import { z } from 'zod'; import { asNullableNumber, asNullableString, asNumber, asString, asStringArray, isRecord } from '@sammo-ts/common'; import { ScenarioDefaultsInputSchema, ScenarioDefinitionInputSchema } from '../resources/scenarioSchema.js'; import type { ScenarioConfig, ScenarioDefaults, ScenarioDefinition, ScenarioDiplomacy, ScenarioEnvironment, ScenarioGeneral, ScenarioNation, ScenarioStatBlock, } from './types.js'; import { normalizeScenarioEffect } from './scenarioEffect.js'; type UnknownRecord = Record; const FALLBACK_STAT: ScenarioStatBlock = { total: 0, min: 0, max: 0, npcTotal: 0, npcMax: 0, npcMin: 0, chiefMin: 0, }; const zUnknownArray = z.array(z.unknown()); const parseScenarioStatBlock = (value: unknown, fallback: ScenarioStatBlock): ScenarioStatBlock => { const data = isRecord(value) ? value : {}; return { total: asNumber(data.total, fallback.total), min: asNumber(data.min, fallback.min), max: asNumber(data.max, fallback.max), npcTotal: asNumber(data.npcTotal, fallback.npcTotal), npcMax: asNumber(data.npcMax, fallback.npcMax), npcMin: asNumber(data.npcMin, fallback.npcMin), chiefMin: asNumber(data.chiefMin, fallback.chiefMin), }; }; const parseScenarioEnvironment = (mapConfig: UnknownRecord, constConfig: UnknownRecord): ScenarioEnvironment => { const merged = { ...mapConfig, ...constConfig }; const mapName = asString(merged.mapName, 'che'); const unitSet = asString(merged.unitSet, 'che'); const result: ScenarioEnvironment = { mapName, unitSet }; if (Object.hasOwn(merged, 'scenarioEffect')) { result.scenarioEffect = normalizeScenarioEffect(merged.scenarioEffect); } return result; }; const parseNationRow = (row: unknown, index: number): ScenarioNation => { const parsed = zUnknownArray.safeParse(row); if (!parsed.success) { throw new Error(`Scenario nation row ${index} is not an array.`); } const [name, color, gold, rice, infoText, tech, type, level, cities] = parsed.data; const nationName = asString(name, ''); if (!nationName) { throw new Error(`Scenario nation row ${index} has no name.`); } return { id: index + 1, name: nationName, color: asString(color, '#000000'), gold: asNumber(gold, 0), rice: asNumber(rice, 0), infoText: asNullableString(infoText), tech: asNumber(tech, 0), type: asString(type, ''), level: asNumber(level, 0), cities: asStringArray(cities), }; }; const parseDiplomacyRow = (row: unknown, index: number): ScenarioDiplomacy => { const parsed = zUnknownArray.safeParse(row); if (!parsed.success) { throw new Error(`Scenario diplomacy row ${index} is not an array.`); } const [fromNationId, toNationId, state, durationMonths] = parsed.data; return { fromNationId: asNumber(fromNationId, 0), toNationId: asNumber(toNationId, 0), state: asNumber(state, 0), durationMonths: asNumber(durationMonths, 0), }; }; const parseGeneralRow = (row: unknown, index: number, label: string): ScenarioGeneral => { const parsed = zUnknownArray.safeParse(row); if (!parsed.success) { throw new Error(`Scenario ${label} row ${index} is not an array.`); } const values = [...parsed.data]; while (values.length < 14) { values.push(null); } const [ affinity, name, picture, nation, city, leadership, strength, intelligence, officerLevel, birthYear, deathYear, personality, special, text, specialWar, horse, weapon, book, item, ] = values; if (typeof name !== 'string') { throw new Error(`Scenario ${label} row ${index} has no name.`); } return { affinity: asNullableNumber(affinity), name, picture: typeof picture === 'number' || typeof picture === 'string' ? picture : null, nation: typeof nation === 'number' || typeof nation === 'string' ? nation : null, city: asNullableString(city), leadership: asNumber(leadership, 0), strength: asNumber(strength, 0), intelligence: asNumber(intelligence, 0), officerLevel: asNumber(officerLevel, 0), birthYear: asNumber(birthYear, 0), deathYear: asNumber(deathYear, 0), personality: asNullableString(personality), special: asNullableString(special), specialWar: asNullableString(specialWar), horse: asNullableString(horse), weapon: asNullableString(weapon), book: asNullableString(book), item: asNullableString(item), text: asNullableString(text), }; }; const parseGeneralRows = (rows: unknown[], label: string): ScenarioGeneral[] => rows.map((row, index) => parseGeneralRow(row, index, label)); const parseNationRows = (rows: unknown[]): ScenarioNation[] => rows.map((row, index) => parseNationRow(row, index)); const parseDiplomacyRows = (rows: unknown[]): ScenarioDiplomacy[] => rows.map((row, index) => parseDiplomacyRow(row, index)); export const parseScenarioDefaults = (raw: unknown): ScenarioDefaults => { // 기본 시나리오 설정값을 안전하게 읽는다. const data = ScenarioDefaultsInputSchema.parse(raw); const stat = parseScenarioStatBlock(data.stat, FALLBACK_STAT); const iconPath = asString(data.iconPath, '.'); return { stat, iconPath }; }; export const parseScenarioDefinition = (raw: unknown, defaults: ScenarioDefaults): ScenarioDefinition => { // 시나리오 JSON을 런타임에서 쓰는 구조로 정규화한다. const data = ScenarioDefinitionInputSchema.parse(raw); const stat = parseScenarioStatBlock(data.stat, defaults.stat); const mapConfig = data.map ?? {}; const constConfig = data.const ?? {}; const config: ScenarioConfig = { stat, iconPath: asString(data.iconPath, defaults.iconPath), map: mapConfig, const: constConfig, environment: parseScenarioEnvironment(mapConfig, constConfig), }; const title = data.title; const startYear = typeof data.startYear === 'number' ? data.startYear : null; const life = typeof data.life === 'number' ? data.life : null; const fiction = typeof data.fiction === 'number' ? data.fiction : null; const history = asStringArray(data.history); const ignoreDefaultEvents = Boolean(data.ignoreDefaultEvents); const nations = parseNationRows(data.nation ?? []); const diplomacy = parseDiplomacyRows(data.diplomacy ?? []); const generals = parseGeneralRows(data.general ?? [], 'general'); const generalsEx = parseGeneralRows(data.general_ex ?? [], 'general_ex'); const generalsNeutral = parseGeneralRows(data.general_neutral ?? [], 'general_neutral'); const events = data.events ?? []; const initialEvents = data.initialEvents ?? data.initialActions ?? []; return { title, startYear, life, fiction, history, config, nations, diplomacy, generals, generalsEx, generalsNeutral, cities: data.cities ?? [], events, initialEvents, ignoreDefaultEvents, }; };