import { asRecord, JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common'; import { DIPLOMACY_STATE, LogCategory, LogFormat, LogScope } from '@sammo-ts/logic'; import { simpleSerialize } from '@sammo-ts/logic/war/utils.js'; import type { InMemoryTurnWorld, TurnCalendarHandler } from './inMemoryWorld.js'; const MAX_AVAILABLE_WAR_SETTING_COUNT = 10; const MONTHLY_AVAILABLE_WAR_SETTING_INCREMENT = 2; // REF-COMPAT:BEGIN ref-decimal-half-stabilization export const roundLegacyNationPowerValue = (value: number): number => { const stabilized = Number(value.toPrecision(15)); return stabilized >= 0 ? Math.floor(stabilized + 0.5) : Math.ceil(stabilized - 0.5); }; // REF-COMPAT:END ref-decimal-half-stabilization const readNumber = (value: unknown, fallback = 0): number => { if (typeof value === 'number' && Number.isFinite(value)) { return value; } if (typeof value === 'string') { const parsed = Number(value); if (Number.isFinite(parsed)) { return parsed; } } return fallback; }; const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => { const state = world.getState(); const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id; return typeof value === 'string' || typeof value === 'number' ? value : String(value); }; const calculateNationPower = ( world: InMemoryTurnWorld, nationId: number ): { power: number; totalCrew: number; trace: Record; } => { const nation = world.getNationById(nationId); if (!nation) { return { power: 0, totalCrew: 0, trace: {} }; } const generals = world.listGenerals().filter((general) => general.nationId === nationId); const suppliedCities = world.listCities().filter((city) => city.nationId === nationId && city.supplyState === 1); const generalResources = generals.reduce((sum, general) => sum + general.gold + general.rice, 0); const resourcePower = roundLegacyNationPowerValue((nation.gold + nation.rice + generalResources) / 100); const techPower = readNumber(asRecord(nation.meta).tech); let cityPower = 0; if (nation.level !== 0 && suppliedCities.length > 0) { const population = suppliedCities.reduce((sum, city) => sum + city.population, 0); const current = suppliedCities.reduce( (sum, city) => sum + city.population + city.agriculture + city.commerce + city.security + city.wall + city.defence, 0 ); const maximum = suppliedCities.reduce( (sum, city) => sum + city.populationMax + city.agricultureMax + city.commerceMax + city.securityMax + city.wallMax + city.defenceMax, 0 ); cityPower = maximum > 0 ? roundLegacyNationPowerValue((population * current) / maximum / 100) : 0; } let generalPower = 0; let dexterityPower = 0; let experiencePower = 0; let totalCrew = 0; for (const general of generals) { const meta = asRecord(general.meta); const killCrew = readNumber(meta.rank_killcrew_person); const deathCrew = readNumber(meta.rank_deathcrew_person); const ratio = (killCrew + 1000) / (deathCrew + 1000); const npcMultiplier = general.npcState < 2 ? 1.2 : 1; const leadership = general.stats.leadership; const leaderCore = leadership >= 40 ? leadership : 0; generalPower += ratio * npcMultiplier * leaderCore * 2 + (Math.sqrt(general.stats.intelligence * general.stats.strength) * 2 + leadership / 2) / 2; dexterityPower += readNumber(meta.dex1) + readNumber(meta.dex2) + readNumber(meta.dex3) + readNumber(meta.dex4) + readNumber(meta.dex5); experiencePower += general.experience + general.dedication; totalCrew += general.crew; } const power = roundLegacyNationPowerValue( (resourcePower + techPower + cityPower + generalPower + roundLegacyNationPowerValue(dexterityPower / 1000) + roundLegacyNationPowerValue(experiencePower / 100)) / 10 ); return { power, totalCrew, trace: { resourcePower, techPower, cityPower, generalPower, dexterityPowerRaw: dexterityPower / 1000, dexterityPower: roundLegacyNationPowerValue(dexterityPower / 1000), experiencePowerRaw: experiencePower / 100, experiencePower: roundLegacyNationPowerValue(experiencePower / 100), }, }; }; const updateNationPower = (world: InMemoryTurnWorld, rng: RandUtil): number => { const citiesByNation = new Map(); for (const city of world.listCities().sort((left, right) => left.id - right.id)) { const names = citiesByNation.get(city.nationId) ?? []; names.push(city.name); citiesByNation.set(city.nationId, names); } // Core keeps an internal nation 0 record, while Ref's nation table/query // starts at 1. It must not consume a monthly RNG draw or receive power. const nations = world .listNations() .filter((nation) => nation.id > 0) .sort((left, right) => left.id - right.id); for (const nation of nations) { const calculated = calculateNationPower(world, nation.id); const multiplier = rng.nextRange(0.95, 1.05); const power = roundLegacyNationPowerValue(calculated.power * multiplier); const traceIds = (process.env.SEED_PARITY_TRACE_NATION_POWER_IDS ?? '') .split(',') .map((value) => Number(value.trim())) .filter(Number.isFinite); if (traceIds.includes(nation.id)) { process.stdout.write( `NATION_POWER_TRACE ${JSON.stringify({ nationId: nation.id, ...calculated.trace, basePower: calculated.power, multiplier, power })}\n` ); } const meta = asRecord(nation.meta); const previousMax = asRecord(meta.max_power); const previousCities = Array.isArray(previousMax.maxCities) ? previousMax.maxCities.filter((name): name is string => typeof name === 'string') : []; const currentCities = citiesByNation.get(nation.id) ?? []; const maxPower = { ...previousMax, maxPower: Math.max(readNumber(previousMax.maxPower), power), maxCrew: Math.max(readNumber(previousMax.maxCrew), Math.trunc(calculated.totalCrew)), maxCities: currentCities.length > previousCities.length ? currentCities : previousCities, }; world.updateNation(nation.id, { power, meta: { ...nation.meta, power, max_power: maxPower, }, }); } return nations.length; }; export const createMonthlyNationStatsHandler = (options: { getWorld: () => InMemoryTurnWorld | null; onNationPowerRollCount?: (count: number) => void; }): TurnCalendarHandler => ({ onMonthChanged: (context) => { const world = options.getWorld(); if (!world) { return; } const rng = new RandUtil( new LiteHashDRBG( simpleSerialize(resolveHiddenSeed(world), 'monthly', context.previousYear, context.previousMonth) ) ); const nationPowerRollCount = updateNationPower(world, rng); options.onNationPowerRollCount?.(nationPowerRollCount); }, }); export const createMonthlyDiplomacyHandler = (options: { getWorld: () => InMemoryTurnWorld | null; }): TurnCalendarHandler => ({ onMonthChanged: () => { const world = options.getWorld(); if (!world) { return; } const cachedGeneralCounts = new Map( world.listNations().map((nation) => [nation.id, Math.max(1, Math.floor(readNumber(nation.meta.gennum, 1)))]) ); const before = world.listDiplomacy(); const declarationStarts = before .filter( (entry) => entry.state === DIPLOMACY_STATE.DECLARATION && entry.term <= 1 && entry.fromNationId < entry.toNationId ) .sort((left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId); world.advanceDiplomacyMonth(cachedGeneralCounts); const afterByKey = new Map( world.listDiplomacy().map((entry) => [`${entry.fromNationId}:${entry.toNationId}`, entry] as const) ); for (const entry of declarationStarts) { const nation1 = world.getNationById(entry.fromNationId); const nation2 = world.getNationById(entry.toNationId); if (!nation1 || !nation2) { throw new Error( `Monthly diplomacy declaration references a missing nation (${entry.fromNationId}, ${entry.toNationId}).` ); } world.pushLog({ scope: LogScope.SYSTEM, category: LogCategory.HISTORY, text: `【개전】${nation1.name}${JosaUtil.pick(nation1.name, '와')} ${nation2.name}${JosaUtil.pick(nation2.name, '이')} 전쟁을 시작합니다.`, format: LogFormat.YEAR_MONTH, }); } const stopWarSeen = new Set(); const endingCandidates = before .filter((entry) => entry.state === DIPLOMACY_STATE.WAR) .sort((left, right) => right.fromNationId - left.fromNationId || right.toNationId - left.toNationId); for (const entry of endingCandidates) { const low = Math.min(entry.fromNationId, entry.toNationId); const high = Math.max(entry.fromNationId, entry.toNationId); const pairKey = `${low}:${high}`; if (!stopWarSeen.has(pairKey)) { stopWarSeen.add(pairKey); continue; } const after = afterByKey.get(`${entry.fromNationId}:${entry.toNationId}`); const opposite = afterByKey.get(`${entry.toNationId}:${entry.fromNationId}`); if ( after?.state !== DIPLOMACY_STATE.TRADE || after.term !== 0 || opposite?.state !== DIPLOMACY_STATE.TRADE || opposite.term !== 0 ) { continue; } const nation1 = world.getNationById(entry.fromNationId); const nation2 = world.getNationById(entry.toNationId); if (!nation1 || !nation2) { throw new Error( `Monthly diplomacy truce references a missing nation (${entry.fromNationId}, ${entry.toNationId}).` ); } world.pushLog({ scope: LogScope.SYSTEM, category: LogCategory.HISTORY, text: `【종전】${nation1.name}${JosaUtil.pick(nation1.name, '와')} ${nation2.name}${JosaUtil.pick(nation2.name, '이')} 종전합니다.`, format: LogFormat.YEAR_MONTH, }); } }, }); export const createMonthlyWarSettingHandler = (options: { getWorld: () => InMemoryTurnWorld | null; }): TurnCalendarHandler => ({ onMonthChanged: () => { const world = options.getWorld(); if (!world) { return; } for (const nation of world.listNations()) { const availableCount = Math.min( MAX_AVAILABLE_WAR_SETTING_COUNT, Math.max(0, Math.floor(readNumber(nation.meta.available_war_setting_cnt))) + MONTHLY_AVAILABLE_WAR_SETTING_INCREMENT ); world.updateNation(nation.id, { meta: { ...nation.meta, available_war_setting_cnt: availableCount, }, }); } }, }); export const createMonthlyNationCountHandler = (options: { getWorld: () => InMemoryTurnWorld | null; }): TurnCalendarHandler => ({ onMonthChanged: () => { const world = options.getWorld(); if (!world) { return; } const counts = new Map(); for (const general of world.listGenerals()) { if (general.nationId <= 0 || general.npcState === 5) { continue; } counts.set(general.nationId, (counts.get(general.nationId) ?? 0) + 1); } for (const nation of world.listNations()) { const count = counts.get(nation.id); if (count === undefined) { continue; } world.updateNation(nation.id, { meta: { ...nation.meta, gennum: count, }, }); } }, });