fix(game-api): 시나리오 아이템 표시 순서 통일

JSONB에 저장된 품목과 수량을 유지하며 원본 시나리오 순서로 구매·명장일람·유산·전투 시뮬레이터 선택지를 구성한다.
This commit is contained in:
2026-09-23 01:32:35 +00:00
parent 908ae72cba
commit f5264352f9
10 changed files with 222 additions and 44 deletions
+3 -1
View File
@@ -23,6 +23,7 @@ import {
} from '../../services/inheritance.js';
import type { GameApiContext, WorldStateRow } from '../../context.js';
import { openAuctionWithDaemon } from '../../auction/open.js';
import { loadScenarioItemOrder, orderScenarioItemEntries } from '../../services/scenarioItemOrder.js';
const BUFF_KEYS: InheritBuffType[] = [
'warAvoidRatio',
@@ -65,10 +66,11 @@ const loadAvailableUniqueItems = async (worldState: WorldStateRow) => {
const configConst = asRecord(asRecord(worldState.config).const);
const loader = new ItemLoader();
const { allItems } = await resolveLegacyCompatibleUniqueConfig(configConst, loader);
const itemOrder = await loadScenarioItemOrder(worldState.scenarioCode);
const enabledKeys: Array<Parameters<ItemLoader['load']>[0]> = [];
for (const slot of UNIQUE_ITEM_SLOT_ORDER) {
const entries = allItems[slot] ?? {};
for (const [key, amount] of Object.entries(asRecord(entries))) {
for (const [key, amount] of orderScenarioItemEntries(asRecord(entries), itemOrder)) {
if (asNumber(amount, 0) !== 0 && isItemKey(key)) {
enabledKeys.push(key);
}