import { describe, expect, it } from 'vitest'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import type { TurnSchedule } from '@sammo-ts/logic'; const buildGeneral = (id: number): TurnGeneral => ({ id, name: `General_${id}`, nationId: 1, cityId: 1, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, turnTime: new Date('0180-01-01T00:00:00Z'), role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24 }, officerLevel: 1, experience: 0, dedication: 0, injury: 0, gold: 1000, rice: 1000, crew: 100, crewTypeId: 0, train: 0, atmos: 0, age: 30, npcState: 0, }); describe('unique lottery on general commands', () => { it('awards a unique item for eligible commands', async () => { const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] }; const generals = [buildGeneral(1)]; const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: [ { id: 1, name: 'City_1', nationId: 1, viewName: 'City_1', agriculture: 100, agricultureMax: 2000, commerce: 100, commerceMax: 2000, security: 100, securityMax: 100, def: 100, defMax: 100, wall: 100, wallMax: 100, pop: 10000, popMax: 50000, trust: 50, supplyState: 1, frontState: 0, tradepoint: 0, level: 1, meta: {}, }, ] as any, nations: [ { id: 1, name: 'TestNation', color: '#FF0000', capitalCityId: 1, chiefGeneralId: 1, gold: 10000, rice: 10000, power: 0, level: 1, typeCode: 'che_def', meta: {}, }, ] as any, troops: [], diplomacy: [], events: [], initialEvents: [], map: { id: 'test_map', name: 'TestMap', cities: [ { id: 1, name: 'City_1', level: 1, region: 1, position: { x: 0, y: 0 }, connections: [], max: {} as any, initial: {} as any, }, ], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, } as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { allItems: { weapon: { che_무기_12_칠성검: 1, }, }, maxUniqueItemLimit: [[-1, 1]], uniqueTrialCoef: 10, maxUniqueTrialProb: 10, minMonthToAllowInheritItem: 0, }, environment: { mapName: 'test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180, } as any, unitSet: {} as any, }; const state: TurnWorldState = { id: 1, currentYear: 180, currentMonth: 1, tickSeconds: 3600, lastTurnTime: new Date('0180-01-01T00:00:00Z'), meta: { hiddenSeed: 'seed', scenarioId: 200, initYear: 180, initMonth: 1, scenarioMeta: { startYear: 180 }, }, }; const world = new InMemoryTurnWorld(state, snapshot, { schedule }); const reservedTurns = new InMemoryReservedTurnStore( { generalTurn: { findMany: async () => [] }, nationTurn: { findMany: async () => [] }, } as any, { maxGeneralTurns: 30, maxNationTurns: 12 } ); reservedTurns.getGeneralTurns(1)[0] = { action: 'che_훈련', args: {} }; const handler = await createReservedTurnHandler({ reservedTurns, scenarioConfig: snapshot.scenarioConfig, scenarioMeta: snapshot.scenarioMeta, map: snapshot.map, unitSet: snapshot.unitSet, getWorld: () => world, }); const result = handler.execute({ general: world.getGeneralById(1)!, city: world.getCityById(1)!, nation: world.getNationById(1)!, world: world.getState(), schedule, }); expect(result.general?.role.items.weapon).toBe('che_무기_12_칠성검'); const logTexts = (result.logs ?? []).map((entry) => entry.text); expect(logTexts.some((text) => text.includes('【아이템】'))).toBe(true); }); });