merge: 최신 main을 비용 기반 갱신 점수에 통합

This commit is contained in:
2026-08-17 11:10:43 +00:00
68 changed files with 2128 additions and 306 deletions
+3 -1
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@@ -1,5 +1,7 @@
import { z } from 'zod';
import { isAvailableNationTraitKey } from '@sammo-ts/logic';
import type { BattleSimRequestPayload } from './types.js';
const zBattleSimGeneral = z.object({
@@ -71,7 +73,7 @@ const zBattleSimCity = z.object({
});
const zBattleSimNation = z.object({
type: z.string().min(1),
type: z.string().refine(isAvailableNationTraitKey),
tech: z.number().min(0),
level: z.number().int().min(0),
capital: z.number().int().min(0),
@@ -1,4 +1,5 @@
import {
AVAILABLE_NATION_TRAIT_KEYS,
ITEM_KEYS,
EVENT_DOMESTIC_TRAIT_KEYS,
loadEventDomesticTraitModules,
@@ -6,7 +7,6 @@ import {
loadNationTraitModules,
loadPersonalityTraitModules,
loadWarTraitModules,
NATION_TRAIT_KEYS,
PERSONALITY_TRAIT_KEYS,
WAR_TRAIT_KEYS,
type ItemModule,
@@ -110,7 +110,7 @@ export const loadBattleSimTraitOptions = async (): Promise<{
}> => {
if (!cachedTraitOptions) {
cachedTraitOptions = Promise.all([
loadNationTraitModules([...NATION_TRAIT_KEYS]),
loadNationTraitModules([...AVAILABLE_NATION_TRAIT_KEYS]),
loadEventDomesticTraitModules([...EVENT_DOMESTIC_TRAIT_KEYS]),
loadWarTraitModules([...WAR_TRAIT_KEYS]),
loadPersonalityTraitModules([...PERSONALITY_TRAIT_KEYS]),
+20 -40
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@@ -7,6 +7,7 @@ import type { TournamentState } from '../../tournament/types.js';
import { TournamentStore } from '../../tournament/store.js';
import { buildTournamentKeys } from '../../tournament/keys.js';
import { assignManualApplicantGroup } from '../../tournament/workerHelpers.js';
import { accessAuthedProcedure, authedProcedure, router } from '../../trpc.js';
import { getMyGeneral } from '../shared/general.js';
import { loadCurrentGameTime } from '../../services/gameClock.js';
@@ -412,52 +413,31 @@ export const tournamentRouter = router({
});
}
const settingResult = await ctx.turnDaemon.requestCommand({
type: 'setMySetting',
generalId: general.id,
settings: { tnmt: 1 },
const meta = asRecord(general.meta);
const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
const applicant = assignManualApplicantGroup({
state,
baseSeed: String(asRecord(worldState?.meta).hiddenSeed ?? 'tournament'),
current: participants,
applicant: {
id: general.id,
name: general.name,
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
level,
},
});
if (!settingResult || settingResult.type !== 'setMySetting' || !settingResult.ok) {
const next = participants.concat(applicant);
try {
await store.setParticipants(next);
} catch (error) {
await ctx.turnDaemon.requestCommand({
type: 'adjustGeneralResources',
reason: 'tournamentJoinRollback',
adjustments: [{ generalId: general.id, goldDelta: develCost }],
});
throw new TRPCError({
code: 'BAD_REQUEST',
message:
settingResult && settingResult.type === 'setMySetting'
? (settingResult.reason ?? '요청에 실패했습니다.')
: 'Unexpected response',
});
}
const meta = asRecord(general.meta);
const level = typeof meta.explevel === 'number' ? meta.explevel : 0;
const next = participants.concat({
id: general.id,
name: general.name,
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
level,
});
try {
await store.setParticipants(next);
} catch (error) {
await Promise.all([
ctx.turnDaemon.requestCommand({
type: 'adjustGeneralResources',
reason: 'tournamentJoinRollback',
adjustments: [{ generalId: general.id, goldDelta: develCost }],
}),
ctx.turnDaemon.requestCommand({
type: 'setMySetting',
generalId: general.id,
settings: { tnmt: 0 },
}),
]);
throw error;
}
return { ok: true, count: next.length };
+29 -14
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@@ -28,13 +28,14 @@ import {
repeatNationTurns,
setGeneralTurn,
setGeneralTurns,
setNationTurn,
setNationTurns,
setNationTurnAtCurrentPosition,
setNationTurnsAtCurrentPositions,
shiftGeneralTurns,
shiftNationTurns,
} from '../../turns/reservedTurns.js';
import { getOwnedGeneral } from '../shared/general.js';
import type { GameApiContext, GeneralRow, WorldStateRow } from '../../context.js';
import { buildRefGeneralTargetOptions } from '../../turns/commandTargets.js';
const zPushAmount = z
.number()
@@ -181,9 +182,15 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
orderBy: { id: 'asc' },
}),
ctx.db.general.findMany({
where: { npcState: { lt: 2 } },
select: { id: true, name: true, nationId: true, cityId: true },
orderBy: { id: 'asc' },
select: {
id: true,
name: true,
nationId: true,
cityId: true,
npcState: true,
officerLevel: true,
},
orderBy: [{ npcState: 'asc' }, { name: 'asc' }, { id: 'asc' }],
}),
environmentPromise,
loadBattleSimTraitOptions(),
@@ -192,7 +199,13 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
]);
const nationById = new Map(nations.map((entry) => [entry.id, entry]));
const cityById = new Map(cities.map((entry) => [entry.id, entry]));
const generalTargetOptions = buildRefGeneralTargetOptions({
actorId: general.id,
actorNationId: general.nationId,
generals,
nationNames: new Map(nations.map((entry) => [entry.id, entry.name])),
cityNames: new Map(cities.map((entry) => [entry.id, entry.name])),
});
const items: TurnCommandInputOptions['items'] = {
horse: [{ value: 'None', label: '판매/해제' }],
weapon: [{ value: 'None', label: '판매/해제' }],
@@ -226,12 +239,8 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
label: entry.name,
color: entry.color,
})),
generals: generals.map((entry) => ({
value: entry.id,
label: `${entry.name} (${nationById.get(entry.nationId)?.name ?? '무소속'} · ${
cityById.get(entry.cityId)?.name ?? '재야'
})`,
})),
generals: generalTargetOptions.generals,
generalTargets: generalTargetOptions.generalTargets,
crewTypes: (environment.unitSet.crewTypes ?? [])
.filter((entry) => !entry.requirements.some((requirement) => requirement.type === 'Impossible'))
.map((entry) => ({ value: entry.id, label: entry.name })),
@@ -446,7 +455,7 @@ export const turnsRouter = router({
await assertReservedTurnPermission(worldState, general, 'nation', input.action, args);
const snapshot = await mutateReservedTurns(() =>
setNationTurn(
setNationTurnAtCurrentPosition(
ctx.db,
general.nationId,
general.officerLevel,
@@ -559,7 +568,13 @@ export const turnsRouter = router({
await assertReservedTurnPermission(worldState, general, 'nation', update.action, update.args);
}
const snapshot = await mutateReservedTurns(() =>
setNationTurns(ctx.db, general.nationId, general.officerLevel, updates, input.expectedRevision)
setNationTurnsAtCurrentPositions(
ctx.db,
general.nationId,
general.officerLevel,
updates,
input.expectedRevision
)
);
return { ok: true, ...snapshot };
}),
@@ -155,6 +155,60 @@ export const assignGroupSlots = (
});
};
/**
* Ref assigns a manual applicant to one uniformly selected non-full preliminary
* group as part of the join request. Keeping that assignment in the persisted
* participant projection lets the applicant see the group immediately while
* the later participant-fill pass can still balance automatic applicants.
*/
export const assignManualApplicantGroup = (options: {
state: TournamentState;
baseSeed: string;
current: TournamentParticipantEntry[];
applicant: TournamentParticipantEntry;
groupCount?: number;
groupSize?: number;
}): TournamentParticipantEntry => {
const groupCount = options.groupCount ?? 8;
const groupSize = options.groupSize ?? 8;
const groupCounts = Array.from({ length: groupCount }, () => 0);
for (const participant of options.current) {
const groupId = participant.groupId;
if (groupId !== undefined && groupId >= 0 && groupId < groupCount) {
groupCounts[groupId] = (groupCounts[groupId] ?? 0) + 1;
}
}
const openGroupIds = groupCounts.flatMap((count, groupId) => (count < groupSize ? [groupId] : []));
if (openGroupIds.length === 0) {
throw new Error('참가 인원이 가득 찼습니다.');
}
const rng = createTournamentRng(options.baseSeed, {
openYear: options.state.openYear,
openMonth: options.state.openMonth,
stage: 1,
phase: options.state.phase,
matchIndex: options.applicant.id,
participantIndex: options.current.length,
extraSeed: `manual-group:${options.current.map((entry) => entry.id).join('-')}:${openGroupIds.join('-')}`,
});
const groupId = rng.choice(openGroupIds);
return {
...options.applicant,
groupId,
groupNo: groupCounts[groupId] ?? 0,
win: 0,
draw: 0,
lose: 0,
gl: 0,
seedRank: 0,
finalRank: 0,
};
};
const selectWeighted = <T>(rng: ReturnType<typeof createTournamentRng>, pool: Array<{ item: T; weight: number }>): T =>
rng.choiceUsingWeightPair(pool.map((entry) => [entry.item, entry.weight]));
+1
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@@ -71,6 +71,7 @@ export interface TurnCommandInputOptions {
cities: TurnCommandOption[];
nations: TurnCommandOption[];
generals: TurnCommandOption[];
generalTargets?: Record<string, TurnCommandOption[]>;
crewTypes: TurnCommandOption[];
armTypes: TurnCommandOption[];
nationTypes: TurnCommandOption[];
+1
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@@ -771,6 +771,7 @@ export const buildTurnCommandTable = async (options: {
cities: [],
nations: [],
generals: [],
generalTargets: {},
crewTypes: [],
armTypes: [],
nationTypes: [],
+55
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@@ -0,0 +1,55 @@
import type { TurnCommandOption } from './commandInput.js';
export interface GeneralTargetSource {
id: number;
name: string;
nationId: number;
cityId: number;
npcState: number;
officerLevel: number;
}
export interface RefGeneralTargetOptions {
generals: TurnCommandOption[];
generalTargets: Record<string, TurnCommandOption[]>;
}
const SAME_NATION_GENERAL_COMMANDS = ['che_증여'] as const;
const SAME_NATION_NATION_COMMANDS = ['che_발령', 'che_포상', 'che_몰수', 'che_부대탈퇴지시'] as const;
/** Ref 각 처리 화면의 SELECT 조건을 공통 command table의 명령별 option으로 투영한다. */
export const buildRefGeneralTargetOptions = (options: {
actorId: number;
actorNationId: number;
generals: readonly GeneralTargetSource[];
nationNames: ReadonlyMap<number, string>;
cityNames: ReadonlyMap<number, string>;
}): RefGeneralTargetOptions => {
const toOption = (entry: GeneralTargetSource): TurnCommandOption => ({
value: entry.id,
label: `${entry.name} (${options.nationNames.get(entry.nationId) ?? '무소속'} · ${
options.cityNames.get(entry.cityId) ?? '재야'
})`,
});
const project = (predicate: (entry: GeneralTargetSource) => boolean): TurnCommandOption[] =>
options.generals.filter(predicate).map(toOption);
const sameNation = project((entry) => entry.nationId === options.actorNationId);
const generalTargets: Record<string, TurnCommandOption[]> = {};
for (const action of SAME_NATION_GENERAL_COMMANDS) generalTargets[action] = sameNation;
for (const action of SAME_NATION_NATION_COMMANDS) generalTargets[action] = sameNation;
generalTargets.che_선양 = project(
(entry) => entry.nationId !== 0 && entry.nationId === options.actorNationId && entry.id !== options.actorId
);
generalTargets.che_등용 = project(
(entry) => entry.npcState < 2 && entry.officerLevel !== 12 && entry.id !== options.actorId
);
generalTargets.che_장수대상임관 = project((entry) => entry.id !== options.actorId);
return {
// 기존 profile의 공통 fallback은 유저장 목록을 유지한다.
generals: project((entry) => entry.npcState < 2),
generalTargets,
};
};
+55 -10
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@@ -165,20 +165,22 @@ const loadGeneralTurns = async (db: DatabaseClient, generalId: number): Promise<
return buildTurnListFromRows(rows, MAX_GENERAL_TURNS);
};
const loadGeneralAutorunLimit = async (db: DatabaseClient, generalId: number): Promise<number | null> => {
const general = await db.general.findUnique({ where: { id: generalId }, select: { meta: true } });
const rawAutorunLimit = isRecord(general?.meta) ? general.meta.autorun_limit : undefined;
return typeof rawAutorunLimit === 'number' && Number.isFinite(rawAutorunLimit) ? Math.trunc(rawAutorunLimit) : null;
};
export const getGeneralTurnSnapshot = async (db: DatabaseClient, generalId: number): Promise<ReservedTurnSnapshot> => {
const [turns, revisionRow, general] = await Promise.all([
const [turns, revisionRow, autorunLimit] = await Promise.all([
loadGeneralTurns(db, generalId),
db.generalTurnRevision.findUnique({ where: { generalId } }),
db.general.findUnique({ where: { id: generalId }, select: { meta: true } }),
loadGeneralAutorunLimit(db, generalId),
]);
const rawAutorunLimit = isRecord(general?.meta) ? general.meta.autorun_limit : undefined;
return {
revision: revisionRow?.revision ?? 0,
turns: serializeTurnList(turns),
autorunLimit:
typeof rawAutorunLimit === 'number' && Number.isFinite(rawAutorunLimit)
? Math.trunc(rawAutorunLimit)
: null,
autorunLimit,
};
};
@@ -331,7 +333,7 @@ export const setGeneralTurns = async (
}
}
await persistGeneralTurns(db, generalId, turns);
return { revision, turns: serializeTurnList(turns) };
return { revision, turns: serializeTurnList(turns), autorunLimit: await loadGeneralAutorunLimit(db, generalId) };
};
export const setGeneralTurn = async (
@@ -357,7 +359,7 @@ export const shiftGeneralTurns = async (
const turns = await loadGeneralTurns(db, generalId);
const shifted = applyShift(turns, amount);
await persistGeneralTurns(db, generalId, shifted);
return { revision, turns: serializeTurnList(shifted) };
return { revision, turns: serializeTurnList(shifted), autorunLimit: await loadGeneralAutorunLimit(db, generalId) };
};
export const repeatGeneralTurns = async (
@@ -372,7 +374,7 @@ export const repeatGeneralTurns = async (
const revision = await claimGeneralRevision(db, generalId, expectedRevision);
const turns = applyRepeat(await loadGeneralTurns(db, generalId), amount);
await persistGeneralTurns(db, generalId, turns);
return { revision, turns: serializeTurnList(turns) };
return { revision, turns: serializeTurnList(turns), autorunLimit: await loadGeneralAutorunLimit(db, generalId) };
};
export const setNationTurns = async (
@@ -396,6 +398,32 @@ export const setNationTurns = async (
return { revision, turns: serializeTurnList(turns) };
};
/**
* 국가 턴 입력은 화면을 연 뒤 daemon이 선두 턴을 소비했더라도 사용자가 고른
* 슬롯 번호를 현재 큐에 적용한다. 큐 lease가 실제로 잡혀 있는 충돌은 그대로
* 거절하고, revision이 앞으로 진행한 경우에만 새 revision으로 재기준화한다.
*/
export const setNationTurnsAtCurrentPositions = async (
db: DatabaseClient,
nationId: number,
officerLevel: number,
updates: readonly ReservedTurnUpdate[],
expectedRevision: number
): Promise<ReservedTurnSnapshot> => {
let revision = expectedRevision;
for (let attempt = 0; attempt < 8; attempt += 1) {
try {
return await setNationTurns(db, nationId, officerLevel, updates, revision);
} catch (error) {
if (!(error instanceof ReservedTurnRevisionConflictError) || error.currentRevision === revision) {
throw error;
}
revision = error.currentRevision;
}
}
throw new ReservedTurnRevisionConflictError(revision, revision);
};
export const setNationTurn = async (
db: DatabaseClient,
nationId: number,
@@ -407,6 +435,23 @@ export const setNationTurn = async (
): Promise<ReservedTurnSnapshot> =>
setNationTurns(db, nationId, officerLevel, [{ turnIndices: [turnIndex], action, args }], expectedRevision);
export const setNationTurnAtCurrentPosition = async (
db: DatabaseClient,
nationId: number,
officerLevel: number,
turnIndex: number,
action: string,
args: unknown,
expectedRevision: number
): Promise<ReservedTurnSnapshot> =>
setNationTurnsAtCurrentPositions(
db,
nationId,
officerLevel,
[{ turnIndices: [turnIndex], action, args }],
expectedRevision
);
export const shiftNationTurns = async (
db: DatabaseClient,
nationId: number,
+23 -2
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@@ -117,7 +117,7 @@ const buildBattleRequest = () => ({
conflict: '{}',
},
attackerNation: {
type: 'test',
type: 'che_도적',
tech: 1000,
level: 1,
capital: 1,
@@ -193,7 +193,7 @@ const buildBattleRequest = () => ({
conflict: '{}',
},
defenderNation: {
type: 'test',
type: 'che_도적',
tech: 1000,
level: 1,
capital: 2,
@@ -309,6 +309,27 @@ describe('battle router orchestration', () => {
expect(battleSim.simulateCalls).toBe(0);
});
it('rejects the neutral storage nation type before preparing or queuing a simulation', async () => {
const battleSim = new QueuedBattleSimTransport();
const state: WorldStateRow = {
id: 1,
scenarioCode: 'default',
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: {},
updatedAt: new Date('2026-01-01T00:00:00Z'),
};
const caller = appRouter.createCaller(buildContext({ state, battleSim }));
const request = buildBattleRequest();
request.attackerNation.type = 'che_중립';
await expect(caller.battle.prepareSimulation(request)).rejects.toMatchObject({ code: 'BAD_REQUEST' });
await expect(caller.battle.simulate(request)).rejects.toMatchObject({ code: 'BAD_REQUEST' });
expect(battleSim.simulateCalls).toBe(0);
});
it('returns queued then completed results via transport', async () => {
const battleSim = new QueuedBattleSimTransport();
const state: WorldStateRow = {
+51
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@@ -0,0 +1,51 @@
import { describe, expect, it } from 'vitest';
import { buildRefGeneralTargetOptions, type GeneralTargetSource } from '../src/turns/commandTargets.js';
const general = (overrides: Partial<GeneralTargetSource>): GeneralTargetSource => ({
id: 1,
name: '본인',
nationId: 1,
cityId: 10,
npcState: 0,
officerLevel: 5,
...overrides,
});
describe('Ref command general targets', () => {
const sources = [
general({}),
general({ id: 2, name: '아국유저', officerLevel: 12 }),
general({ id: 3, name: '아국NPC', npcState: 2, officerLevel: 0 }),
general({ id: 4, name: '타국유저', nationId: 2, cityId: 20, officerLevel: 0 }),
general({ id: 5, name: '타국NPC', nationId: 2, cityId: 20, npcState: 3, officerLevel: 0 }),
];
const result = buildRefGeneralTargetOptions({
actorId: 1,
actorNationId: 1,
generals: sources,
nationNames: new Map([
[1, '아국'],
[2, '타국'],
]),
cityNames: new Map([
[10, '업'],
[20, '허창'],
]),
});
const ids = (action: string) => result.generalTargets[action]?.map((entry) => entry.value);
it('includes user and NPC generals of the same nation for every Ref nation personnel command', () => {
for (const action of ['che_발령', 'che_포상', 'che_몰수', 'che_부대탈퇴지시']) {
expect(ids(action)).toEqual([1, 2, 3]);
}
});
it('preserves the distinct Ref filters for gift, abdication, recruitment, and target-based joining', () => {
expect(ids('che_증여')).toEqual([1, 2, 3]);
expect(ids('che_선양')).toEqual([2, 3]);
expect(ids('che_등용')).toEqual([4]);
expect(ids('che_장수대상임관')).toEqual([2, 3, 4, 5]);
expect(result.generals.map((entry) => entry.value)).toEqual([1, 2, 4]);
});
});
+97 -5
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@@ -10,13 +10,15 @@ import {
setGeneralTurn,
setGeneralTurns,
setNationTurn,
setNationTurnAtCurrentPosition,
setNationTurns,
setNationTurnsAtCurrentPositions,
shiftGeneralTurns,
shiftNationTurns,
ReservedTurnRevisionConflictError,
} from '../src/turns/reservedTurns.js';
const buildDb = () => {
const buildDb = (autorunLimit: number | null = null) => {
const generalTurns = new Map<number, GeneralTurnRow[]>();
const nationTurns = new Map<string, NationTurnRow[]>();
const generalRevisions = new Map<number, number>();
@@ -45,7 +47,7 @@ const buildDb = () => {
findFirst: async () => null,
},
general: {
findUnique: async () => null,
findUnique: async () => ({ meta: autorunLimit === null ? {} : { autorun_limit: autorunLimit } }),
},
city: {
findUnique: async () => null,
@@ -195,27 +197,30 @@ const buildDb = () => {
},
} as unknown as DatabaseClient;
return { db };
return { db, nationTurns, nationRevisions };
};
describe('reservedTurns', () => {
it('sets and shifts general turns', async () => {
const { db } = buildDb();
const { db } = buildDb(2408);
const initial = await setGeneralTurn(db, 1, 0, 'che_화계', { destCityId: 10 }, 0);
expect(initial.revision).toBe(1);
expect(initial.turns).toHaveLength(MAX_GENERAL_TURNS);
expect(initial.turns[0]?.action).toBe('che_화계');
expect(initial.autorunLimit).toBe(2408);
const pushed = await shiftGeneralTurns(db, 1, 1, initial.revision);
expect(pushed.revision).toBe(2);
expect(pushed.turns[0]?.action).toBe('휴식');
expect(pushed.turns[1]?.action).toBe('che_화계');
expect(pushed.autorunLimit).toBe(2408);
const pulled = await shiftGeneralTurns(db, 1, -1, pushed.revision);
expect(pulled.turns[0]?.action).toBe('che_화계');
expect(pulled.turns[MAX_GENERAL_TURNS - 1]?.action).toBe('휴식');
expect(pulled.autorunLimit).toBe(2408);
await expect(setGeneralTurn(db, 1, 2, 'che_훈련', {}, 1)).rejects.toBeInstanceOf(
ReservedTurnRevisionConflictError
@@ -285,7 +290,7 @@ describe('reservedTurns', () => {
});
it('repeats the leading general pattern at the legacy interval', async () => {
const { db } = buildDb();
const { db } = buildDb(2408);
const seeded = await setGeneralTurns(
db,
4,
@@ -309,6 +314,7 @@ describe('reservedTurns', () => {
'che_사기진작',
'che_징병',
]);
expect(repeated.autorunLimit).toBe(2408);
});
it('supports nation bulk/repeat and preserves the legacy amount-12 no-op', async () => {
@@ -339,6 +345,61 @@ describe('reservedTurns', () => {
expect(noOpPush).toEqual(repeated);
});
it('rebases stale nation slot input onto the current queue after a turn advances', async () => {
const { db, nationTurns, nationRevisions } = buildDb();
const seeded = await setNationTurns(
db,
6,
12,
[
{ turnIndices: [0], action: 'che_증축', args: {} },
{ turnIndices: [1], action: 'che_감축', args: {} },
{ turnIndices: [2], action: 'che_천도', args: { destCityId: 3 } },
],
0
);
expect(seeded.revision).toBe(1);
// daemon이 한 턴을 소비한 뒤의 현재 큐를 모사한다.
nationRevisions.set('6:12', 2);
nationTurns.set('6:12', [
{
id: 1,
nationId: 6,
officerLevel: 12,
turnIdx: 0,
actionCode: 'che_감축',
arg: {},
createdAt: new Date(),
},
{
id: 2,
nationId: 6,
officerLevel: 12,
turnIdx: 1,
actionCode: 'che_천도',
arg: { destCityId: 3 },
createdAt: new Date(),
},
]);
const result = await setNationTurnsAtCurrentPositions(
db,
6,
12,
[{ turnIndices: [2], action: 'che_포상', args: { destGeneralId: 77, amount: 100, isGold: true } }],
1
);
expect(result.revision).toBe(3);
expect(result.turns[0]?.action).toBe('che_감축');
expect(result.turns[1]?.action).toBe('che_천도');
expect(result.turns[2]).toMatchObject({
action: 'che_포상',
args: { destGeneralId: 77, amount: 100, isGold: true },
});
});
it('rejects an API writer while the daemon holds the queue lease without touching turns', async () => {
const deleteMany = vi.fn(async () => ({}));
const createMany = vi.fn(async () => ({}));
@@ -367,4 +428,35 @@ describe('reservedTurns', () => {
expect(deleteMany).not.toHaveBeenCalled();
expect(createMany).not.toHaveBeenCalled();
});
it('does not rebase a current-position nation write while the daemon lease holds the same revision', async () => {
const deleteMany = vi.fn(async () => ({}));
const createMany = vi.fn(async () => ({}));
const db = {
nationTurnRevision: {
updateMany: vi.fn(async () => ({ count: 0 })),
createMany: vi.fn(async () => ({ count: 0 })),
findUnique: vi.fn(async () => ({
nationId: 6,
officerLevel: 12,
revision: 4,
leaseOwner: 'daemon-1',
leaseExpiresAt: new Date(Date.now() + 60_000),
updatedAt: new Date(),
})),
},
nationTurn: {
findMany: vi.fn(async () => []),
deleteMany,
createMany,
},
} as unknown as DatabaseClient;
await expect(setNationTurnAtCurrentPosition(db, 6, 12, 2, 'che_증축', {}, 4)).rejects.toMatchObject({
expectedRevision: 4,
currentRevision: 4,
});
expect(deleteMany).not.toHaveBeenCalled();
expect(createMany).not.toHaveBeenCalled();
});
});
+18 -2
View File
@@ -869,7 +869,7 @@ describe('appRouter', () => {
});
it('validates and persists general command arguments from the authenticated owner', async () => {
const general = buildGeneralRow({ id: 13 });
const general = buildGeneralRow({ id: 13, meta: { autorun_limit: 2408 } });
const writes: unknown[] = [];
const changeJournal = new ChangeJournal();
const caller = appRouter.createCaller(
@@ -885,6 +885,7 @@ describe('appRouter', () => {
});
expect(response.turns[0]).toMatchObject({ action: 'che_화계', args: { destCityId: 7 } });
expect(response.autorunLimit).toBe(2408);
expect(writes).toHaveLength(1);
const written = writes[0] as { data: unknown[] };
expect(written.data).toHaveLength(30);
@@ -1020,7 +1021,22 @@ describe('appRouter', () => {
expect(response.turns[0]?.args).toEqual({ isGold: true, amount: 1, destGeneralId: 7 });
expect(response.turns[2]?.args).toEqual({ isGold: false, amount: 2, destGeneralId: 8 });
expect(nationWrites).toHaveLength(1);
const rebased = await caller.turns.reserved.setNationBulk({
generalId: general.id,
entries: [
{
turnList: [2],
action: 'che_포상',
args: { isGold: true, amount: 3, destGeneralId: 9 },
},
],
// 첫 요청 뒤 턴이 진행한 화면의 stale revision을 그대로 보낸 상황입니다.
expectedRevision: 0,
});
expect(rebased.revision).toBe(2);
expect(rebased.turns[2]?.args).toEqual({ isGold: true, amount: 3, destGeneralId: 9 });
expect(nationWrites).toHaveLength(2);
});
it('enforces only legacy reservation permissions without applying full execution constraints', async () => {
@@ -0,0 +1,16 @@
import { describe, expect, it } from 'vitest';
import { AVAILABLE_NATION_TRAIT_KEYS } from '@sammo-ts/logic';
import { loadBattleSimTraitOptions } from '../src/battleSim/simulatorOptions.js';
describe('selectable trait options', () => {
it('uses the Ref available nation-type list for founding and battle simulation inputs', async () => {
const options = await loadBattleSimTraitOptions();
expect(options.nationTypes.map((entry) => entry.key)).toEqual(AVAILABLE_NATION_TRAIT_KEYS);
expect(options.nationTypes).not.toEqual(
expect.arrayContaining([expect.objectContaining({ key: 'che_중립' })])
);
});
});
@@ -204,6 +204,20 @@ describe('tournament router permissions and mutations', () => {
expect(transport.gold.get(general.id)).toBe(1_800);
expect(transport.commands.filter((command) => command.type === 'adjustGeneralResources')).toHaveLength(1);
expect(transport.commands.filter((command) => command.type === 'setMySetting')).toHaveLength(0);
const snapshot = await caller.tournament.getSnapshot();
expect(snapshot.participants).toHaveLength(1);
expect(snapshot.participants[0]).toMatchObject({
id: general.id,
groupId: expect.any(Number),
groupNo: 0,
win: 0,
draw: 0,
lose: 0,
gl: 0,
});
expect(snapshot.participants[0]!.groupId).toBeGreaterThanOrEqual(0);
expect(snapshot.participants[0]!.groupId).toBeLessThan(8);
});
it('serializes concurrent bets and enforces the legacy per-user 1000 limit', async () => {
+53 -1
View File
@@ -12,7 +12,12 @@ import type {
TournamentState,
} from '../src/tournament/types.js';
import { applyBattle, applyPreBattleStage, settleTournamentOutcome } from '../src/tournament/worker.js';
import { buildBettingPayouts, resolveBettingCloseAt, resolveNextAt } from '../src/tournament/workerHelpers.js';
import {
assignManualApplicantGroup,
buildBettingPayouts,
resolveBettingCloseAt,
resolveNextAt,
} from '../src/tournament/workerHelpers.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
class MemoryRedis {
@@ -226,6 +231,45 @@ const runTournamentToCompletion = async (options: {
const delayTick = async (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));
describe('tournament worker schedule compatibility', () => {
it('수동 참가자를 즉시 남은 예선 조의 다음 슬롯에 배치한다', () => {
const current = Array.from({ length: 63 }, (_, index): TournamentParticipantEntry => {
const groupId = index < 47 ? index % 8 : (index + 1) % 8;
const groupNo = Math.floor(index / 8);
return {
id: index + 1,
name: `참가자${index + 1}`,
leadership: 70,
strength: 70,
intel: 70,
level: 10,
groupId,
groupNo,
};
});
const groupCounts = Array.from({ length: 8 }, (_, groupId) =>
current.filter((entry) => entry.groupId === groupId).length
);
const openGroupId = groupCounts.findIndex((count) => count === 7);
expect(openGroupId).toBeGreaterThanOrEqual(0);
expect(groupCounts.filter((count) => count === 7)).toHaveLength(1);
const applicant = assignManualApplicantGroup({
state: createTournamentState(),
baseSeed: 'manual-join-seed',
current,
applicant: {
id: 100,
name: '즉시배치',
leadership: 80,
strength: 81,
intel: 82,
level: 20,
},
});
expect(applicant).toMatchObject({ groupId: openGroupId, groupNo: 7, win: 0, draw: 0, lose: 0, gl: 0 });
});
it('catches up from the stored schedule instead of discarding elapsed legacy phases', () => {
const state = createTournamentState({
termSeconds: 600,
@@ -600,6 +644,14 @@ describe('tournament worker (in-memory)', () => {
expect(participants.some((entry) => entry.id === 99)).toBe(false);
expect(participants.some((entry) => entry.id === 1001)).toBe(true);
expect(participants.some((entry) => entry.id < 0)).toBe(true);
expect(participants.every((entry) => entry.groupId !== undefined && entry.groupNo !== undefined)).toBe(true);
expect(participants.find((entry) => entry.id === 1)).toMatchObject({ groupId: expect.any(Number) });
expect(participants.find((entry) => entry.id === 1001)).toMatchObject({ groupId: expect.any(Number) });
expect(
Array.from({ length: 8 }, (_, groupId) =>
participants.filter((entry) => entry.groupId === groupId).length
)
).toEqual(Array.from({ length: 8 }, () => 8));
await store.setState(afterJoin);
const finalState = await runTournamentToCompletion({ store, prisma, baseSeed: 'seed' });