feat: 오프너의 천하통일 서버 정리를 허용한다
시나리오 초기화 권한 범위에서 실제 game DB의 통일 상태를 재검증한 뒤 완료 서버만 STOPPED로 정리한다. 런타임 전체 권한은 확대하지 않고 DB와 완료 기록을 보존한다.
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@@ -45,6 +45,7 @@ const zServerAction = z.enum([
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'RESUME',
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'PAUSE',
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'STOP',
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'CLOSE_COMPLETED',
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'ACCELERATE',
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'DELAY',
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'UPDATE_RUNTIME_SETTINGS',
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@@ -2227,6 +2228,7 @@ export const adminRouter = router({
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canManageProfiles || hasScopedPermission(adminAuth, ROLE_RESUME_WHEN_STOPPED, profile.profileName);
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const canOpenSurvey =
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canManageProfiles || hasScopedPermission(adminAuth, ROLE_SURVEY_OPEN, profile.profileName);
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const canResetScenario = hasScopedPermission(adminAuth, ROLE_ADMIN_SCENARIO_RESET, profile.profileName);
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if (input.action === 'RESUME') {
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if (profile.status !== 'STOPPED' && profile.status !== 'PAUSED') {
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@@ -2257,6 +2259,28 @@ export const adminRouter = router({
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code: 'BAD_REQUEST',
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message: 'Stop is allowed only while the profile runtime is available.',
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});
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} else if (input.action === 'CLOSE_COMPLETED') {
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if (!canResetScenario) {
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throw new TRPCError({
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code: 'FORBIDDEN',
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message: 'Scenario reset permission is required.',
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});
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}
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if (!gatewayProfileCapabilities(profile.status).runtimeExpected) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: 'Completed cleanup is allowed only while the profile runtime is available.',
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});
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}
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const [runtimeSettings] =
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(await ctx.orchestrator.listRuntimeSettings?.([profile.profileName])) ?? [];
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const isUnited = profile.status === 'COMPLETED' || Number(runtimeSettings?.isUnited ?? 0) !== 0;
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if (!isUnited) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: 'Only a unified game can be closed by a scenario opener.',
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});
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}
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} else if (input.action === 'OPEN_SURVEY') {
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if (!canOpenSurvey) {
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throw new TRPCError({
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@@ -2323,6 +2347,7 @@ export const adminRouter = router({
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RESUME: 'RUNNING',
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PAUSE: 'PAUSED',
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STOP: 'STOPPED',
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CLOSE_COMPLETED: 'STOPPED',
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SHUTDOWN: 'DISABLED',
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} as const;
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const mappedStatus = statusMap[input.action as keyof typeof statusMap];
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