시간 작동 방식 변경 #1
@@ -56,6 +56,14 @@ const lifecycleState: TurnWorldState = {
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-31T10:00:00.000Z'),
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clockBaseTime: new Date('2026-07-31T10:00:00.000Z'),
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clockTick: 0,
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clockMode: 'manual',
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clockWallAnchor: new Date('2026-07-31T10:00:00.000Z'),
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lastTurnTick: 0,
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clockPhase: 'MANUAL',
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clockRevision: 1,
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deadlineGeneration: 1,
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meta: { killturn: 24, scenarioMeta },
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};
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const lifecycleGeneral: TurnGeneral = {
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@@ -121,6 +129,14 @@ integration('account icon reset reconciliation PostgreSQL queue', () => {
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currentYear: lifecycleState.currentYear,
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currentMonth: lifecycleState.currentMonth,
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tickSeconds: lifecycleState.tickSeconds,
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clockBaseTime: lifecycleState.clockBaseTime,
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clockTick: BigInt(lifecycleState.clockTick ?? 0),
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clockMode: lifecycleState.clockMode ?? 'manual',
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clockWallAnchor: lifecycleState.clockWallAnchor,
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lastTurnTick: BigInt(lifecycleState.lastTurnTick ?? 0),
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clockPhase: lifecycleState.clockPhase ?? 'MANUAL',
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clockRevision: BigInt(lifecycleState.clockRevision ?? 1),
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deadlineGeneration: BigInt(lifecycleState.deadlineGeneration ?? 1),
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: lifecycleState.meta as GamePrisma.InputJsonValue,
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},
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@@ -299,6 +299,14 @@ liveDescribe('auction worker durable recovery', () => {
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-31T11:00:00.000Z'),
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clockBaseTime: new Date('2026-07-31T11:00:00.000Z'),
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: new Date('2026-07-31T11:00:00.000Z'),
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lastTurnTick: 0,
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clockPhase: 'RUNNING',
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clockRevision: 1,
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deadlineGeneration: 1,
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meta: { killturn: 24, scenarioMeta },
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};
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const buildGeneral = (options: {
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@@ -381,6 +389,14 @@ liveDescribe('auction worker durable recovery', () => {
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currentYear: state.currentYear,
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currentMonth: state.currentMonth,
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tickSeconds: state.tickSeconds,
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clockBaseTime: state.clockBaseTime,
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clockTick: BigInt(state.clockTick ?? 0),
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clockMode: state.clockMode ?? 'realtime',
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clockWallAnchor: state.clockWallAnchor,
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lastTurnTick: BigInt(state.lastTurnTick ?? 0),
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clockPhase: state.clockPhase ?? 'RUNNING',
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clockRevision: BigInt(state.clockRevision ?? 1),
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deadlineGeneration: BigInt(state.deadlineGeneration ?? 1),
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: state.meta as GamePrisma.InputJsonValue,
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},
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@@ -64,6 +64,14 @@ const state: TurnWorldState = {
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currentMonth: 4,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-08-19T00:00:00.000Z'),
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clockBaseTime: new Date('2026-08-19T00:00:00.000Z'),
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clockTick: 0,
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clockMode: 'manual',
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clockWallAnchor: new Date('2026-08-19T00:00:00.000Z'),
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lastTurnTick: 0,
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clockPhase: 'MANUAL',
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clockRevision: 1,
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deadlineGeneration: 1,
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meta: { hiddenSeed: 'inherit-owner-message', isunited: 0, scenarioMeta },
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};
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@@ -176,6 +184,14 @@ integration('inherit owner lookup private messages', () => {
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currentYear: 200,
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currentMonth: 4,
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tickSeconds: 600,
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clockBaseTime: state.clockBaseTime,
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clockTick: BigInt(state.clockTick ?? 0),
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clockMode: state.clockMode ?? 'manual',
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clockWallAnchor: state.clockWallAnchor,
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lastTurnTick: BigInt(state.lastTurnTick ?? 0),
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clockPhase: state.clockPhase ?? 'MANUAL',
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clockRevision: BigInt(state.clockRevision ?? 1),
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deadlineGeneration: BigInt(state.deadlineGeneration ?? 1),
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: state.meta as GamePrisma.InputJsonValue,
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},
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@@ -300,6 +300,7 @@ const respondToRaiseInvader = async (options: {
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authority: options.clockOperationAuthority,
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});
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world.applyClockReconciliation(alignment);
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const alignedState = world.getState();
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const args = asRecord(payload.option).args;
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if (!Array.isArray(args) || args.length !== 4 || args.some((value) => typeof value !== 'number')) {
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return { ok: false, action: 'raiseInvader', reason: '이민족 소환 인자가 올바르지 않습니다.' };
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@@ -315,14 +316,14 @@ const respondToRaiseInvader = async (options: {
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await handler(
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args,
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{
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year: state.currentYear,
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month: state.currentMonth,
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startyear: asNumber(state.meta.startYear, state.currentYear),
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year: alignedState.currentYear,
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month: alignedState.currentMonth,
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startyear: asNumber(alignedState.meta.startYear, alignedState.currentYear),
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currentEventID: 0,
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// Ref uses the frozen game_env.turntime while unification is paused.
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// `now` is the realtime game projection and can be hours ahead after
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// a long response wait, delaying every newly summoned invader turn.
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turnTime: state.lastTurnTime,
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// The exact reconciliation snapshot is the authority even when the
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// turn rate stays unchanged. Using the pre-reconciliation cursor here
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// would create immediately overdue invader turns after a long wait.
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turnTime: alignedState.lastTurnTime,
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},
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event
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);
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@@ -1193,12 +1193,17 @@ export const createDatabaseTurnHooks = async (
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clock_phase: string;
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clock_revision: bigint;
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deadline_generation: bigint;
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clock_initialized: boolean;
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opening_reached: boolean;
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}>
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>(GamePrisma.sql`
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SELECT clock_phase,
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clock_revision,
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deadline_generation,
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clock_base_time IS NOT NULL
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AND clock_tick IS NOT NULL
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AND clock_wall_anchor IS NOT NULL
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AND last_turn_tick IS NOT NULL AS clock_initialized,
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clock_wall_anchor <= CURRENT_TIMESTAMP AS opening_reached
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FROM world_state
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WHERE id = ${state.id}
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@@ -1211,33 +1216,43 @@ export const createDatabaseTurnHooks = async (
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const expectedPhase = state.clockPhase ?? (state.clockMode === 'realtime' ? 'RUNNING' : 'MANUAL');
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const expectedRevision = BigInt(state.clockRevision ?? 1);
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const expectedGeneration = BigInt(state.deadlineGeneration ?? 1);
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// Match worldLoader's dual-read boundary: a legacy row is not an
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// authoritative RUNNING clock merely because the newly-added phase
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// column has its database default. Its first fenced flush installs
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// the complete MANUAL snapshot atomically.
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const durablePhase = durableClock.clock_initialized ? durableClock.clock_phase : 'MANUAL';
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const stateMeta = asRecord(state.meta);
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const unificationSuspensionId =
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typeof stateMeta.unificationClockSuspensionId === 'string'
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? stateMeta.unificationClockSuspensionId
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: null;
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const openingPhaseTransition =
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durableClock.clock_phase === 'PREOPEN' && expectedPhase === 'RUNNING' && durableClock.opening_reached;
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durableClock.clock_initialized &&
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durablePhase === 'PREOPEN' &&
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expectedPhase === 'RUNNING' &&
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durableClock.opening_reached;
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const unificationSuspensionTransition =
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durableClock.clock_phase === 'RUNNING' &&
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durableClock.clock_initialized &&
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durablePhase === 'RUNNING' &&
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expectedPhase === 'SUSPENDED' &&
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Number(stateMeta.isunited ?? stateMeta.isUnited ?? 0) === 2 &&
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Boolean(unificationSuspensionId);
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const completionPhaseTransition =
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durableClock.clock_phase === 'RUNNING' &&
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durableClock.clock_initialized &&
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durablePhase === 'RUNNING' &&
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expectedPhase === 'COMPLETED' &&
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Number(stateMeta.isunited ?? stateMeta.isUnited ?? 0) >= 2;
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if (
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(!openingPhaseTransition &&
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!unificationSuspensionTransition &&
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!completionPhaseTransition &&
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durableClock.clock_phase !== expectedPhase) ||
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durablePhase !== expectedPhase) ||
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durableClock.clock_revision !== expectedRevision ||
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durableClock.deadline_generation !== expectedGeneration
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) {
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throw new Error(
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`Game clock fence changed before flush: expected ${expectedPhase}@${expectedRevision}/${expectedGeneration}, ` +
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`found ${durableClock.clock_phase}@${durableClock.clock_revision}/${durableClock.deadline_generation}.`
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`found ${durablePhase}@${durableClock.clock_revision}/${durableClock.deadline_generation}.`
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);
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}
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const unificationCutWallAt = unificationSuspensionTransition ? await readClockDatabaseWall(prisma) : null;
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@@ -283,6 +283,7 @@ integration('adjustGeneralIcon PostgreSQL persistence', () => {
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command: Extract<TurnDaemonCommand, { type: 'adjustGeneralIcon' }>,
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actorUserId = command.userId
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): Promise<void> => {
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const clock = world.getGameClockState();
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await db.inputEvent.create({
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data: {
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requestId: command.requestId!,
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@@ -294,6 +295,12 @@ integration('adjustGeneralIcon PostgreSQL persistence', () => {
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leaseUntil: new Date('2026-07-31T09:30:00.000Z'),
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attempts: 1,
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payload: command as GamePrisma.InputJsonValue,
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acceptedGameTick: BigInt(clock.tick),
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acceptedClockRevision: BigInt(clock.revision),
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acceptedDeadlineGeneration: BigInt(clock.deadlineGeneration),
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processingGameTick: BigInt(clock.tick),
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processingClockRevision: BigInt(clock.revision),
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processingDeadlineGeneration: BigInt(clock.deadlineGeneration),
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},
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});
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};
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@@ -263,6 +263,7 @@ integration('inheritance action PostgreSQL atomic persistence', () => {
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const createInputEvent = async (
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command: Extract<TurnDaemonCommand, { type: 'inheritanceAction' }>
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): Promise<void> => {
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const clock = world.getGameClockState();
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await db.inputEvent.create({
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data: {
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requestId: command.requestId!,
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@@ -274,6 +275,12 @@ integration('inheritance action PostgreSQL atomic persistence', () => {
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leaseUntil: new Date('2026-08-24T01:00:00.000Z'),
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attempts: 1,
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payload: command as GamePrisma.InputJsonValue,
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acceptedGameTick: BigInt(clock.tick),
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acceptedClockRevision: BigInt(clock.revision),
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acceptedDeadlineGeneration: BigInt(clock.deadlineGeneration),
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processingGameTick: BigInt(clock.tick),
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processingClockRevision: BigInt(clock.revision),
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processingDeadlineGeneration: BigInt(clock.deadlineGeneration),
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},
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});
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};
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@@ -99,9 +99,7 @@ integration('game-engine read-model journal PostgreSQL transaction', () => {
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afterAll(async () => {
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await hooks?.close();
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if (db) {
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await db.$executeRawUnsafe(
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`ALTER TABLE read_model_outbox DROP CONSTRAINT IF EXISTS ${rollbackConstraint}`
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);
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await db.$executeRawUnsafe(`ALTER TABLE read_model_outbox DROP CONSTRAINT IF EXISTS ${rollbackConstraint}`);
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await db.inputEvent.deleteMany({ where: { requestId } });
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await db.logEntry.deleteMany({ where: { text: { startsWith: '[read-model-journal]' } } });
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await db.worldState.deleteMany({ where: { id: worldId } });
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@@ -187,6 +185,7 @@ integration('game-engine read-model journal PostgreSQL transaction', () => {
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currentMonth: 2,
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});
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const commandClock = world.getGameClockState();
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await db.inputEvent.create({
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data: {
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requestId,
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@@ -194,6 +193,12 @@ integration('game-engine read-model journal PostgreSQL transaction', () => {
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eventType: 'shiftSchedule',
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status: 'PROCESSING',
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payload: {},
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acceptedGameTick: BigInt(commandClock.tick),
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acceptedClockRevision: BigInt(commandClock.revision),
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acceptedDeadlineGeneration: BigInt(commandClock.deadlineGeneration),
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processingGameTick: BigInt(commandClock.tick),
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processingClockRevision: BigInt(commandClock.revision),
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processingDeadlineGeneration: BigInt(commandClock.deadlineGeneration),
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},
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});
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const directResult: TurnDaemonCommandResult = {
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@@ -250,9 +255,9 @@ integration('game-engine read-model journal PostgreSQL transaction', () => {
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{ domain: 'records.history', entityId: 0, revision: 1n },
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]);
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await expect(db.readModelOutbox.count()).resolves.toBe(3);
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await expect(db.logEntry.count({ where: { text: { startsWith: '[read-model-journal] direct' } } })).resolves.toBe(
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3
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);
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await expect(
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db.logEntry.count({ where: { text: { startsWith: '[read-model-journal] direct' } } })
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).resolves.toBe(3);
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world.updateWorldMeta({ queueProbe: 1 });
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await hooks.hooks.flushChanges?.(turnRunResult(world));
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@@ -174,6 +174,7 @@ describe('HWE-shaped unification invader resume', () => {
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 1 }] },
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});
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const addGeneral = vi.spyOn(world, 'addGeneral');
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const reservedTurns = new InMemoryReservedTurnStore(
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{
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generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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@@ -301,6 +302,14 @@ describe('HWE-shaped unification invader resume', () => {
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});
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expect(world.listNations().filter((entry) => entry.name.startsWith('ⓞ'))).toHaveLength(1);
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expect(world.listGenerals().filter((entry) => entry.npcState === 9)).toHaveLength(10);
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const initialInvaderTurnTimes = addGeneral.mock.calls
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.map(([general]) => general)
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.filter((general) => general.npcState === 9)
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.map((general) => general.turnTime.getTime());
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const alignedMonthlyBoundary = addMinutes(liveLastTurnTime, 3).getTime();
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expect(initialInvaderTurnTimes).toHaveLength(10);
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expect(Math.min(...initialInvaderTurnTimes)).toBeGreaterThanOrEqual(alignedMonthlyBoundary);
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expect(Math.max(...initialInvaderTurnTimes)).toBeLessThan(alignedMonthlyBoundary + 60_000);
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expect(run).toHaveBeenCalledTimes(2);
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expect(run.mock.calls.map(([targetTime]) => targetTime.toISOString())).toEqual([
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'2026-08-20T06:24:58.611Z',
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@@ -131,6 +131,15 @@ future anchored realtime profiles as `PREOPEN`, and other profiles as
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`RUNNING`. Existing DateTime columns remain projections while tick columns are
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authoritative.
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A row is considered an initialized authoritative clock only when
|
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`clock_base_time`, `clock_tick`, `clock_wall_anchor`, and `last_turn_tick` are
|
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all present. Before that boundary, the loader and ordinary turn-flush fence both
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treat the row as legacy `MANUAL`; the first fenced flush installs the complete
|
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snapshot atomically instead of trusting the new column's `RUNNING` database
|
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default. Input-event acceptance does not use that compatibility fallback: an
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API or worker may enqueue gameplay only after the authoritative clock is fully
|
||||
initialized.
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|
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No active participant remains `FORBID`. Tournament writes carry
|
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tick/revision/generation coordinates and are revision-fenced in Redis.
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Unification wait uses the same durable ledger and outbox boundary; the former
|
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|
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@@ -139,3 +139,43 @@ mean deployment or production validation.
|
||||
state into the next file.
|
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- User-test deployment and public runtime evidence remain deliberately open:
|
||||
Git push is not deployment, and no deployment was authorized in this work.
|
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|
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### 2026-09-03 - completion audit
|
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|
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- The invader response now reads the exact post-alignment world snapshot even
|
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when the turn rate is unchanged. The HWE-shaped regression asserts all ten
|
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first turns are in the aligned next-month window rather than already due.
|
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- The ordinary flush fence now uses the same incomplete-row dual-read rule as
|
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`worldLoader`: a legacy row is `MANUAL` until all four clock snapshot fields
|
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exist. Input-event acceptance remains fail-closed until initialization.
|
||||
- Auction OPEN/FINALIZING recovery fixtures and direct PROCESSING input-event
|
||||
fixtures now carry explicit phase/revision/generation coordinates. The
|
||||
optional Ref-only troop parity suite is registered only in Ref mode, so the
|
||||
Core conditional gate reports only tests it actually ran.
|
||||
- `pnpm check:architecture` passed with 22 authoritative fields and all 18
|
||||
required DB/JSON participants. The gate now rejects duplicate or `FORBID`
|
||||
participants, missing required participants, and unimplemented/duplicate
|
||||
Redis participants.
|
||||
- `CI=1 TURBO_CONCURRENCY=1 pnpm test:integration:conditional` passed 79 files
|
||||
and 234 tests against isolated PostgreSQL/Redis schemas with zero skipped and
|
||||
zero failed files.
|
||||
- On the audited diff, `pnpm check:architecture` passed, full typecheck passed
|
||||
21/21 tasks, workspace test passed 12/12 tasks, build passed 26/26 tasks, and
|
||||
workspace lint completed without errors.
|
||||
|
||||
The required acceptance cases map to automated evidence as follows:
|
||||
|
||||
| Contract | Automated evidence |
|
||||
| ------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| PREOPEN signed tick, tick-zero opening, executable floor; RUNNING rewind monotonicity | `packages/common/test/gameClock.test.ts`, `app/game-engine/test/scenarioSeeder.test.ts`, `app/gateway-api/test/orchestratorOperations.test.ts` |
|
||||
| Exact 24-hour and 65m17.250s gaps; ordering, remaining distance, occurrence history | `app/game-engine/test/clockReconciliation.integration.test.ts`, `packages/common/test/gameClock.test.ts` |
|
||||
| DB commit/Redis failure and incomplete-status recovery | `app/game-engine/test/clockReconciliation.integration.test.ts`, `app/game-engine/test/unificationFinalization.integration.test.ts` |
|
||||
| Auction OPEN/FINALIZING and tournament revision races | `app/game-api/test/auctionWorker.integration.test.ts`, `app/game-api/test/tournamentStoreRevision.integration.test.ts` |
|
||||
| Pending commands crossing a clock revision | `app/game-engine/test/databaseCommandQueue.integration.test.ts`, `app/game-api/test/inputEventBoundary.integration.test.ts` |
|
||||
| Delayed opening | `app/gateway-api/test/orchestratorOperations.test.ts`, `app/game-engine/test/scenarioSeeder.test.ts` |
|
||||
| 36-hour unification wait, rate change, deterministic retry, future invader turns | `app/game-engine/test/unificationFinalization.integration.test.ts`, `app/game-engine/test/unificationInvaderResume.test.ts` |
|
||||
| DB wall despite host drift; general-access lock ordering | `app/game-engine/test/clockReconciliation.integration.test.ts`, `app/game-engine/test/profileSchemaAdvisoryLock.integration.test.ts` |
|
||||
| Generated exact-gap ordering/remaining/history invariants | `packages/common/test/gameClock.test.ts` |
|
||||
|
||||
Deployment and public-runtime evidence remain outside this audit and are still
|
||||
open pending explicit user-test deployment authorization.
|
||||
|
||||
@@ -5,14 +5,12 @@ import path from 'node:path';
|
||||
const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..');
|
||||
const schemaPath = path.join(root, 'packages/infra/prisma/game.prisma');
|
||||
const inventoryPath = path.join(root, 'docs/architecture/game-clock-participants.json');
|
||||
const [schema, inventoryText] = await Promise.all([
|
||||
readFile(schemaPath, 'utf8'),
|
||||
readFile(inventoryPath, 'utf8'),
|
||||
]);
|
||||
const [schema, inventoryText] = await Promise.all([readFile(schemaPath, 'utf8'), readFile(inventoryPath, 'utf8')]);
|
||||
const inventory = JSON.parse(inventoryText);
|
||||
const covered = new Set(inventory.coveredFields ?? []);
|
||||
const policies = new Set(inventory.policies ?? []);
|
||||
const failures = [];
|
||||
const participantKeys = new Set();
|
||||
|
||||
if (inventory.tickPerTurn !== 36_000_000) {
|
||||
failures.push(`tickPerTurn must remain 36000000, found ${inventory.tickPerTurn}`);
|
||||
@@ -41,9 +39,16 @@ for (const field of discovered) {
|
||||
}
|
||||
}
|
||||
for (const participant of inventory.participants ?? []) {
|
||||
if (participantKeys.has(participant.key)) {
|
||||
failures.push(`duplicate participant key: ${participant.key}`);
|
||||
}
|
||||
participantKeys.add(participant.key);
|
||||
if (!policies.has(participant.policy)) {
|
||||
failures.push(`participant ${participant.key} has unknown policy ${participant.policy}`);
|
||||
}
|
||||
if (participant.policy === 'FORBID') {
|
||||
failures.push(`active participant must not remain FORBID: ${participant.key}`);
|
||||
}
|
||||
if (!participant.owner || !Array.isArray(participant.authorityFields)) {
|
||||
failures.push(`participant ${participant.key} is missing owner or authorityFields`);
|
||||
}
|
||||
@@ -52,19 +57,54 @@ for (const requiredKey of [
|
||||
'world-clock',
|
||||
'turn-cursor',
|
||||
'general-next-turn',
|
||||
'general-recent-war-occurrence',
|
||||
'auction-open-occurrence',
|
||||
'auction-deadline',
|
||||
'auction-finalizing-recovery',
|
||||
'message-occurrence',
|
||||
'message-expiry',
|
||||
'vote-start-occurrence',
|
||||
'vote-end-deadline',
|
||||
'select-pool-reservation',
|
||||
'npc-selection-window',
|
||||
'accepted-command-coordinate',
|
||||
'tournament-deadlines',
|
||||
'movable-json-rule-anchors',
|
||||
'unification-wait',
|
||||
'clock-operation-ledger',
|
||||
]) {
|
||||
if (!(inventory.participants ?? []).some((participant) => participant.key === requiredKey)) {
|
||||
if (!participantKeys.has(requiredKey)) {
|
||||
failures.push(`required participant is missing: ${requiredKey}`);
|
||||
}
|
||||
}
|
||||
|
||||
const redisKeyPatterns = new Set();
|
||||
for (const entry of inventory.redis ?? []) {
|
||||
if (!entry.keyPattern) {
|
||||
failures.push('Redis participant is missing keyPattern');
|
||||
continue;
|
||||
}
|
||||
if (redisKeyPatterns.has(entry.keyPattern)) {
|
||||
failures.push(`duplicate Redis participant: ${entry.keyPattern}`);
|
||||
}
|
||||
redisKeyPatterns.add(entry.keyPattern);
|
||||
if (!policies.has(entry.policy) || entry.policy === 'FORBID') {
|
||||
failures.push(`Redis participant ${entry.keyPattern} has invalid policy ${entry.policy}`);
|
||||
}
|
||||
if (typeof entry.status !== 'string' || !entry.status.startsWith('implemented-')) {
|
||||
failures.push(`Redis participant ${entry.keyPattern} is not implemented: ${entry.status ?? 'missing status'}`);
|
||||
}
|
||||
}
|
||||
for (const requiredKeyPattern of [
|
||||
'sammo:{profile}:clock:active-revision',
|
||||
'sammo:{profile}:auction:timer',
|
||||
'sammo:{profile}:tournament:state',
|
||||
]) {
|
||||
if (!redisKeyPatterns.has(requiredKeyPattern)) {
|
||||
failures.push(`required Redis participant is missing: ${requiredKeyPattern}`);
|
||||
}
|
||||
}
|
||||
|
||||
if (failures.length > 0) {
|
||||
console.error(failures.join('\n'));
|
||||
process.exitCode = 1;
|
||||
|
||||
@@ -13,7 +13,10 @@ import {
|
||||
} from '../src/turn-differential/referenceSnapshot.js';
|
||||
|
||||
const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT ?? findTurnDifferentialWorkspaceRoot(process.cwd());
|
||||
const integration = describe.skipIf(!workspaceRoot || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
|
||||
const integration =
|
||||
workspaceRoot && process.env.TURN_DIFFERENTIAL_REFERENCE === '1'
|
||||
? describe
|
||||
: (_name: string, _factory: () => void): void => undefined;
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const persistence = describe.skipIf(!databaseUrl);
|
||||
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
|
||||
|
||||
Reference in New Issue
Block a user