# Runtime and Build Profiles Build outputs should be emitted to `/dist/{serverName}` per profile to keep deployments predictable. ## Suggested Build Pattern - Wrapper script under `tools/build-scripts` - `pnpm build:server --profile che` - CI-friendly: `PROFILE=che pnpm build:server` ## Deterministic RNG Policy - Gameplay randomness must be reproducible from a deterministic seed - Prefer `legacy/hwe/ts/util/LiteHashDRBG.ts` and `legacy/hwe/ts/util/RNG.ts` - Seed composition should include hidden base seed plus action context ## Turn Daemon and API Server Behavior (Outline) - Turn daemon responsibilities: scheduling, turn resolution, state persistence - API server responsibilities: query/command intake, validation, response shaping - Concurrency model between daemon and API server ## Turn Daemon vs API Query Priority (Outline) - Expected priority order under load - Rules for preemption or deferral - Handling of write-heavy operations during turn resolution ## In-Memory Processing and DBMS Flush (Outline) - When in-memory state is authoritative - Flush checkpoints and transactional boundaries - Recovery strategy after crash during flush ## Testing and Observability (Outline) - Metrics and logs required to validate scheduling and flush behavior - Suggested test scenarios for concurrency and consistency