import { describe, expect, it } from 'vitest'; import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; import { DIPLOMACY_STATE, LogCategory, LogFormat, LogScope } from '@sammo-ts/logic'; import type { InMemoryTurnWorld, TurnCalendarHandler } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js'; import { createTurnTestHarness, createWorldDebugger } from './helpers/turnTestHarness.js'; const mockDate = new Date('0183-05-01T00:00:00Z'); const createNpcGeneral = ( id: number, cityId: number, nationId: number, officerLevel: number, stats: { leadership: number; strength: number; intelligence: number } ): TurnGeneral => ({ id, name: `NPC_${id}`, nationId, cityId, troopId: 0, stats, turnTime: mockDate, role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 800 }, officerLevel, experience: 0, dedication: 0, injury: 0, gold: 20000, rice: 20000, crew: 0, crewTypeId: 1100, train: 0, atmos: 0, age: 30, npcState: 2, }); const maxCityStats = (city: ReturnType[number]) => ({ ...city, population: city.populationMax, agriculture: city.agricultureMax, commerce: city.commerceMax, security: city.securityMax, defence: city.defenceMax, wall: city.wallMax, meta: { ...(city.meta ?? {}), trust: 100, trade: 100 }, }); const addMonths = (year: number, month: number, delta: number): { year: number; month: number } => { const total = year * 12 + (month - 1) + delta; const nextYear = Math.floor(total / 12); const nextMonth = (total % 12) + 1; return { year: nextYear, month: nextMonth }; }; const buildUnificationLog = (nationName: string): LogEntryDraft => ({ scope: LogScope.SYSTEM, category: LogCategory.HISTORY, format: LogFormat.YEAR_MONTH, text: `【통일】${nationName}이 전토를 통일하였습니다.`, meta: {}, }); describe('NPC 선전포고·개전·점령 흐름 테스트', () => { it('선전포고부터 개전과 첫 도시 점령까지 진행되어야 한다', async () => { const cities = buildLargeTestCities().map(maxCityStats); const cityA1 = cities.find((city) => city.id === 1)!; const cityA2 = cities.find((city) => city.id === 2)!; const cityB1 = cities.find((city) => city.id === 3)!; const cityB2 = cities.find((city) => city.id === 5)!; cityA1.nationId = 1; cityA2.nationId = 1; cityB1.nationId = 2; cityB2.nationId = 2; const unitSet: UnitSetDefinition = { id: 'test_unit_set', name: 'TestUnitSet', defaultCrewTypeId: 1100, crewTypes: [ { id: 1100, armType: 1, name: '보병', attack: 10, defence: 10, speed: 10, avoid: 0, magicCoef: 0, cost: 10, rice: 1, requirements: [], attackCoef: {}, defenceCoef: {}, info: [], initSkillTrigger: null, phaseSkillTrigger: null, iActionList: null, }, ], }; const generals: TurnGeneral[] = []; let nextId = 1; const pushNationGenerals = (nationId: number, cityId: number) => { generals.push( createNpcGeneral(nextId++, cityId, nationId, 12, { leadership: 90, strength: 80, intelligence: 40, }) ); for (let i = 0; i < 9; i += 1) { generals.push( createNpcGeneral(nextId++, cityId, nationId, 2, { leadership: 70, strength: 80, intelligence: 30, }) ); } for (let i = 0; i < 10; i += 1) { generals.push( createNpcGeneral(nextId++, cityId, nationId, 2, { leadership: 70, strength: 30, intelligence: 80, }) ); } }; pushNationGenerals(1, cityA1.id); for (let i = 0; i < 3; i += 1) { pushNationGenerals(2, cityB1.id); } const snapshot: TurnWorldSnapshot = { generals: generals as any, cities: cities as any, nations: [ { id: 1, name: 'NPC_A', color: '#AA0000', capitalCityId: cityA1.id, chiefGeneralId: 1, gold: 1000000, rice: 1000000, power: 0, level: 1, typeCode: 'npc', meta: { tech: 0 }, }, { id: 2, name: 'NPC_B', color: '#0000AA', capitalCityId: cityB1.id, chiefGeneralId: 21, gold: 1000000, rice: 1000000, power: 0, level: 1, typeCode: 'npc', meta: { tech: 0 }, }, ], troops: [], diplomacy: [], events: [], initialEvents: [], map: LARGE_TEST_MAP as any, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { openingPartYear: 3, develCost: 10, baseGold: 1000, baseRice: 1000, maxResourceActionAmount: 10000, minAvailableRecruitPop: 0, }, environment: { mapName: 'large_test_map', unitSet: 'default' }, }, scenarioMeta: { startYear: 180, } as any, unitSet: unitSet as any, }; const state: TurnWorldState = { id: 1, currentYear: 183, currentMonth: 5, tickSeconds: 600, lastTurnTime: mockDate, meta: { seed: 1, initYear: 183, initMonth: 5 }, }; const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }], }; const worldRef = { current: null as InMemoryTurnWorld | null }; let declaredAt: { year: number; month: number; nationId: number } | null = null; const dispatchCounts = new Map(); const unificationHandler: TurnCalendarHandler = { onMonthChanged: () => { const world = worldRef.current; if (!world) { return; } const meta = world.getState().meta as Record; if (typeof meta.isUnited === 'number' && meta.isUnited !== 0) { return; } const cities = world.listCities(); const activeNations = world .listNations() .filter((nation) => nation.level > 0) .filter((nation) => cities.some((city) => city.nationId === nation.id)); if (activeNations.length !== 1) { return; } const winner = activeNations[0]; const ownedCount = cities.filter((city) => city.nationId === winner.id).length; if (ownedCount !== cities.length) { return; } world.updateWorldMeta({ isUnited: 2 }); world.pushLog(buildUnificationLog(winner.name)); }, }; const { runUntil } = await createTurnTestHarness({ snapshot, state, schedule, map: LARGE_TEST_MAP, worldRef, extraCalendarHandlers: [unificationHandler], collectLogs: true, onActionResolved: (payload) => { if (payload.kind === 'general' && payload.actionKey === 'che_출병') { const world = worldRef.current; if (!world) { return; } const { currentYear, currentMonth } = world.getState(); const key = `${currentYear}-${String(currentMonth).padStart(2, '0')}`; dispatchCounts.set(key, (dispatchCounts.get(key) ?? 0) + 1); } if (payload.kind !== 'nation') { return; } if (payload.actionKey !== 'che_선전포고') { return; } const world = worldRef.current; if (!world || declaredAt) { return; } const { currentYear, currentMonth } = world.getState(); declaredAt = { year: currentYear, month: currentMonth, nationId: payload.nationId ?? 0 }; }, }); const debug = createWorldDebugger(() => worldRef.current, { nationIds: [1, 2], cityIds: [cityA1.id, cityA2.id, cityB1.id, cityB2.id], includeNationSummary: true, }); const findDiplomacyEntry = (world: InMemoryTurnWorld | null) => { const diplomacyEntries = world?.listDiplomacy() ?? []; return diplomacyEntries.find( (entry) => (entry.fromNationId === 1 && entry.toNationId === 2) || (entry.fromNationId === 2 && entry.toNationId === 1) ); }; const countCities = (nationId: number, currentWorld: InMemoryTurnWorld) => currentWorld.listCities().filter((city) => city.nationId === nationId).length; try { await runUntil( (current) => declaredAt !== null || current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 8) ); } catch (error) { debug.dumpWatched('선전포고 테스트 실패'); throw error; } if (!declaredAt) { debug.dumpWatched('선전포고 미발생'); } expect(declaredAt).not.toBeNull(); const world = worldRef.current; if (!world) { debug.dumpWatched('선전포고 후 월드 누락'); throw new Error('world not initialized'); } const declareEntry = findDiplomacyEntry(world); if (!declareEntry) { debug.dumpWatched('선전포고 외교 상태 누락'); } expect(declareEntry).not.toBeNull(); expect(declareEntry?.state).toBe(DIPLOMACY_STATE.DECLARATION); const remainTurns = Math.max(0, (declareEntry?.term ?? 0) - 1); const preWarTarget = addMonths(world!.getState().currentYear, world!.getState().currentMonth, remainTurns); await runUntil( (current) => current.currentYear > preWarTarget.year || (current.currentYear === preWarTarget.year && current.currentMonth >= preWarTarget.month) ); const preWarEntry = findDiplomacyEntry(world); if (!preWarEntry) { debug.dumpWatched('개전 직전 외교 상태 누락'); } expect(preWarEntry).not.toBeNull(); expect(preWarEntry?.state).toBe(DIPLOMACY_STATE.DECLARATION); expect(preWarEntry?.term).toBe(1); const recruited = world .listGenerals() .filter((general) => general.nationId > 0 && general.crew > 0 && general.crewTypeId > 0); if (recruited.length === 0) { debug.dumpWatched('개전 직전 병력 부족'); } expect(recruited.length).toBeGreaterThanOrEqual(5); const battleReady = recruited.filter((general) => general.train >= 90 && general.atmos >= 90); expect(battleReady.length).toBeGreaterThanOrEqual(5); let frontRecruited = 0; for (const general of recruited) { const city = world.getCityById(general.cityId); if (city && city.frontState > 0) { frontRecruited += 1; } } if (frontRecruited === 0) { debug.dumpWatched('접경 도시 배치 실패'); } expect(frontRecruited).toBeGreaterThan(0); const warTarget = addMonths(preWarTarget.year, preWarTarget.month, 1); await runUntil( (current) => current.currentYear > warTarget.year || (current.currentYear === warTarget.year && current.currentMonth >= warTarget.month) ); const warEntry = findDiplomacyEntry(world); if (!warEntry) { debug.dumpWatched('개전 외교 상태 누락'); } expect(warEntry).not.toBeNull(); expect(warEntry?.state).toBe(DIPLOMACY_STATE.WAR); const initialNation1Cities = countCities(1, world); const initialNation2Cities = countCities(2, world); let prevNation1Cities = initialNation1Cities; let prevNation2Cities = initialNation2Cities; let occupationTransitions = 0; let guard = 0; while (occupationTransitions === 0 && guard < 36) { const next = addMonths(world.getState().currentYear, world.getState().currentMonth, 1); await runUntil( (current) => current.currentYear > next.year || (current.currentYear === next.year && current.currentMonth >= next.month) ); const nowNation1Cities = countCities(1, world); const nowNation2Cities = countCities(2, world); if (occupationTransitions === 0 && nowNation1Cities > 0 && nowNation2Cities > 0) { const warLoopEntry = findDiplomacyEntry(world); if (!warLoopEntry) { debug.dumpWatched('개전 이후 외교 상태 누락'); throw new Error('missing diplomacy entry'); } expect(warLoopEntry.state).toBe(DIPLOMACY_STATE.WAR); } if (nowNation1Cities !== prevNation1Cities || nowNation2Cities !== prevNation2Cities) { occupationTransitions += 1; } prevNation1Cities = nowNation1Cities; prevNation2Cities = nowNation2Cities; guard += 1; } if (occupationTransitions === 0) { debug.dumpWatched('개전 후 도시 점령 실패'); } expect(occupationTransitions).toBeGreaterThan(0); expect(prevNation1Cities !== initialNation1Cities || prevNation2Cities !== initialNation2Cities).toBe(true); const dispatchCount = Array.from(dispatchCounts.values()).reduce((sum, count) => sum + count, 0); if (dispatchCount <= 0) { debug.dumpWatched('출병 기록 누락'); } expect(dispatchCount).toBeGreaterThan(0); }); });