Commit Graph
10 Commits
Author SHA1 Message Date
Hide_D 630bc29100 fix: 특수 유저 커맨드의 Ref 호환 경계를 보강한다
수뇌 국가 설정과 NPC 정책을 actor-bound ENGINE mutation으로 옮기고, 추방·등용·점령·멸망·아이템 폐기의 특수 분기를 Ref와 맞춘다.

요청 ID를 사용자·프로필별로 격리하고 토너먼트 손상 projection을 fail-closed하며 실제 DB 및 Ref 차등 회귀를 보강한다.
2026-08-24 12:10:57 +00:00
Hide_D 35d8824b95 refactor: tighten backend and logic boundaries 2026-08-15 06:46:52 +00:00
Hide_D a2683df80f refactor(game): refresh committed read models selectively 2026-08-09 15:46:01 +00:00
Hide_D 115218ded8 feat: port scenario 903 select-pool flow 2026-07-30 23:27:59 +00:00
Hide_D 7f31459385 feat(admin): apply durable runtime clock shifts 2026-07-30 17:21:01 +00:00
Hide_D 19a80127c6 refactor engine state transactions 2026-07-28 01:53:48 +00:00
Hide_D 8f1fe73bad fix reserved turn daemon api serialization 2026-07-26 19:23:25 +00:00
Hide_D 3cd1ad3b7f fix reserved turn queue concurrency 2026-07-26 18:32:52 +00:00
Hide_D 90d195e721 feat(game-engine): implement CreateManyNPC monthly action 2026-07-25 18:15:52 +00:00
Hide_D 5040691d7c feat: implement input event system with durable command handling
- Introduced InputEvent model with status tracking (PENDING, PROCESSING, SUCCEEDED, FAILED) and unique request IDs.
- Added DatabaseTurnDaemonTransport for sending commands and handling idempotency.
- Implemented executeInputEvent function to manage input event lifecycle and error handling.
- Created DatabaseTurnDaemonCommandQueue for managing command processing and lease recovery.
- Enhanced turn daemon lifecycle to support atomic command execution and error recovery.
- Added tests for input event atomicity, command queuing, and error handling scenarios.
2026-07-25 05:36:34 +00:00