refactor(game): invalidate field-level read-model projections

This commit is contained in:
2026-08-09 16:25:52 +00:00
parent 791006de26
commit e81b2da282
10 changed files with 728 additions and 37 deletions
+21 -1
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@@ -1,5 +1,10 @@
import type { RedisConnector } from '@sammo-ts/infra';
import { buildGameEventChannel, type RealtimeEvent } from '@sammo-ts/common';
import {
buildGameEventChannel,
buildGameReadModelRevisionKey,
type RealtimeEvent,
type RealtimeReadModelChanges,
} from '@sammo-ts/common';
// 게임 서버의 실시간 이벤트를 Redis pub/sub 채널로 송신한다.
export const publishRealtimeEvent = async (
@@ -10,3 +15,18 @@ export const publishRealtimeEvent = async (
const channel = buildGameEventChannel(profileName);
await redis.publish(channel, JSON.stringify(event));
};
export const publishRealtimeReadModelChanges = async (
redis: RedisConnector['client'],
profileName: string,
changes: RealtimeReadModelChanges
): Promise<number> => {
const revision = await redis.incr(buildGameReadModelRevisionKey(profileName));
await publishRealtimeEvent(redis, profileName, {
type: 'readModelChanged',
at: new Date().toISOString(),
changes,
revision,
});
return revision;
};
+23 -1
View File
@@ -1,7 +1,7 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { asRecord, createEmptyRealtimeReadModelChanges, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { GamePrisma } from '@sammo-ts/infra';
import {
ITEM_KEYS,
@@ -17,8 +17,24 @@ import {
} from '@sammo-ts/logic';
import { authedProcedure, router } from '../../trpc.js';
import type { GameApiContext } from '../../context.js';
import { getMyGeneral } from '../shared/general.js';
import { loadCurrentGameTime, type CurrentGameTime } from '../../services/gameClock.js';
import { publishRealtimeReadModelChanges } from '../../realtime/publisher.js';
const publishFrontStatusChange = async (
ctx: GameApiContext,
options: { generalId?: number; global?: boolean }
): Promise<void> => {
const changes = createEmptyRealtimeReadModelChanges();
if (options.generalId) changes.frontStatusActorIds = [options.generalId];
if (options.global) changes.frontStatusChanged = true;
try {
await publishRealtimeReadModelChanges(ctx.redis, ctx.profile.name, changes);
} catch {
// 설문 DB mutation은 이미 commit되었으므로 실시간 알림 실패로 되돌리지 않는다.
}
};
const hasAdminRole = (roles: string[], profileName: string): boolean => {
if (roles.includes('superuser') || roles.includes('admin') || roles.includes('admin.superuser')) {
@@ -507,6 +523,7 @@ export const voteRouter = router({
throw new TRPCError({ code: 'BAD_REQUEST', message: rewardResult.reason });
}
await publishFrontStatusChange(ctx, { generalId: general.id });
return { ok: true, wonLottery: rewardResult.awardedUnique };
}),
addComment: authedProcedure
@@ -617,6 +634,7 @@ export const voteRouter = router({
)
`);
await publishFrontStatusChange(ctx, { global: true });
return { ok: true };
}),
updatePoll: adminProcedure
@@ -713,6 +731,9 @@ export const voteRouter = router({
WHERE id = ${input.voteId}
`);
if (input.title !== undefined || endAt !== undefined) {
await publishFrontStatusChange(ctx, { global: true });
}
return { ok: true };
}),
closePoll: adminProcedure
@@ -727,6 +748,7 @@ export const voteRouter = router({
if (!rows[0]?.id) {
throw new TRPCError({ code: 'NOT_FOUND', message: '설문조사가 없습니다.' });
}
await publishFrontStatusChange(ctx, { global: true });
return { ok: true };
}),
getAdminStatus: adminProcedure.query(async () => ({ ok: true })),
+35 -2
View File
@@ -104,6 +104,8 @@ const buildContext = (options: {
generalId: general?.id ?? 0,
awardedUnique: false,
}));
const redisIncr = vi.fn(async (_key: string) => 41);
const redisPublish = vi.fn(async (_channel: string, _message: string) => 1);
const queryRaw = vi.fn(async (query: GamePrisma.Sql) => {
const text = sqlText(query);
if (text.includes('FROM vote_poll') && text.includes('LIMIT 1')) {
@@ -177,7 +179,10 @@ const buildContext = (options: {
);
const context: GameApiContext = {
db: db as unknown as DatabaseClient,
redis: {} as RedisConnector['client'],
redis: {
incr: redisIncr,
publish: redisPublish,
} as unknown as RedisConnector['client'],
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
@@ -189,7 +194,7 @@ const buildContext = (options: {
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
};
return { context, requestCommand, queryRaw, db };
return { context, requestCommand, queryRaw, db, redisIncr, redisPublish };
};
describe('vote router actor and permission boundaries', () => {
@@ -216,6 +221,34 @@ describe('vote router actor and permission boundaries', () => {
goldReward: 90,
})
);
expect(fixture.redisIncr).toHaveBeenCalledWith('sammo:che:default:read-model:revision');
const published = JSON.parse(String(fixture.redisPublish.mock.calls[0]?.[1]));
expect(published).toMatchObject({
type: 'readModelChanged',
revision: 41,
changes: {
frontStatusActorIds: [7],
frontStatusChanged: false,
},
});
});
it('publishes a global front-status projection after creating a survey', async () => {
const fixture = buildContext({ auth: buildAuth(['admin.survey.open']) });
await expect(
appRouter.createCaller(fixture.context).vote.createPoll({
title: '새 설문',
options: ['찬성', '반대'],
revealMode: 'after_vote',
})
).resolves.toEqual({ ok: true });
const published = JSON.parse(String(fixture.redisPublish.mock.calls[0]?.[1]));
expect(published).toMatchObject({
type: 'readModelChanged',
changes: { frontStatusChanged: true },
});
});
it('uses the current world develcost for the legacy five-times survey reward', async () => {