- Introduced `dbSchema` configuration option in GatewayApiConfig and GatewayOrchestratorConfig.
- Implemented schema resolution logic in environment configuration functions.
- Updated context and orchestrator factory to use GatewayPrismaClient instead of PrismaClient.
- Refactored orchestrator server and profile repository to accommodate new database schema handling.
- Created separate Prisma schemas for game and gateway in the infra package.
- Enhanced Postgres connector to support schema overrides in database URLs.
- Updated documentation to reflect changes in database schema handling.
- Added new Prisma generation and database push scripts for game and gateway schemas.
- Added WarBattleMetrics interface to track attacker and defender skills during battles.
- Enhanced WarUnit class with method to log activated skills.
- Introduced environment setup for battle simulation, including unit set loading and configuration resolution.
- Developed in-memory and Redis transport layers for handling battle simulation requests and results.
- Created types and interfaces for battle simulation payloads and responses.
- Implemented battle simulation processing logic, including logging and skill tracking.
- Added tests for battle simulation processor to ensure functionality and correctness.
- Introduced GeneralTurn and NationTurn models in Prisma schema.
- Implemented reserved turns management in the game API, including loading, setting, and shifting turns for generals and nations.
- Created unit tests for reserved turns functionality to ensure correctness.
- Developed reserved turn handler to process actions based on reserved turns.
- Established in-memory storage for reserved turns with persistence to the database.
- Added GameApiConfig interface and configuration resolver from environment variables.
- Created GameApiContext for managing database and transport dependencies.
- Implemented InMemoryTurnDaemonTransport for testing purposes.
- Developed RedisTurnDaemonTransport for command and status handling via Redis streams.
- Defined TurnDaemonStreamKeys for namespacing Redis streams by profile.
- Established TRPC router with endpoints for health check, world state retrieval, and turn daemon commands (run, pause, resume, status).
- Integrated Fastify server with TRPC and Redis transport.
- Added unit tests for router functionality and stream key generation.
- Configured Vitest for testing environment.