import type { ItemModule } from '@sammo-ts/logic/items/types.js'; import type { UniqueItemPool } from './uniqueLottery.js'; const LEGACY_UNIQUE_ITEM_KEYS: Readonly> = { horse: [ 'che_명마_07_백마', 'che_명마_07_기주마', 'che_명마_07_오환마', 'che_명마_07_백상', 'che_명마_08_양주마', 'che_명마_08_흉노마', 'che_명마_09_과하마', 'che_명마_09_의남백마', 'che_명마_10_대완마', 'che_명마_10_옥추마', 'che_명마_11_서량마', 'che_명마_11_화종마', 'che_명마_12_사륜거', 'che_명마_12_옥란백용구', 'che_명마_13_절영', 'che_명마_13_적로', 'che_명마_14_적란마', 'che_명마_14_조황비전', 'che_명마_15_한혈마', 'che_명마_15_적토마', ], weapon: [ 'che_무기_07_동추', 'che_무기_07_철편', 'che_무기_07_철쇄', 'che_무기_07_맥궁', 'che_무기_08_유성추', 'che_무기_08_철질여골', 'che_무기_09_쌍철극', 'che_무기_09_동호비궁', 'che_무기_10_삼첨도', 'che_무기_10_대부', 'che_무기_11_고정도', 'che_무기_11_이광궁', 'che_무기_12_철척사모', 'che_무기_12_칠성검', 'che_무기_13_사모', 'che_무기_13_양유기궁', 'che_무기_14_언월도', 'che_무기_14_방천화극', 'che_무기_15_청홍검', 'che_무기_15_의천검', ], book: [ 'che_서적_07_위료자', 'che_서적_07_사마법', 'che_서적_07_한서', 'che_서적_07_논어', 'che_서적_08_전론', 'che_서적_08_사기', 'che_서적_09_장자', 'che_서적_09_역경', 'che_서적_10_시경', 'che_서적_10_구국론', 'che_서적_11_상군서', 'che_서적_11_춘추전', 'che_서적_12_산해경', 'che_서적_12_맹덕신서', 'che_서적_13_관자', 'che_서적_13_병법24편', 'che_서적_14_한비자', 'che_서적_14_오자병법', 'che_서적_15_노자', 'che_서적_15_손자병법', ], item: [ 'che_의술_정력견혈산', 'che_의술_청낭서', 'che_의술_태평청령', 'che_의술_상한잡병론', 'che_보물_도기', 'che_조달_주판', 'che_내정_납금박산로', 'che_전략_평만지장도', 'che_숙련_동작', 'che_명성_구석', 'che_척사_오악진형도', 'che_격노_구정신단경', 'che_징병_낙주', 'che_저격_매화수전', 'che_저격_비도', 'che_위압_조목삭', 'che_공성_묵자', 'che_집중_전국책', 'che_환술_논어집해', 'che_진압_박혁론', 'che_부적_태현청생부', 'che_저지_삼황내문', 'che_행동_서촉지형도', 'che_간파_노군입산부', 'che_불굴_상편', 'che_약탈_옥벽', 'che_농성_주서음부', 'che_농성_위공자병법', 'che_계략_육도', 'che_계략_삼략', 'che_상성보정_과실주', 'che_능력치_지력_이강주', 'che_능력치_무력_두강주', 'che_능력치_통솔_보령압주', 'che_훈련_철벽서', 'che_훈련_단결도', 'che_사기_춘화첩', 'che_사기_초선화', 'che_회피_태평요술', 'che_필살_둔갑천서', ], }; export const buildLegacyDefaultUniqueItemPool = (itemRegistry: Map): UniqueItemPool => { const pool: UniqueItemPool = { horse: {}, weapon: {}, book: {}, item: {} }; for (const slot of ['horse', 'weapon', 'book', 'item'] as const) { const count = slot === 'item' ? 1 : 2; for (const itemKey of LEGACY_UNIQUE_ITEM_KEYS[slot]) { const item = itemRegistry.get(itemKey); if (item?.slot === slot && !item.buyable) { pool[slot]![itemKey] = count; } } } return pool; };