merge: 최신 main을 비용 기반 갱신 점수에 통합
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@@ -7,6 +7,7 @@ import type { TournamentState } from '../../tournament/types.js';
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import { TournamentStore } from '../../tournament/store.js';
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import { buildTournamentKeys } from '../../tournament/keys.js';
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import { assignManualApplicantGroup } from '../../tournament/workerHelpers.js';
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import { accessAuthedProcedure, authedProcedure, router } from '../../trpc.js';
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import { getMyGeneral } from '../shared/general.js';
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import { loadCurrentGameTime } from '../../services/gameClock.js';
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@@ -412,52 +413,31 @@ export const tournamentRouter = router({
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});
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}
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const settingResult = await ctx.turnDaemon.requestCommand({
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type: 'setMySetting',
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generalId: general.id,
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settings: { tnmt: 1 },
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const meta = asRecord(general.meta);
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const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
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const applicant = assignManualApplicantGroup({
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state,
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baseSeed: String(asRecord(worldState?.meta).hiddenSeed ?? 'tournament'),
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current: participants,
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applicant: {
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id: general.id,
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name: general.name,
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leadership: general.leadership,
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strength: general.strength,
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intel: general.intel,
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level,
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},
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});
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if (!settingResult || settingResult.type !== 'setMySetting' || !settingResult.ok) {
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const next = participants.concat(applicant);
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try {
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await store.setParticipants(next);
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} catch (error) {
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await ctx.turnDaemon.requestCommand({
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type: 'adjustGeneralResources',
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reason: 'tournamentJoinRollback',
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adjustments: [{ generalId: general.id, goldDelta: develCost }],
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});
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message:
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settingResult && settingResult.type === 'setMySetting'
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? (settingResult.reason ?? '요청에 실패했습니다.')
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: 'Unexpected response',
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});
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}
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const meta = asRecord(general.meta);
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const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
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const next = participants.concat({
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id: general.id,
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name: general.name,
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leadership: general.leadership,
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strength: general.strength,
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intel: general.intel,
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level,
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});
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try {
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await store.setParticipants(next);
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} catch (error) {
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await Promise.all([
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ctx.turnDaemon.requestCommand({
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type: 'adjustGeneralResources',
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reason: 'tournamentJoinRollback',
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adjustments: [{ generalId: general.id, goldDelta: develCost }],
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}),
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ctx.turnDaemon.requestCommand({
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type: 'setMySetting',
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generalId: general.id,
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settings: { tnmt: 0 },
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}),
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]);
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throw error;
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}
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return { ok: true, count: next.length };
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@@ -28,13 +28,14 @@ import {
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repeatNationTurns,
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setGeneralTurn,
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setGeneralTurns,
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setNationTurn,
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setNationTurns,
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setNationTurnAtCurrentPosition,
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setNationTurnsAtCurrentPositions,
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shiftGeneralTurns,
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shiftNationTurns,
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} from '../../turns/reservedTurns.js';
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import { getOwnedGeneral } from '../shared/general.js';
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import type { GameApiContext, GeneralRow, WorldStateRow } from '../../context.js';
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import { buildRefGeneralTargetOptions } from '../../turns/commandTargets.js';
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const zPushAmount = z
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.number()
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@@ -181,9 +182,15 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
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orderBy: { id: 'asc' },
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}),
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ctx.db.general.findMany({
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where: { npcState: { lt: 2 } },
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select: { id: true, name: true, nationId: true, cityId: true },
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orderBy: { id: 'asc' },
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select: {
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id: true,
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name: true,
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nationId: true,
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cityId: true,
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npcState: true,
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officerLevel: true,
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},
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orderBy: [{ npcState: 'asc' }, { name: 'asc' }, { id: 'asc' }],
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}),
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environmentPromise,
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loadBattleSimTraitOptions(),
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@@ -192,7 +199,13 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
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]);
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const nationById = new Map(nations.map((entry) => [entry.id, entry]));
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const cityById = new Map(cities.map((entry) => [entry.id, entry]));
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const generalTargetOptions = buildRefGeneralTargetOptions({
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actorId: general.id,
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actorNationId: general.nationId,
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generals,
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nationNames: new Map(nations.map((entry) => [entry.id, entry.name])),
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cityNames: new Map(cities.map((entry) => [entry.id, entry.name])),
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});
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const items: TurnCommandInputOptions['items'] = {
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horse: [{ value: 'None', label: '판매/해제' }],
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weapon: [{ value: 'None', label: '판매/해제' }],
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@@ -226,12 +239,8 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
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label: entry.name,
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color: entry.color,
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})),
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generals: generals.map((entry) => ({
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value: entry.id,
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label: `${entry.name} (${nationById.get(entry.nationId)?.name ?? '무소속'} · ${
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cityById.get(entry.cityId)?.name ?? '재야'
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})`,
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})),
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generals: generalTargetOptions.generals,
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generalTargets: generalTargetOptions.generalTargets,
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crewTypes: (environment.unitSet.crewTypes ?? [])
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.filter((entry) => !entry.requirements.some((requirement) => requirement.type === 'Impossible'))
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.map((entry) => ({ value: entry.id, label: entry.name })),
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@@ -446,7 +455,7 @@ export const turnsRouter = router({
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await assertReservedTurnPermission(worldState, general, 'nation', input.action, args);
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const snapshot = await mutateReservedTurns(() =>
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setNationTurn(
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setNationTurnAtCurrentPosition(
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ctx.db,
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general.nationId,
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general.officerLevel,
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@@ -559,7 +568,13 @@ export const turnsRouter = router({
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await assertReservedTurnPermission(worldState, general, 'nation', update.action, update.args);
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}
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const snapshot = await mutateReservedTurns(() =>
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setNationTurns(ctx.db, general.nationId, general.officerLevel, updates, input.expectedRevision)
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setNationTurnsAtCurrentPositions(
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ctx.db,
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general.nationId,
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general.officerLevel,
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updates,
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input.expectedRevision
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)
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);
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return { ok: true, ...snapshot };
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}),
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