Commit Graph
32 Commits
Author SHA1 Message Date
Hide_D b49332f5b9 fix(gateway): Profile 포괄 운영 권한 제거 2026-08-17 16:07:46 +00:00
Hide_D 9f46c51a46 merge: 예약 명령 인자 요약을 사령부 호환에 통합
# Conflicts:
#	app/game-frontend/src/components/command/ReservedCommandEditor.vue
2026-08-17 10:51:18 +00:00
Hide_D ba29528cf1 fix: 메인 예약 명령 요약과 자율 행동 상태를 복원
예약 명령 mutation 응답에도 autorunLimit을 포함해 입력 직후 색상과 상태가 사라지지 않게 한다. Ref getBrief 계약에 맞춰 명령 인자를 요약하고 자율 행동 종료 연월과 현재 시각을 표시한다.
2026-08-17 10:49:14 +00:00
Hide_D 3202509051 fix: 사령부 모바일 현재 턴과 NPC 대상을 호환
daemon 진행 뒤 국가 명령을 현재 슬롯에 재기준화하고 Ref 명령별 장수 대상 필터를 적용한다. 모바일 고급 편집기 12턴과 500px 8수뇌 행렬을 실제 Chromium 기준으로 복원한다.
2026-08-17 10:48:52 +00:00
Hide_D 1a77bb3df1 feat: dashboard source coverage를 안전하게 활성화
엔진의 부대·예약턴·집계 변화와 mailbox writer를 저널에 연결하고 dashboard.global 및 인증 아이콘 source를 dependency vector에 포함한다. post-deploy coverage v1 활성화는 shared head seed와 CAS를 한 transaction으로 수행한다.
2026-08-16 18:51:17 +00:00
Hide_D dd4645e4d0 feat: 직접 writer를 내구성 변화 저널에 연결
86개 API mutation을 분류하고 메시지 mailbox, 베팅, 국가 설정, 예약 명령의 revision/outbox 표식을 소유 transaction에 연결한다. 공개 SSE는 식별자 없는 invalidation만 노출한다.
2026-08-16 18:38:08 +00:00
Hide_D 3faf45f71e fix: align main command editor flow with ref 2026-08-12 15:43:41 +00:00
Hide_D a275e6a234 feat: add user icon library and in-game selection 2026-08-01 03:40:36 +00:00
Hide_D c29b40ba5a fix(auth): atomically exchange gateway tokens 2026-07-31 18:00:07 +00:00
Hide_D 5f20413552 feat: synchronize account icons across game profiles 2026-07-31 11:21:08 +00:00
Hide_D c6a2a0da93 feat: make general creation daemon-atomic 2026-07-31 00:33:03 +00:00
Hide_D 115218ded8 feat: port scenario 903 select-pool flow 2026-07-30 23:27:59 +00:00
Hide_D c68d992046 feat: port scenario action effects 2026-07-30 19:00:04 +00:00
Hide_D d1e9d5fc75 fix reserved turn permission constraints 2026-07-26 18:57:27 +00:00
Hide_D 7a18bb48f2 fix reserved turn bulk and repeat parity 2026-07-26 18:41:51 +00:00
Hide_D 3cd1ad3b7f fix reserved turn queue concurrency 2026-07-26 18:32:52 +00:00
Hide_D ab6ed3553a fix sanctions and admin role escalation 2026-07-26 18:11:01 +00:00
Hide_D a7bb352ba2 feat: add local signup and Kakao verification gate 2026-07-26 10:17:16 +00:00
Hide_D f84efafc9a feat: validate and describe reserved command arguments 2026-07-26 09:04:48 +00:00
Hide_D c94c5011f4 Merge branch 'main' into feature/p0-actor-ownership
# Conflicts:
#	app/game-api/src/router/troop/index.ts
2026-07-25 08:52:01 +00:00
Hide_D a9d6541c18 Secure actor-owned game API routes 2026-07-25 08:50:41 +00:00
Hide_D bebb0de3c4 feat: add board functionality with articles and comments
- Implemented BoardView for creating and displaying articles with comments.
- Added NationAffairsView for managing national policies and financial settings.
- Created ScoutMessageView for editing recruitment messages.
- Introduced database migrations for board_post and board_comment tables.
2026-01-28 14:44:15 +00:00
Hide_D 879104622a feat: auth/gameToken 모듈로의 경로 변경 및 tsdown 설정 추가 2026-01-18 06:39:43 +00:00
Hide_D f13f8bc1cf feat: add reserved turns management for generals and nations; enhance command selection UI 2026-01-17 02:27:50 +00:00
Hide_D b5f53a7c42 feat: add access token management and gateway token exchange functionality 2026-01-16 19:23:40 +00:00
Hide_D cb7e9c832f feat: 타입 정의 개선 및 any 사용 제거 2026-01-05 17:19:32 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D 56e662a7db feat(battle-sim): implement battle simulation logic and metrics tracking
- Added WarBattleMetrics interface to track attacker and defender skills during battles.
- Enhanced WarUnit class with method to log activated skills.
- Introduced environment setup for battle simulation, including unit set loading and configuration resolution.
- Developed in-memory and Redis transport layers for handling battle simulation requests and results.
- Created types and interfaces for battle simulation payloads and responses.
- Implemented battle simulation processing logic, including logging and skill tracking.
- Added tests for battle simulation processor to ensure functionality and correctness.
2025-12-30 11:17:28 +00:00
Hide_D 6fe6d54432 feat: add GeneralTurn and NationTurn models with CRUD operations
- Introduced GeneralTurn and NationTurn models in Prisma schema.
- Implemented reserved turns management in the game API, including loading, setting, and shifting turns for generals and nations.
- Created unit tests for reserved turns functionality to ensure correctness.
- Developed reserved turn handler to process actions based on reserved turns.
- Established in-memory storage for reserved turns with persistence to the database.
2025-12-30 04:45:07 +00:00
Hide_D f32f9b10c2 feat: add command table functionality and integrate logic for turn commands 2025-12-30 03:02:25 +00:00
Hide_D f01a21f2f0 feat: implement user session management with Redis and add game token verification 2025-12-30 01:55:40 +00:00
Hide_D 1688ca0d23 feat: implement game API with TRPC and Redis transport
- Added GameApiConfig interface and configuration resolver from environment variables.
- Created GameApiContext for managing database and transport dependencies.
- Implemented InMemoryTurnDaemonTransport for testing purposes.
- Developed RedisTurnDaemonTransport for command and status handling via Redis streams.
- Defined TurnDaemonStreamKeys for namespacing Redis streams by profile.
- Established TRPC router with endpoints for health check, world state retrieval, and turn daemon commands (run, pause, resume, status).
- Integrated Fastify server with TRPC and Redis transport.
- Added unit tests for router functionality and stream key generation.
- Configured Vitest for testing environment.
2025-12-30 01:04:52 +00:00