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60dcf815ea
refactor(logic): 과도한 수치 호환 보정을 제거한다
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Core 수치 상태는 JavaScript와 PostgreSQL의 자연 정밀도를 유지한다. 정수 상태 경계와 절삭, 수입 배분 및 사망자 분할 순서는 보존한다.
2026-08-24 19:17:06 +00:00
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35d8824b95
refactor: tighten backend and logic boundaries
2026-08-15 06:46:52 +00:00
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d0789f20e9
docs: inventory removable Ref compatibility shims
2026-08-07 06:12:00 +00:00
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cef6a90452
fix: align scenario 2400 long-run parity
2026-08-04 18:15:32 +00:00
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58b9a230a7
fix: match scenario 2601 monthly seed progression
2026-08-03 18:56:23 +00:00
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fc019a786c
fix tied conflict conquest order
2026-07-26 23:14:27 +00:00
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789b9c8c8f
fix war command differential parity
2026-07-26 22:26:09 +00:00
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c965b1120f
feat: eslint 적용 및 관련 코드 일괄 수정
2026-01-05 15:46:47 +00:00
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e10bcba49b
Refactor import paths to use absolute paths from '@sammo-ts/logic' for consistency and clarity across the codebase. This includes updates to various modules related to actions, triggers, constraints, and world management, ensuring that all imports are correctly pointing to the new structure.
2026-01-03 08:08:33 +00:00
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97439f64a9
feat: add aftermath module with war aftermath logic and related types
2025-12-30 10:40:30 +00:00
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b0c4f84656
feat: implement war engine with unit types, battle mechanics, and logging
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- Added types for war engine configuration, battle input, and outcomes.
- Implemented core war unit classes for generals and cities, including combat logic.
- Introduced utility functions for managing meta data and conflict resolution.
- Developed tests for war triggers and battle resolution scenarios.
2025-12-30 10:25:48 +00:00