import { describe, expect, it } from 'vitest'; import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js'; import { createTurnTestHarness, createWorldDebugger } from './helpers/turnTestHarness.js'; const mockDate = new Date('0183-05-01T00:00:00Z'); const createNpcGeneral = ( id: number, cityId: number, nationId: number, officerLevel: number, stats: { leadership: number; strength: number; intelligence: number } ): TurnGeneral => ({ id, name: `NPC_${id}`, nationId, cityId, troopId: 0, stats, turnTime: mockDate, role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: {}, officerLevel, experience: 0, dedication: 0, injury: 0, gold: 20000, rice: 20000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 30, npcState: 2, }); const maxCityStats = (city: ReturnType[number]) => ({ ...city, population: city.populationMax, agriculture: city.agricultureMax, commerce: city.commerceMax, security: city.securityMax, defence: city.defenceMax, wall: city.wallMax, meta: { ...(city.meta ?? {}), trust: 100, trade: 100 }, }); describe('NPC 선전포고 조건 테스트', () => { it('183년 5월 시작 후 3개월 이내 선전포고가 발생해야 한다', async () => { const cities = buildLargeTestCities().map(maxCityStats); const cityA1 = cities.find((city) => city.id === 1)!; const cityA2 = cities.find((city) => city.id === 2)!; const cityB1 = cities.find((city) => city.id === 3)!; const cityB2 = cities.find((city) => city.id === 5)!; cityA1.nationId = 1; cityA2.nationId = 1; cityB1.nationId = 2; cityB2.nationId = 2; const unitSet: UnitSetDefinition = { id: 'test_unit_set', name: 'TestUnitSet', defaultCrewTypeId: 1100, crewTypes: [ { id: 1100, armType: 1, name: '보병', attack: 10, defence: 10, speed: 10, avoid: 0, magicCoef: 0, cost: 10, rice: 1, requirements: [], attackCoef: {}, defenceCoef: {}, info: [], initSkillTrigger: null, phaseSkillTrigger: null, iActionList: null, }, ], }; const generals: TurnGeneral[] = []; let nextId = 1; const pushNationGenerals = (nationId: number, cityId: number) => { generals.push(createNpcGeneral(nextId++, cityId, nationId, 12, { leadership: 90, strength: 80, intelligence: 40, })); for (let i = 0; i < 9; i += 1) { generals.push(createNpcGeneral(nextId++, cityId, nationId, 2, { leadership: 70, strength: 80, intelligence: 30, })); } for (let i = 0; i < 10; i += 1) { generals.push(createNpcGeneral(nextId++, cityId, nationId, 2, { leadership: 70, strength: 30, intelligence: 80, })); } }; pushNationGenerals(1, cityA1.id); pushNationGenerals(2, cityB1.id); const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: cities as any, nations: [ { id: 1, name: 'NPC_A', color: '#AA0000', capitalCityId: cityA1.id, chiefGeneralId: 1, gold: 1000000, rice: 1000000, power: 0, level: 1, typeCode: 'npc', meta: { tech: 0 }, }, { id: 2, name: 'NPC_B', color: '#0000AA', capitalCityId: cityB1.id, chiefGeneralId: 21, gold: 1000000, rice: 1000000, power: 0, level: 1, typeCode: 'npc', meta: { tech: 0 }, }, ], troops: [], diplomacy: [], events: [], initialEvents: [], map: LARGE_TEST_MAP as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { openingPartYear: 3, develCost: 10, baseGold: 1000, baseRice: 1000, maxResourceActionAmount: 10000, minAvailableRecruitPop: 0, }, environment: { mapName: 'large_test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180, } as any, unitSet: unitSet as any, }; const state: TurnWorldState = { id: 1, currentYear: 183, currentMonth: 5, tickSeconds: 600, lastTurnTime: mockDate, meta: { seed: 1, initYear: 183, initMonth: 5 }, }; const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }], }; const worldRef = { current: null as InMemoryTurnWorld | null }; let declaredAt: { year: number; month: number; nationId: number } | null = null; const { runUntil } = await createTurnTestHarness({ snapshot, state, schedule, map: LARGE_TEST_MAP, worldRef, onActionResolved: (payload) => { if (payload.kind !== 'nation') { return; } if (payload.actionKey !== 'che_선전포고') { return; } const world = worldRef.current; if (!world || declaredAt) { return; } const { currentYear, currentMonth } = world.getState(); declaredAt = { year: currentYear, month: currentMonth, nationId: payload.nationId ?? 0 }; }, }); const debug = createWorldDebugger(() => worldRef.current, { nationIds: [1, 2], cityIds: [cityA1.id, cityA2.id, cityB1.id, cityB2.id], includeNationSummary: true, }); try { await runUntil( (current) => current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 8) ); } catch (error) { debug.dumpWatched('선전포고 테스트 실패'); throw error; } if (!declaredAt) { debug.dumpWatched('선전포고 미발생'); } expect(declaredAt).not.toBeNull(); }); });