시간 작동 방식 변경 #1
@@ -1,5 +1,3 @@
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import { randomUUID } from 'node:crypto';
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { asRecord, ChangeJournal } from '@sammo-ts/common';
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@@ -14,7 +12,6 @@ import {
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authedProcedure,
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engineAuthedProcedure,
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router,
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scopeApiInputEventRequestId,
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wallAuthedProcedure,
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} from '../../trpc.js';
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import {
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@@ -357,7 +354,7 @@ export const messagesRouter = router({
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let journalPersisted = false;
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const response = await executeInputEvent({
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db: ctx.db,
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requestId: scopeApiInputEventRequestId(ctx.requestId ?? randomUUID(), 'messages.respond.diplomatic', 0),
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requestId: `messages.respond.diplomatic:${input.messageId}`,
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eventType: 'messages.respond.diplomatic',
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payload: input,
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actorUserId: ctx.auth?.user.id,
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@@ -393,13 +390,39 @@ export const messagesRouter = router({
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await writeReadModelChangeJournal(transaction, changeJournal.snapshot())
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);
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}
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return { result: result.result, reason: result.reason };
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return {
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result: result.result,
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reason: result.reason,
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affectedNationIds: result.affectedNationIds,
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affectedCityIds: result.affectedCityIds,
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};
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},
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});
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if (journalPersisted) {
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ctx.readModelOutbox?.wake();
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}
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return response;
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if (response.result && (response.affectedNationIds.length > 0 || response.affectedCityIds.length > 0)) {
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if (!ctx.auth) {
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throw new TRPCError({ code: 'UNAUTHORIZED' });
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}
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const synchronized = await ctx.turnDaemon.requestCommand({
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type: 'syncDiplomaticResponse',
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userId: ctx.auth.user.id,
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generalId: general.id,
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messageId: input.messageId,
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nationIds: response.affectedNationIds,
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cityIds: response.affectedCityIds,
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});
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if (!synchronized || synchronized.type !== 'syncDiplomaticResponse' || !synchronized.ok) {
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const synchronizationReason =
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synchronized?.type === 'syncDiplomaticResponse' ? synchronized.reason : undefined;
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throw new TRPCError({
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code: 'INTERNAL_SERVER_ERROR',
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message: synchronizationReason ?? '외교 상태를 게임 엔진에 동기화하지 못했습니다.',
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});
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}
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}
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return { result: response.result, reason: response.reason };
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}),
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getOld: authedProcedure
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.input(
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@@ -959,6 +959,15 @@ describe('messages router missing-flow compatibility', () => {
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const messageActionUpdateMany = vi.fn(async () => ({ count: 1 }));
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const cityUpdate = vi.fn(async () => ({}));
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const changeJournal = new ChangeJournal();
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const requestCommand = vi.fn(async (command: { type: string; generalId: number; messageId: number }) => ({
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type: 'syncDiplomaticResponse' as const,
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ok: true,
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generalId: command.generalId,
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messageId: command.messageId,
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nations: 2,
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diplomacy: 2,
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cities: 0,
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}));
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const { caller } = buildContext(
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{
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general: {
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@@ -1049,7 +1058,7 @@ describe('messages router missing-flow compatibility', () => {
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messageAction: { updateMany: messageActionUpdateMany },
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$queryRaw: queryRaw,
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},
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{ changeJournal }
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{ changeJournal, turnDaemon: { requestCommand } }
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);
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return {
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caller,
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@@ -1062,6 +1071,7 @@ describe('messages router missing-flow compatibility', () => {
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messageUpdateMany,
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cityUpdate,
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changeJournal,
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requestCommand,
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};
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};
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@@ -1075,6 +1085,14 @@ describe('messages router missing-flow compatibility', () => {
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});
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expect(result).toEqual({ result: true, reason: 'success' });
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expect(setup.requestCommand).toHaveBeenCalledWith({
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type: 'syncDiplomaticResponse',
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userId: auth.user.id,
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generalId: setup.actor.id,
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messageId: 31,
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nationIds: [1, 2],
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cityIds: [],
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});
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expect(setup.diplomacyUpdate).toHaveBeenCalledTimes(2);
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expect(setup.nationUpdate).toHaveBeenCalledWith(
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expect.objectContaining({
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@@ -131,6 +131,15 @@ const zMessageRespond = z.object({
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response: z.boolean(),
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});
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const zSyncDiplomaticResponse = z.object({
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type: z.literal('syncDiplomaticResponse'),
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userId: z.string().min(1),
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generalId: z.number().int().positive(),
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messageId: z.number().int().positive(),
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nationIds: z.array(z.number().int().positive()).max(4),
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cityIds: z.array(z.number().int().positive()).max(256),
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});
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const zVacation = z.object({
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type: z.literal('vacation'),
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userId: z.string().min(1),
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@@ -609,6 +618,14 @@ const normalizeMessageRespond: CommandNormalizer<'messageRespond'> = (envelope)
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeSyncDiplomaticResponse: CommandNormalizer<'syncDiplomaticResponse'> = (envelope) => {
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const command = parseWith(zSyncDiplomaticResponse, envelope.command);
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if (!command) {
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return null;
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}
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeVacation: CommandNormalizer<'vacation'> = (envelope) => {
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const command = parseWith(zVacation, envelope.command);
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if (!command) {
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@@ -859,6 +876,7 @@ const normalizers: CommandNormalizerMap = {
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buildNationCandidate: normalizeBuildNationCandidate,
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instantRetreat: normalizeInstantRetreat,
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messageRespond: normalizeMessageRespond,
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syncDiplomaticResponse: normalizeSyncDiplomaticResponse,
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vacation: normalizeVacation,
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setMySetting: normalizeSetMySetting,
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dropItem: normalizeDropItem,
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@@ -29,6 +29,7 @@ import {
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normalizeTroopName,
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resolveTroopSecretPermission,
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resolveMessageTargetIcon,
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readDiplomacyMeta,
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type GeneralActionModule,
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rollUniqueLottery,
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type ItemModule,
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@@ -182,6 +183,7 @@ const ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST = [
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'kick',
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'appoint',
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'voteReward',
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'syncDiplomaticResponse',
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] as const satisfies readonly TurnDaemonCommand['type'][];
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type ActorBoundGeneralCommandType = (typeof ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST)[number];
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@@ -1839,6 +1841,72 @@ async function handleMessageRespond(
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};
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}
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async function handleSyncDiplomaticResponse(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'syncDiplomaticResponse' }>
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): Promise<TurnDaemonCommandResult> {
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const db = requireCommandDatabase(ctx);
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const action = await db.messageAction.findUnique({
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where: { messageId: command.messageId },
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select: { status: true },
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});
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if (action?.status !== 'RESOLVED') {
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return {
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type: 'syncDiplomaticResponse',
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ok: false,
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generalId: command.generalId,
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messageId: command.messageId,
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nations: 0,
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diplomacy: 0,
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cities: 0,
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reason: '해결되지 않은 외교서신은 동기화할 수 없습니다.',
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};
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}
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const nationIds = [...new Set(command.nationIds)];
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const cityIds = [...new Set(command.cityIds)];
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const [nations, diplomacy, cities] = await Promise.all([
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db.nation.findMany({ where: { id: { in: nationIds } }, select: { id: true, meta: true } }),
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nationIds.length === 0
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? Promise.resolve([])
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: db.diplomacy.findMany({
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where: { srcNationId: { in: nationIds }, destNationId: { in: nationIds } },
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select: { srcNationId: true, destNationId: true, stateCode: true, term: true, meta: true },
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}),
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db.city.findMany({ where: { id: { in: cityIds } }, select: { id: true, frontState: true } }),
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]);
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for (const nation of nations) {
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ctx.world.updateNation(nation.id, { meta: asRecord(nation.meta) as Record<string, TriggerValue> });
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}
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for (const entry of diplomacy) {
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const parsedMeta = readDiplomacyMeta(asRecord(entry.meta));
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ctx.world.applyDiplomacyPatch({
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srcNationId: entry.srcNationId,
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destNationId: entry.destNationId,
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patch: {
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state: entry.stateCode,
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term: entry.term,
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dead: parsedMeta.dead,
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meta: parsedMeta.meta as Record<string, TriggerValue>,
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},
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});
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}
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for (const city of cities) {
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ctx.world.updateCity(city.id, { frontState: city.frontState });
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}
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return {
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type: 'syncDiplomaticResponse',
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ok: true,
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generalId: command.generalId,
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messageId: command.messageId,
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nations: nations.length,
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diplomacy: diplomacy.length,
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cities: cities.length,
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};
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}
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async function handleVacation(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'vacation' }>
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@@ -3151,6 +3219,11 @@ export const createTurnDaemonCommandHandler = (options: {
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handleInstantRetreat(ctx, command as Extract<TurnDaemonCommand, { type: 'instantRetreat' }>),
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messageRespond: (command) =>
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handleMessageRespond(ctx, command as Extract<TurnDaemonCommand, { type: 'messageRespond' }>),
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syncDiplomaticResponse: (command) =>
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handleSyncDiplomaticResponse(
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ctx,
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command as Extract<TurnDaemonCommand, { type: 'syncDiplomaticResponse' }>
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),
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vacation: (command) => handleVacation(ctx, command as Extract<TurnDaemonCommand, { type: 'vacation' }>),
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setMySetting: (command) =>
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handleSetMySetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setMySetting' }>),
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@@ -46,6 +46,15 @@ const buildActorBoundCommands = (userId = 'old-owner'): TurnDaemonCommand[] => [
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officerLevel: 4,
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},
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{ type: 'voteReward', requestId: 'voteReward', userId, generalId: 7, voteId: 1, selection: [0] },
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{
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type: 'syncDiplomaticResponse',
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requestId: 'syncDiplomaticResponse',
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userId,
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generalId: 7,
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messageId: 31,
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nationIds: [1, 2],
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cityIds: [1],
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},
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];
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const buildReadOnlyWorld = (ownerUserId: string) => {
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@@ -181,6 +190,66 @@ describe('authenticated actor-bound command registry and execution', () => {
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expect(mutation).not.toHaveBeenCalled();
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});
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it('refreshes the daemon world from the committed diplomatic response before the next turn', async () => {
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const updateNation = vi.fn();
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const applyDiplomacyPatch = vi.fn();
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const updateCity = vi.fn();
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const world = {
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getGeneralById: vi.fn(() => ({ id: 7, userId: 'old-owner' })),
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updateNation,
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applyDiplomacyPatch,
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updateCity,
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} as unknown as InMemoryTurnWorld;
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const db = {
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inputEvent: {
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findUnique: vi.fn(async () => ({
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actorUserId: 'old-owner',
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target: 'ENGINE',
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eventType: 'syncDiplomaticResponse',
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})),
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},
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messageAction: { findUnique: vi.fn(async () => ({ status: 'RESOLVED' })) },
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nation: { findMany: vi.fn(async () => [{ id: 1, meta: { policy: 'balanced' } }]) },
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diplomacy: {
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findMany: vi.fn(async () => [
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{ srcNationId: 1, destNationId: 2, stateCode: 7, term: 12, meta: { dead: 3 } },
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]),
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},
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city: { findMany: vi.fn(async () => [{ id: 4, frontState: 2 }]) },
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};
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(
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handler.handle(
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{
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type: 'syncDiplomaticResponse',
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requestId: 'syncDiplomaticResponse',
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userId: 'old-owner',
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generalId: 7,
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messageId: 31,
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nationIds: [1, 2],
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cityIds: [4],
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},
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{ db: db as never }
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)
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).resolves.toEqual({
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type: 'syncDiplomaticResponse',
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ok: true,
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generalId: 7,
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messageId: 31,
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nations: 1,
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diplomacy: 1,
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cities: 1,
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});
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expect(updateNation).toHaveBeenCalledWith(1, { meta: { policy: 'balanced' } });
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expect(applyDiplomacyPatch).toHaveBeenCalledWith({
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srcNationId: 1,
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destNationId: 2,
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patch: { state: 7, term: 12, dead: 3, meta: {} },
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});
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expect(updateCity).toHaveBeenCalledWith(4, { frontState: 2 });
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});
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it('preserves direct in-memory invocation when no command database is supplied', async () => {
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const updateGeneral = vi.fn();
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const world = {
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@@ -161,6 +161,15 @@ export type TurnDaemonCommand =
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messageId: number;
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response: boolean;
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}
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| {
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type: 'syncDiplomaticResponse';
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requestId?: string;
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userId: string;
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generalId: number;
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messageId: number;
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nationIds: number[];
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cityIds: number[];
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}
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| { type: 'vacation'; requestId?: string; userId: string; generalId: number }
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| {
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type: 'setMySetting';
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@@ -575,6 +584,16 @@ export type TurnDaemonCommandResult =
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action?: 'scout' | 'raiseInvader';
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reason: string;
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}
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| {
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type: 'syncDiplomaticResponse';
|
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ok: boolean;
|
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generalId: number;
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messageId: number;
|
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nations: number;
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diplomacy: number;
|
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cities: number;
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reason?: string;
|
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}
|
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| { type: 'vacation'; ok: boolean; generalId: number; reason?: string }
|
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| { type: 'setMySetting'; ok: boolean; generalId: number; reason?: string }
|
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| { type: 'dropItem'; ok: boolean; generalId: number; reason?: string }
|
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|
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@@ -56,6 +56,11 @@ type State = {
|
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};
|
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actionableMessages?: { recruitmentId: number; noAggressionId: number };
|
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cancelNoAggressionMessageId?: number;
|
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pausedTournamentBet?: {
|
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bettorGeneralId: number;
|
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targetGeneralId: number;
|
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preparedGameTick: string;
|
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};
|
||||
};
|
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|
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const log = (event: string, detail: Record<string, unknown> = {}): void => {
|
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@@ -832,14 +837,17 @@ const prepareActionFixture = async (): Promise<void> => {
|
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const fixture = await db.prisma.$transaction(async (tx) => {
|
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const world = await tx.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
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if (world.clockPhase !== 'SUSPENDED') {
|
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throw new Error(`Action fixture requires a stopped or paused SUSPENDED clock, found ${world.clockPhase}.`);
|
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throw new Error(
|
||||
`Action fixture requires a stopped or paused SUSPENDED clock, found ${world.clockPhase}.`
|
||||
);
|
||||
}
|
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const nations = await tx.nation.findMany({
|
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where: { id: { gt: 0 }, level: { gt: 0 } },
|
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orderBy: [{ level: 'desc' }, { id: 'asc' }],
|
||||
take: 2,
|
||||
});
|
||||
if (nations.length !== 2) throw new Error(`Action fixture requires two active nations, found ${nations.length}.`);
|
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if (nations.length !== 2)
|
||||
throw new Error(`Action fixture requires two active nations, found ${nations.length}.`);
|
||||
const generalRows = await tx.general.findMany({
|
||||
where: { name: { in: state.users!.map((user) => user.generalName) }, userId: { not: null } },
|
||||
orderBy: { id: 'asc' },
|
||||
@@ -921,7 +929,8 @@ const prepareActionFixture = async (): Promise<void> => {
|
||||
}
|
||||
};
|
||||
|
||||
const rotateFirst = <T>(values: readonly T[]): T[] => (values.length < 2 ? [...values] : [...values.slice(1), values[0]!]);
|
||||
const rotateFirst = <T>(values: readonly T[]): T[] =>
|
||||
values.length < 2 ? [...values] : [...values.slice(1), values[0]!];
|
||||
|
||||
const readHiddenBuffLevel = (rawMeta: unknown, key: string): number => {
|
||||
if (!rawMeta || typeof rawMeta !== 'object' || Array.isArray(rawMeta)) return 0;
|
||||
@@ -993,7 +1002,8 @@ const exercisePausedActions = async (): Promise<void> => {
|
||||
if (worldBefore.clockPhase !== 'SUSPENDED') {
|
||||
throw new Error(`Paused action matrix requires SUSPENDED, found ${worldBefore.clockPhase}.`);
|
||||
}
|
||||
if (worldBefore.clockTick === null) throw new Error('Paused action matrix requires an authoritative clock tick.');
|
||||
if (worldBefore.clockTick === null)
|
||||
throw new Error('Paused action matrix requires an authoritative clock tick.');
|
||||
const clients = state.users.map((user) => createGame(user.gameToken));
|
||||
const generals = state.actionFixture.generals;
|
||||
const firstNation = state.actionFixture.nations[0]!;
|
||||
@@ -1050,8 +1060,7 @@ const exercisePausedActions = async (): Promise<void> => {
|
||||
});
|
||||
const inheritanceById = new Map(inheritanceRows.map((general) => [general.id, general.meta]));
|
||||
const inheritanceGeneralIndex = generals.findIndex(
|
||||
(general, index) =>
|
||||
index >= 3 && readHiddenBuffLevel(inheritanceById.get(general.id), 'warAvoidRatio') < 1
|
||||
(general, index) => index >= 3 && readHiddenBuffLevel(inheritanceById.get(general.id), 'warAvoidRatio') < 1
|
||||
);
|
||||
if (inheritanceGeneralIndex < 0) throw new Error('No lifecycle user remains for the inheritance purchase.');
|
||||
const inheritance = await clients[inheritanceGeneralIndex]!.inherit.buyHiddenBuff.mutate({
|
||||
@@ -1095,11 +1104,22 @@ const exercisePausedActions = async (): Promise<void> => {
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
db.prisma.general.findMany({
|
||||
where: { id: { in: [generals[2]!.id, generals[4]!.id] } },
|
||||
select: { id: true, nationId: true, cityId: true, officerLevel: true, weaponCode: true, meta: true },
|
||||
select: {
|
||||
id: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
officerLevel: true,
|
||||
weaponCode: true,
|
||||
meta: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
db.prisma.message.findMany({
|
||||
where: { id: { in: [publicMessage.msgId, privateMessage.msgId, nationalMessage.msgId, expiryMessage.msgId] } },
|
||||
where: {
|
||||
id: {
|
||||
in: [publicMessage.msgId, privateMessage.msgId, nationalMessage.msgId, expiryMessage.msgId],
|
||||
},
|
||||
},
|
||||
select: {
|
||||
id: true,
|
||||
time: true,
|
||||
@@ -1122,7 +1142,9 @@ const exercisePausedActions = async (): Promise<void> => {
|
||||
]);
|
||||
if (worldAfter.clockTick === null) throw new Error('Paused action matrix lost the authoritative clock tick.');
|
||||
if (worldAfter.clockTick !== worldBefore.clockTick) {
|
||||
throw new Error(`Game tick moved during paused actions: ${worldBefore.clockTick} -> ${worldAfter.clockTick}.`);
|
||||
throw new Error(
|
||||
`Game tick moved during paused actions: ${worldBefore.clockTick} -> ${worldAfter.clockTick}.`
|
||||
);
|
||||
}
|
||||
if (persistedMessages.some((message) => message.timeTick !== null)) {
|
||||
throw new Error('A paused ordinary message unexpectedly persisted a GAME_TIME occurrence tick.');
|
||||
@@ -1223,7 +1245,9 @@ const verifyPausedWallExpiry = async (): Promise<void> => {
|
||||
rejectedMessage = error instanceof Error ? error.message : String(error);
|
||||
}
|
||||
if (!rejectedMessage.includes('5분 이내')) {
|
||||
throw new Error(`Expired paused message was not rejected by the wall window: ${rejectedMessage || 'accepted'}`);
|
||||
throw new Error(
|
||||
`Expired paused message was not rejected by the wall window: ${rejectedMessage || 'accepted'}`
|
||||
);
|
||||
}
|
||||
const [after, world] = await Promise.all([
|
||||
db.prisma.message.findUniqueOrThrow({
|
||||
@@ -1252,7 +1276,7 @@ const verifyPausedWallExpiry = async (): Promise<void> => {
|
||||
}
|
||||
};
|
||||
|
||||
const exercisePausedTournamentBet = async (): Promise<void> => {
|
||||
const prepareTournamentBet = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
@@ -1261,8 +1285,8 @@ const exercisePausedTournamentBet = async (): Promise<void> => {
|
||||
await db.connect();
|
||||
try {
|
||||
const world = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (world.clockPhase !== 'SUSPENDED' || world.clockTick === null || !world.clockWallAnchor) {
|
||||
throw new Error('Paused tournament betting requires a suspended authoritative game clock.');
|
||||
if (!['RUNNING', 'MANUAL'].includes(world.clockPhase) || world.clockTick === null || !world.clockWallAnchor) {
|
||||
throw new Error(`Tournament setup requires a running authoritative game clock, found ${world.clockPhase}.`);
|
||||
}
|
||||
const bettor = state.actionFixture.generals[6]!;
|
||||
const target = state.actionFixture.generals[7]!;
|
||||
@@ -1296,6 +1320,44 @@ const exercisePausedTournamentBet = async (): Promise<void> => {
|
||||
bettingSettled: false,
|
||||
rewardSettled: false,
|
||||
});
|
||||
state.pausedTournamentBet = {
|
||||
bettorGeneralId: bettor.id,
|
||||
targetGeneralId: target.id,
|
||||
preparedGameTick: world.clockTick.toString(),
|
||||
};
|
||||
await writeState(state);
|
||||
log('tournament-bet-prepared', {
|
||||
bettorGeneralId: bettor.id,
|
||||
targetGeneralId: target.id,
|
||||
opponentGeneralId: opponent.id,
|
||||
preparedGameTick: world.clockTick.toString(),
|
||||
bettingCloseAt: deadline,
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const submitPausedTournamentBet = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture || !state.pausedTournamentBet) {
|
||||
throw new Error('A running-clock tournament fixture is required before the paused bet.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const world = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (world.clockPhase !== 'SUSPENDED' || world.clockTick === null) {
|
||||
throw new Error(`Paused tournament betting requires SUSPENDED, found ${world.clockPhase}.`);
|
||||
}
|
||||
const bettor = state.actionFixture.generals[6]!;
|
||||
const target = state.actionFixture.generals[7]!;
|
||||
if (
|
||||
bettor.id !== state.pausedTournamentBet.bettorGeneralId ||
|
||||
target.id !== state.pausedTournamentBet.targetGeneralId
|
||||
) {
|
||||
throw new Error('Tournament bettor fixture no longer matches the persisted lifecycle state.');
|
||||
}
|
||||
const before = await db.prisma.general.findUniqueOrThrow({ where: { id: bettor.id }, select: { gold: true } });
|
||||
const result = await createGame(state.users[6]!.gameToken).tournament.placeBet.mutate({
|
||||
targetId: target.id,
|
||||
@@ -1322,6 +1384,7 @@ const exercisePausedTournamentBet = async (): Promise<void> => {
|
||||
goldAfter: after.gold,
|
||||
betCount: snapshot.betCount,
|
||||
clockTick: world.clockTick.toString(),
|
||||
preparedGameTick: state.pausedTournamentBet.preparedGameTick,
|
||||
result,
|
||||
});
|
||||
} finally {
|
||||
@@ -1467,21 +1530,36 @@ const respondActionableMessages = async (): Promise<void> => {
|
||||
await db.connect();
|
||||
try {
|
||||
const worldBefore = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (worldBefore.clockPhase !== 'SUSPENDED' || worldBefore.clockTick === null) {
|
||||
throw new Error(`Paused actionable response requires SUSPENDED, found ${worldBefore.clockPhase}.`);
|
||||
if (!['RUNNING', 'MANUAL'].includes(worldBefore.clockPhase) || worldBefore.clockTick === null) {
|
||||
throw new Error(`Actionable response requires a running game clock, found ${worldBefore.clockPhase}.`);
|
||||
}
|
||||
const recruitmentTarget = state.actionFixture.generals[9]!;
|
||||
const diplomacyActor = state.actionFixture.generals[5]!;
|
||||
const recruitment = await createGame(state.users[9]!.gameToken).messages.respond.mutate({
|
||||
generalId: recruitmentTarget.id,
|
||||
messageId: state.actionableMessages.recruitmentId,
|
||||
response: true,
|
||||
});
|
||||
const noAggression = await createGame(state.users[5]!.gameToken).messages.respond.mutate({
|
||||
generalId: diplomacyActor.id,
|
||||
messageId: state.actionableMessages.noAggressionId,
|
||||
response: true,
|
||||
const actionsBefore = await db.prisma.messageAction.findMany({
|
||||
where: { messageId: { in: Object.values(state.actionableMessages) } },
|
||||
});
|
||||
const recruitment =
|
||||
actionsBefore.find((action) => action.messageId === state.actionableMessages!.recruitmentId)?.status ===
|
||||
'PENDING'
|
||||
? await createGame(state.users[9]!.gameToken).messages.respond.mutate({
|
||||
generalId: recruitmentTarget.id,
|
||||
messageId: state.actionableMessages.recruitmentId,
|
||||
// A general who is already serving another nation can receive the
|
||||
// recruitment letter but cannot accept it without first becoming
|
||||
// unaffiliated. Decline it so this lifecycle keeps every user in a
|
||||
// nation while still exercising the actionable ENGINE response.
|
||||
response: false,
|
||||
})
|
||||
: { skipped: 'already resolved' };
|
||||
const noAggression =
|
||||
actionsBefore.find((action) => action.messageId === state.actionableMessages!.noAggressionId)?.status ===
|
||||
'PENDING'
|
||||
? await createGame(state.users[5]!.gameToken).messages.respond.mutate({
|
||||
generalId: diplomacyActor.id,
|
||||
messageId: state.actionableMessages.noAggressionId,
|
||||
response: true,
|
||||
})
|
||||
: { skipped: 'already resolved' };
|
||||
const [targetAfter, actionsAfter, diplomacyRows, worldAfter] = await Promise.all([
|
||||
db.prisma.general.findUniqueOrThrow({ where: { id: recruitmentTarget.id } }),
|
||||
db.prisma.messageAction.findMany({
|
||||
@@ -1497,17 +1575,14 @@ const respondActionableMessages = async (): Promise<void> => {
|
||||
}),
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
]);
|
||||
if (targetAfter.nationId !== state.actionFixture.nations[0]!.id) {
|
||||
throw new Error(`Recruitment acceptance left target in nation ${targetAfter.nationId}.`);
|
||||
if (targetAfter.nationId !== state.actionFixture.nations[1]!.id) {
|
||||
throw new Error(`Recruitment response left target in nation ${targetAfter.nationId}.`);
|
||||
}
|
||||
if (actionsAfter.some((action) => action.status !== 'RESOLVED' || action.resolvedGameTick === null)) {
|
||||
throw new Error('An actionable message was not resolved with an authoritative game tick.');
|
||||
}
|
||||
if (worldAfter.clockTick !== worldBefore.clockTick) {
|
||||
throw new Error('Game tick moved while paused actionable responses were applied.');
|
||||
}
|
||||
log('paused-actionable-responses-complete', {
|
||||
frozenGameTick: worldBefore.clockTick.toString(),
|
||||
log('actionable-responses-complete', {
|
||||
responseGameTick: worldAfter.clockTick?.toString() ?? null,
|
||||
recruitment,
|
||||
noAggression,
|
||||
recruitmentTarget: {
|
||||
@@ -1567,8 +1642,8 @@ const waitNoAggressionCancellation = async (): Promise<void> => {
|
||||
const targetNation = state.actionFixture.nations[1]!;
|
||||
const deadline = Date.now() + Number(process.env.SAMMO_LIVE_ACTIONABLE_TIMEOUT_MS ?? '300000');
|
||||
let action:
|
||||
| (Awaited<ReturnType<typeof db.prisma.messageAction.findFirst>> & { message: { mailbox: number } })
|
||||
| null = null;
|
||||
(Awaited<ReturnType<typeof db.prisma.messageAction.findFirst>> & { message: { mailbox: number } }) | null =
|
||||
null;
|
||||
while (Date.now() < deadline && !action) {
|
||||
action = await db.prisma.messageAction.findFirst({
|
||||
where: {
|
||||
@@ -1598,19 +1673,15 @@ const waitNoAggressionCancellation = async (): Promise<void> => {
|
||||
|
||||
const respondNoAggressionCancellation = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (
|
||||
state.users?.length !== 10 ||
|
||||
!state.actionFixture ||
|
||||
!state.cancelNoAggressionMessageId
|
||||
) {
|
||||
if (state.users?.length !== 10 || !state.actionFixture || !state.cancelNoAggressionMessageId) {
|
||||
throw new Error('Received non-aggression cancellation message is required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const worldBefore = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (worldBefore.clockPhase !== 'SUSPENDED' || worldBefore.clockTick === null) {
|
||||
throw new Error(`Paused cancellation response requires SUSPENDED, found ${worldBefore.clockPhase}.`);
|
||||
if (!['RUNNING', 'MANUAL'].includes(worldBefore.clockPhase) || worldBefore.clockTick === null) {
|
||||
throw new Error(`Cancellation response requires a running game clock, found ${worldBefore.clockPhase}.`);
|
||||
}
|
||||
const diplomacyActor = state.actionFixture.generals[5]!;
|
||||
const result = await createGame(state.users[5]!.gameToken).messages.respond.mutate({
|
||||
@@ -1635,10 +1706,7 @@ const respondNoAggressionCancellation = async (): Promise<void> => {
|
||||
if (diplomacyRows.some((row) => row.stateCode === 7)) {
|
||||
throw new Error('Accepted cancellation left a non-aggression relation active.');
|
||||
}
|
||||
if (worldAfter.clockTick !== worldBefore.clockTick) {
|
||||
throw new Error('Game tick moved while the paused cancellation response was applied.');
|
||||
}
|
||||
log('paused-no-aggression-cancellation-complete', {
|
||||
log('no-aggression-cancellation-complete', {
|
||||
messageId: state.cancelNoAggressionMessageId,
|
||||
result,
|
||||
resolvedGameTick: action.resolvedGameTick.toString(),
|
||||
@@ -1648,7 +1716,7 @@ const respondNoAggressionCancellation = async (): Promise<void> => {
|
||||
stateCode: row.stateCode,
|
||||
term: row.term,
|
||||
})),
|
||||
frozenGameTick: worldBefore.clockTick.toString(),
|
||||
responseGameTick: worldAfter.clockTick?.toString() ?? null,
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
@@ -2260,7 +2328,8 @@ else if (command === 'prepare-action-fixture') await prepareActionFixture();
|
||||
else if (command === 'repair-action-item-fixture') await repairActionItemFixture();
|
||||
else if (command === 'exercise-paused-actions') await exercisePausedActions();
|
||||
else if (command === 'verify-paused-wall-expiry') await verifyPausedWallExpiry();
|
||||
else if (command === 'exercise-paused-tournament-bet') await exercisePausedTournamentBet();
|
||||
else if (command === 'prepare-tournament-bet') await prepareTournamentBet();
|
||||
else if (command === 'submit-paused-tournament-bet') await submitPausedTournamentBet();
|
||||
else if (command === 'reserve-actionable-commands') await reserveActionableCommands();
|
||||
else if (command === 'wait-actionable-messages') await waitActionableMessages();
|
||||
else if (command === 'respond-actionable-messages') await respondActionableMessages();
|
||||
@@ -2280,5 +2349,5 @@ else if (command === 'wait-runtime-action') await waitRuntimeAction();
|
||||
else if (command === 'monitor-users') await monitorUsers();
|
||||
else
|
||||
throw new Error(
|
||||
'usage: live-ten-user-lifecycle.ts <reset|wait-reset|deploy|wait-deploy|status|prepare-users|preopen-messages|verified-preopen-messages|repair-preopen-fixture|database-status|prepare-paused-betting|submit-paused-betting|reserve-user-enlistments|prepare-action-fixture|repair-action-item-fixture|exercise-paused-actions|verify-paused-wall-expiry|exercise-paused-tournament-bet|reserve-actionable-commands|wait-actionable-messages|respond-actionable-messages|reserve-no-aggression-cancellation|wait-no-aggression-cancellation|respond-no-aggression-cancellation|npc-action-audit|repair-opening-clock-runtime|verify-monitor-message|resume-daemon|fast-forward|place-invader-recipients|respond-invader-browser|action|wait-profile-status|wait-runtime-action|monitor-users>'
|
||||
'usage: live-ten-user-lifecycle.ts <reset|wait-reset|deploy|wait-deploy|status|prepare-users|preopen-messages|verified-preopen-messages|repair-preopen-fixture|database-status|prepare-paused-betting|submit-paused-betting|reserve-user-enlistments|prepare-action-fixture|repair-action-item-fixture|exercise-paused-actions|verify-paused-wall-expiry|prepare-tournament-bet|submit-paused-tournament-bet|reserve-actionable-commands|wait-actionable-messages|respond-actionable-messages|reserve-no-aggression-cancellation|wait-no-aggression-cancellation|respond-no-aggression-cancellation|npc-action-audit|repair-opening-clock-runtime|verify-monitor-message|resume-daemon|fast-forward|place-invader-recipients|respond-invader-browser|action|wait-profile-status|wait-runtime-action|monitor-users>'
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user