플레이 감사를 3단 대시보드와 국가 추이 그래프로 개선한다
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@@ -76,13 +76,15 @@ describe('play audit monthly projection', () => {
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it('separates humans, NPCs and troop NPCs and retains empty nations and neutral generals', () => {
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const humans = [buildGeneral(1, 1), { ...buildGeneral(2, 1), npcState: 1, gold: 0 }];
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humans[0]!.meta.dex1 = 10;
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humans[0]!.crew = 3210;
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humans[1]!.crew = 790;
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const result = buildAuditSnapshot({
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nations: [buildNation(0, 0, {}), buildNation(1, 0, {}), buildNation(2, 0, {})],
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cities: [buildCity(1, 2)],
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generals: [
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...humans,
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{ ...buildGeneral(3, 1), npcState: 2 },
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{ ...buildGeneral(4, 1), npcState: 5 },
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{ ...buildGeneral(3, 1), npcState: 2, crew: 1200 },
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{ ...buildGeneral(4, 1), npcState: 5, crew: 800 },
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buildGeneral(5, 0),
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],
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settlements: [],
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@@ -91,12 +93,13 @@ describe('play audit monthly projection', () => {
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const nation = result.nations.find((row) => row.id === 1)!;
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expect(nation.populations.human).toMatchObject({
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count: 2,
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crew: 4000,
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gold: 2000,
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averageGold: 1000,
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averageDex: { dex1: 5 },
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});
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expect(nation.populations.npc.count).toBe(1);
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expect(nation.populations.troopNpc.count).toBe(1);
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expect(nation.populations.npc).toMatchObject({ count: 1, crew: 1200 });
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expect(nation.populations.troopNpc).toMatchObject({ count: 1, crew: 800 });
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expect(result.nations.find((row) => row.id === 2)!.populations.human.averageGold).toBeNull();
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expect(result.nations.find((row) => row.id === 0)!.populations.npc.count).toBe(1);
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expect(result.cities[0]!.nationId).toBe(2);
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