00:00Z'), clockBaseTime: new Date('0180-01-01T00:00:00Z'), clockTick: 10_000, clockMode: 'manual', clockWallAnchor: new Date('2026-08-23T00:00:00Z'), meta: { hiddenSeed: 'seed', scenarioId: 200, initYear: 180, initMonth: 1, scenarioMeta: { startYear: 180 }, // Simulate ENGINE processing after the yearly develcost update. develcost: 120, }, }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const itemRegistry = createItemModuleRegistry(await loadItemModules([...ITEM_KEYS])); const config = resolveUniqueConfig(snapshot.scenarioConfig.const as Record); const occupied = countOccupiedUniqueItems( generals.map((general) => general.role.items), itemRegistry ); const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 1, 1))); const itemKey = rollUniqueLottery({ rng, config, itemRegistry, generalItems: generals[0]!.role.items, occupiedUniqueCounts: occupied, scenarioId: 200, userCount: 1, currentYear: 180, currentMonth: 1, startYear: 180, initYear: 180, initMonth: 1, acquireType: '설문조사', }); expect(itemKey).toBe('che_무기_12_칠성검'); let voteInserted = false; let voteQueryCount = 0; const commandDb = { auction: { findMany: async () => [], }, $queryRaw: async (query: { strings: readonly string[] }) => { voteQueryCount += 1; if (query.strings.join(' ').includes('SELECT options')) { return [ { options: ['찬성'], multipleOptions: 1, endAt: null, endTick: 0n, closedAt: null, }, ]; } if (voteInserted) return []; voteInserted = true; return [{ id: 11 }]; }, }; const handler = createTurnDaemonCommandHandler({ world }); const command = { type: 'voteReward' as const, voteId: 1, generalId: 1, selection: [0], // Ref accepts the request at exact equality. Engine processing may // occur after the logical clock has advanced beyond the deadline. acceptedGameTick: 0, }; const result = await handler.handle(command, { db: commandDb as any }); expect(result && result.type).toBe('voteReward'); if (!result || result.type !== 'voteReward' || !result.ok) { throw new Error('voteReward result missing'); } expect(result.awardedUnique).toBe(true); const updated = world.getGeneralById(1); // ENGINE is the single reward linearization point, so it uses the // processing world's develcost (120 * 5), not an API projection. expect(updated?.gold).toBe(1600); expect(updated?.role.items.weapon).toBe('che_무기_12_칠성검'); const meta = updated?.meta as Record; expect(meta.voteRewards).toMatchObject({ 1: { awarded: true, itemKey: 'che_무기_12_칠성검', }, }); const diff = world.consumeDirtyState(); const logTexts = diff.logs.map((entry) => entry.text); expect(logTexts.some((text) => text.includes('【설문조사】'))).toBe(true); const second = await handler.handle(command, { db: commandDb as any }); expect(second && second.type).toBe('voteReward'); if (!second || second.type !== 'voteReward' || !second.ok) { throw new Error('voteReward second result missing'); } expect(second.alreadyApplied).toBe(true); expect(second.itemKey).toBe('che_무기_12_칠성검'); const afterSecond = world.getGeneralById(1); expect(afterSecond?.gold).toBe(1600); expect(voteQueryCount).toBe(2); const duplicateWorld = new InMemoryTurnWorld( { ...state, meta: { ...state.meta } }, { ...snapshot, generals: [buildGeneral(1)] as any }, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } } ); const duplicateHandler = createTurnDaemonCommandHandler({ world: duplicateWorld }); const duplicateResult = await duplicateHandler.handle(command, { db: { auction: { findMany: async () => [] }, $queryRaw: async (query: { strings: readonly string[] }) => { const text = query.strings.join(' '); if (text.includes('SELECT options')) { return [ { options: ['찬성'], multipleOptions: 1, endAt: null, endTick: 0n, closedAt: null, }, ]; } if (text.includes('SELECT selection')) return [{ selection: [0] }]; return []; }, } as any, }); expect(duplicateResult).toMatchObject({ type: 'voteReward', ok: true, awardedUnique: true, }); expect(duplicateWorld.getGeneralById(1)?.gold).toBe(1600); expect(duplicateWorld.getGeneralById(1)?.role.items.weapon).toBe('che_무기_12_칠성검'); const mismatchWorld = new InMemoryTurnWorld( { ...state, meta: { ...state.meta } }, { ...snapshot, generals: [buildGeneral(1)] as any }, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } } ); const mismatchHandler = createTurnDaemonCommandHandler({ world: mismatchWorld }); const mismatchResult = await mismatchHandler.handle(command, { db: { auction: { findMany: async () => [] }, $queryRaw: async (query: { strings: readonly string[] }) => { const text = query.strings.join(' '); if (text.includes('SELECT options')) { return [ { options: ['찬성'], multipleOptions: 1, endAt: null, endTick: 0n, closedAt: null, }, ]; } if (text.includes('SELECT selection')) return [{ selection: [1] }]; return []; }, } as any, }); expect(mismatchResult).toMatchObject({ type: 'voteReward', ok: false, reason: '이미 설문조사를 완료하였습니다.', }); expect(mismatchWorld.getGeneralById(1)?.gold).toBe(1000); expect(mismatchWorld.getGeneralById(1)?.role.items.weapon).toBeNull(); expect(mismatchWorld.consumeDirtyState().logs).toEqual([]); const legacyLateWorld = new InMemoryTurnWorld( { ...state, meta: { ...state.meta } }, { ...snapshot, generals: [buildGeneral(1)] as any }, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } } ); const legacyLateHandler = createTurnDaemonCommandHandler({ world: legacyLateWorld }); const { acceptedGameTick: _acceptedGameTick, ...legacyLateCommand } = command; const legacyLateResult = await legacyLateHandler.handle(legacyLateCommand, { db: { $queryRaw: async (query: { strings: readonly string[] }) => query.strings.join(' ').includes('SELECT options') ? [ { options: ['찬성'], multipleOptions: 1, endAt: null, endTick: 0n, closedAt: null, }, ] : [], } as any, }); expect(legacyLateResult).toMatchObject({ type: 'voteReward', ok: false, reason: '설문조사가 종료되었습니다.', }); }); it('treats an active unique auction as occupied when revalidating the lottery', async () => { const general = buildGeneral(1); const snapshot: TurnWorldSnapshot = { generals: [general] as any, cities: [] as any, nations: [] as any, troops: [], diplomacy: [], events: [], initialEvents: [], map: { id: 'test_map', name: 'TestMap', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, } as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { develCost: 100, allItems: { weapon: { che_무기_12_칠성검: 1 } }, maxUniqueItemLimit: [[-1, 1]], uniqueTrialCoef: 10, maxUniqueTrialProb: 10, minMonthToAllowInheritItem: 0, }, environment: { mapName: 'test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180 } as any, unitSet: {} as any, }; const state: TurnWorldState = { id: 1, currentYear: 180, currentMonth: 1, tickSeconds: 3600, lastTurnTime: new Date('0180-01-01T00:00:00Z'), meta: { hiddenSeed: 'seed', scenarioId: 200, initYear: 180, initMonth: 1, scenarioMeta: { startYear: 180 }, }, }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const handler = createTurnDaemonCommandHandler({ world }); const commandDb = { auction: { findMany: async () => [{ targetCode: 'che_무기_12_칠성검' }], }, $queryRaw: async (query: { strings: readonly string[] }) => query.strings.join(' ').includes('SELECT options') ? [ { options: ['찬성'], multipleOptions: 1, endAt: null, endTick: 0n, closedAt: null, }, ] : [{ id: 12 }], }; const result = await handler.handle( { type: 'voteReward', voteId: 1, generalId: 1, selection: [0], }, { db: commandDb as any } ); expect(result).toMatchObject({ type: 'voteReward', ok: true, awardedUnique: false, }); expect(world.getGeneralById(1)?.gold).toBe(1500); expect(world.getGeneralById(1)?.role.items.weapon).toBeNull(); }); });