Commit Graph
5 Commits
Author SHA1 Message Date
Hide_D 3b7f4b1434 Refactor scenario JSON files for improved readability and consistency
- Consolidated array elements in scenario_903.json, scenario_904.json, scenario_905.json, scenario_906.json, scenario_908.json, scenario_910.json, scenario_911.json, scenario_912.json, and scenario_913.json to single-line format for better clarity.
- Removed unnecessary line breaks and whitespace in availableGeneralCommand and events sections across multiple scenario files.
- Ensured consistent formatting of event definitions, particularly for destroy_nation and OpenNationBetting events.
2026-01-05 16:09:15 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D c5cba31418 feat: add siegetank unit set and implement messaging system
- Created a new unit set for "siegetank" with various crew types and their attributes.
- Implemented a messaging system with types, payloads, and storage functionality.
- Added tests for the messaging system to ensure correct behavior for different message types (private, national, public, diplomacy).
2025-12-30 08:19:10 +00:00
Hide_D 124b070dc9 feat: add initial Pokémon map data and loader
- Introduced a new JSON file `map_pokemon_v1.json` containing detailed city data for the Pokémon map, including attributes like population, agriculture, commerce, and connections.
- Implemented a map loader in `mapLoader.ts` to read and parse map definitions from JSON files, allowing for dynamic loading of map data.
- Created a script `generate-map-data.mjs` to convert legacy PHP map data into the new JSON format, ensuring compatibility with the updated map system.
2025-12-29 05:59:15 +00:00
Hide_D ed9ee671a7 Scenario 복사 2025-12-28 14:48:09 +00:00