import { describe, expect, it } from 'vitest'; import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { createTurnTestHarness } from './helpers/turnTestHarness.js'; const turnTime = new Date('0190-01-01T00:00:00Z'); const TEST_MAP = { id: 'nation_general_turn_order', name: '사령 장수턴 순서 맵', cities: [ { id: 1, name: '아군성', level: 1, region: 1, position: { x: 10, y: 10 }, connections: [2], max: { population: 20_000, agriculture: 2_000, commerce: 2_000, security: 2_000, defence: 1_000, wall: 1_000, }, initial: { population: 10_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 500, wall: 500, }, }, { id: 2, name: '적군성', level: 1, region: 2, position: { x: 20, y: 10 }, connections: [1], max: { population: 20_000, agriculture: 2_000, commerce: 2_000, security: 2_000, defence: 1_000, wall: 1_000, }, initial: { population: 10_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 500, wall: 500, }, }, ], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, } as const; const UNIT_SET: UnitSetDefinition = { id: 'nation_general_turn_order_unit', name: '사령 장수턴 순서 병종', defaultCrewTypeId: 1100, crewTypes: [ { id: 1100, armType: 1, name: '보병', attack: 10, defence: 10, speed: 10, avoid: 0, magicCoef: 0, cost: 10, rice: 1, requirements: [], attackCoef: {}, defenceCoef: {}, info: [], initSkillTrigger: null, phaseSkillTrigger: null, }, ], }; const createGeneral = (id: number, nationId: number, cityId: number, officerLevel: number): TurnGeneral => ({ id, name: `NPC_${id}`, nationId, cityId, troopId: 0, stats: { leadership: 75, strength: 70, intelligence: 40 }, turnTime: id === 1 ? turnTime : new Date('0191-01-01T00:00:00Z'), role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 800 }, officerLevel, experience: 0, dedication: 0, injury: 0, gold: 2_000, rice: 2_000, crew: 2_000, crewTypeId: 1100, train: 80, atmos: 80, age: 30, npcState: 2, }); describe('NPC 사령턴과 장수턴 실행 순서', () => { it('필사즉생 실행 결과를 반영한 뒤 같은 장수의 자율 출병을 선택한다', async () => { const generals = [createGeneral(1, 1, 1, 12), createGeneral(2, 2, 2, 12)]; const snapshot: TurnWorldSnapshot = { generals, cities: [ { id: 1, name: '아군성', nationId: 1, level: 1, state: 0, population: 10_000, populationMax: 20_000, agriculture: 1_000, agricultureMax: 2_000, commerce: 1_000, commerceMax: 2_000, security: 1_000, securityMax: 2_000, supplyState: 1, frontState: 3, defence: 500, defenceMax: 1_000, wall: 500, wallMax: 1_000, meta: { trust: 100 }, }, { id: 2, name: '적군성', nationId: 2, level: 1, state: 0, population: 10_000, populationMax: 20_000, agriculture: 1_000, agricultureMax: 2_000, commerce: 1_000, commerceMax: 2_000, security: 1_000, securityMax: 2_000, supplyState: 1, frontState: 3, defence: 500, defenceMax: 1_000, wall: 500, wallMax: 1_000, meta: { trust: 100 }, }, ], nations: [ { id: 1, name: '아군', color: '#aa0000', capitalCityId: 1, chiefGeneralId: 1, gold: 50_000, rice: 50_000, power: 0, level: 1, typeCode: 'npc', meta: { strategic_cmd_limit: 0, turn_last_12: { command: '필사즉생', term: 2 }, npc_general_policy: { priority: ['출병', '전투준비'] }, }, }, { id: 2, name: '적군', color: '#0000aa', capitalCityId: 2, chiefGeneralId: 2, gold: 50_000, rice: 50_000, power: 0, level: 1, typeCode: 'npc', meta: {}, }, ], troops: [], diplomacy: [ { fromNationId: 1, toNationId: 2, state: 0, term: 0, dead: 0, meta: {} }, { fromNationId: 2, toNationId: 1, state: 0, term: 0, dead: 0, meta: {} }, ], events: [], initialEvents: [], map: TEST_MAP as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { openingPartYear: 3, develCost: 10, baseGold: 1_000, baseRice: 1_000, maxResourceActionAmount: 10_000, minAvailableRecruitPop: 0, }, environment: { mapName: TEST_MAP.id, unitSet: UNIT_SET.id }, }, scenarioMeta: { startYear: 180 } as any, unitSet: UNIT_SET, }; const state: TurnWorldState = { id: 1, currentYear: 190, currentMonth: 1, tickSeconds: 600, lastTurnTime: turnTime, meta: { seed: 1, initYear: 180, initMonth: 1 }, }; const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] }; const resolved: Array<{ kind: string; generalId: number; actionKey: string }> = []; const { reservedTurnStore, runOneTick, world } = await createTurnTestHarness({ snapshot, state, schedule, map: TEST_MAP as any, onActionResolved: ({ kind, generalId, actionKey }) => resolved.push({ kind, generalId, actionKey }), }); reservedTurnStore.getNationTurns(1, 12)[0] = { action: 'che_필사즉생', args: {} }; await runOneTick(); expect( resolved.filter((entry) => entry.generalId === 1).map(({ kind, actionKey }) => [kind, actionKey]) ).toEqual([ ['nation', 'che_필사즉생'], ['general', 'che_출병'], ]); expect(world.getGeneralById(1)!.train).toBeGreaterThanOrEqual(100); expect(world.getGeneralById(1)!.atmos).toBeGreaterThanOrEqual(100); }); });