import { describe, expect, it } from 'vitest'; import { GAME_TICKS_PER_TURN } from '@sammo-ts/common'; import { buildScenarioGeneralPoolClaimMeta, parseScenarioGeneralPoolCandidate, type City } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnGeneralPoolEntry, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const claimedAt = new Date('0200-05-01T00:00:00.000Z'); const buildCandidateEntry = ( id: number, uniqueName: string, patch: Partial = {} ): TurnGeneralPoolEntry => ({ id, uniqueName, ownerUserId: null, generalId: null, reservedUntil: null, reservedUntilTick: null, candidate: parseScenarioGeneralPoolCandidate({ id, uniqueName, info: { generalName: uniqueName, leadership: 70, strength: 80, intel: 10, dex: [10, 20, 30, 40, 50], imgsvr: 0, picture: 'default.jpg', }, }), ...patch, }); const buildGeneral = (id: number, name: string, meta: TurnGeneral['meta']): TurnGeneral => ({ id, userId: null, name, nationId: 0, cityId: 1, troopId: 0, stats: { leadership: 70, strength: 80, intelligence: 10 }, experience: 2_000, dedication: 2_000, officerLevel: 0, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 20, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, turnTime: claimedAt, meta, }); const city: City = { id: 1, name: '도시', nationId: 0, level: 4, state: 0, population: 10_000, populationMax: 20_000, agriculture: 1_000, agricultureMax: 2_000, commerce: 1_000, commerceMax: 2_000, security: 1_000, securityMax: 2_000, supplyState: 1, frontState: 0, defence: 1_000, defenceMax: 2_000, wall: 1_000, wallMax: 2_000, meta: {}, }; const buildWorld = ( generalPoolEntries: TurnGeneralPoolEntry[], generals: TurnGeneral[] = [], stateOverride: Partial = {} ): InMemoryTurnWorld => { const state: TurnWorldState = { id: 1, currentYear: 200, currentMonth: 5, tickSeconds: 600, lastTurnTime: claimedAt, meta: {}, ...stateOverride, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 }, iconPath: '', map: { targetGeneralPool: 'SPoolUnderU30' }, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals, cities: [city], nations: [], troops: [], diplomacy: [], events: [], initialEvents: [], generalPoolEntries, }; return new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); }; describe('in-memory scenario general pool availability', () => { it('uses synchronized reselection rows while excluding live, orphaned, and active reservations', () => { const oldEntry = buildCandidateEntry(1, '이전후보'); const currentEntry = buildCandidateEntry(2, '현재후보'); const legacyOccupiedEntry = buildCandidateEntry(3, '기존점유', { generalId: 2 }); const expiredEntry = buildCandidateEntry(4, '만료예약', { ownerUserId: 'expired-user', reservedUntil: new Date(claimedAt.getTime() + 60_000), reservedUntilTick: -1, }); const activeEntry = buildCandidateEntry(5, '활성예약', { ownerUserId: 'active-user', reservedUntil: new Date(claimedAt.getTime() - 60_000), reservedUntilTick: 1, }); const orphanedEntry = buildCandidateEntry(6, '고아점유', { generalId: 999 }); const exactDeadlineEntry = buildCandidateEntry(7, '동률예약', { ownerUserId: 'exact-user', reservedUntil: new Date(claimedAt.getTime() - 60_000), reservedUntilTick: 0, }); const currentClaim = buildScenarioGeneralPoolClaimMeta(currentEntry.candidate, claimedAt); const world = buildWorld( [oldEntry, currentEntry, legacyOccupiedEntry, expiredEntry, activeEntry, orphanedEntry, exactDeadlineEntry], [ buildGeneral(1, '현재후보', { killturn: 100, ...currentClaim }), buildGeneral(2, '기존점유', { killturn: 100 }), ] ); expect(world.listGeneralPoolCandidates(claimedAt)?.map((candidate) => candidate.uniqueName)).toEqual([ '이전후보', '만료예약', ]); }); it('reuses a linked row only when its general was deleted in the same in-memory batch', () => { const linked = buildCandidateEntry(1, '삭제후보', { generalId: 1 }); const world = buildWorld([linked], [buildGeneral(1, '삭제후보', { killturn: 100 })]); expect(world.listGeneralPoolCandidates(claimedAt)).toEqual([]); expect(world.removeGeneral(1)).toBe(true); expect(world.listGeneralPoolCandidates(claimedAt)?.map((candidate) => candidate.uniqueName)).toEqual([ '삭제후보', ]); }); it('rebases reserved rows with the schedule and restores them on rollback', () => { const reservedUntil = new Date(claimedAt.getTime() + 5 * 60_000); const reserved = buildCandidateEntry(1, '예약후보', { ownerUserId: 'active-user', reservedUntil, reservedUntilTick: GAME_TICKS_PER_TURN / 2, }); const unreserved = buildCandidateEntry(2, '미예약후보'); const world = buildWorld([reserved, unreserved]); const before = world.captureState(); const probeAfterOriginalExpiry = new Date(claimedAt.getTime() + 10 * 60_000); world.shiftSchedule(15, claimedAt); expect(world.captureState().generalPoolEntries).toMatchObject([ { id: 1, reservedUntil: new Date(reservedUntil.getTime() + 15 * 60_000), reservedUntilTick: GAME_TICKS_PER_TURN / 2, }, { id: 2, reservedUntil: null, reservedUntilTick: null }, ]); expect( world.listGeneralPoolCandidates(probeAfterOriginalExpiry)?.map((candidate) => candidate.uniqueName) ).toEqual(['미예약후보']); world.restoreState(before); expect(world.captureState().generalPoolEntries).toMatchObject([ { id: 1, reservedUntil, reservedUntilTick: GAME_TICKS_PER_TURN / 2 }, { id: 2, reservedUntil: null, reservedUntilTick: null }, ]); expect( world.listGeneralPoolCandidates(probeAfterOriginalExpiry)?.map((candidate) => candidate.uniqueName) ).toEqual(['예약후보', '미예약후보']); }); it('rebases tick-owned reservations with a long realtime backlog and restores exact expiry semantics', () => { const originalReservedUntilTick = 2 * GAME_TICKS_PER_TURN; const originalReservedUntil = new Date(claimedAt.getTime() + 20 * 60_000); const reserved = buildCandidateEntry(1, '예약후보', { ownerUserId: 'active-user', reservedUntil: originalReservedUntil, reservedUntilTick: originalReservedUntilTick, }); const world = buildWorld([reserved], [], { clockBaseTime: claimedAt, clockTick: 0, clockMode: 'realtime', clockWallAnchor: claimedAt, lastTurnTick: 0, }); const before = world.captureState(); const resumedAt = new Date(claimedAt.getTime() + 40 * 60_000); expect(world.rebaseRealtimeBacklog(resumedAt)).toMatchObject({ skippedTurns: 4, shiftedTicks: 4 * GAME_TICKS_PER_TURN, }); const rebasedReservedUntilTick = 6 * GAME_TICKS_PER_TURN; const rebasedReservedUntil = world.gameTickToDate(rebasedReservedUntilTick); expect(world.captureState().generalPoolEntries).toMatchObject([ { id: 1, reservedUntilTick: rebasedReservedUntilTick, reservedUntil: rebasedReservedUntil, }, ]); expect(world.listGeneralPoolCandidates(resumedAt)).toEqual([]); expect(world.listGeneralPoolCandidates(rebasedReservedUntil)).toEqual([]); expect( world .listGeneralPoolCandidates(new Date(rebasedReservedUntil.getTime() + 1)) ?.map((candidate) => candidate.uniqueName) ).toEqual(['예약후보']); world.restoreState(before); expect(world.captureState().generalPoolEntries).toMatchObject([ { id: 1, reservedUntilTick: originalReservedUntilTick, reservedUntil: originalReservedUntil, }, ]); expect(world.listGeneralPoolCandidates(originalReservedUntil)).toEqual([]); expect( world .listGeneralPoolCandidates(new Date(originalReservedUntil.getTime() + 1)) ?.map((candidate) => candidate.uniqueName) ).toEqual(['예약후보']); }); });