fix: 장수 런타임 레벨 상한을 Ref 기준으로 복구

가입 능력치 배분 상한과 런타임 레벨 상한을 분리하고, Ref 기본값 255를 공유 상수로 통합한다. 모병 후 레벨 유지와 국가 장수 목록의 고레벨 표시를 회귀 테스트로 고정한다.
This commit is contained in:
2026-08-21 08:37:38 +00:00
parent bba0d3b5c0
commit deb01f7f2b
21 changed files with 124 additions and 49 deletions
+7 -2
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@@ -1,7 +1,12 @@
import { randomUUID } from 'node:crypto';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import { normalizeScenarioEffect, type ScenarioEffectKey, type WarEngineConfig } from '@sammo-ts/logic';
import {
LEGACY_DEFAULT_MAX_LEVEL,
normalizeScenarioEffect,
type ScenarioEffectKey,
type WarEngineConfig,
} from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
import type { UnitSetDefinition } from '@sammo-ts/logic';
@@ -104,7 +109,7 @@ export const buildBattleSimEnvironment = async (
maxAtmosByCommand: resolveNumber(constValues, ['maxAtmosByCommand'], DEFAULT_WAR_CONFIG.maxAtmosByCommand),
maxTrainByWar: resolveNumber(constValues, ['maxTrainByWar'], DEFAULT_WAR_CONFIG.maxTrainByWar),
maxAtmosByWar: resolveNumber(constValues, ['maxAtmosByWar'], DEFAULT_WAR_CONFIG.maxAtmosByWar),
maxGeneralStat: resolveNumber(constValues, ['maxLevel'], 255),
maxGeneralStat: resolveNumber(constValues, ['maxLevel'], LEGACY_DEFAULT_MAX_LEVEL),
statUpgradeLimit: resolveNumber(constValues, ['upgradeLimit'], 30),
castleCrewTypeId,
armTypes: {
@@ -1,5 +1,6 @@
import { TRPCError } from '@trpc/server';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import { accessAuthedProcedure } from '../../../trpc.js';
import { resolveDedicationLevelName, sanitizeInternalDisplayCode } from '../../../services/gameDisplayNames.js';
@@ -12,10 +13,10 @@ import {
resolveNationPermission,
} from '../shared.js';
const experienceLevel = (experience: number): number =>
const experienceLevel = (experience: number, maxLevel: number): number =>
Math.max(
0,
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
Math.min(maxLevel, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
);
const dedicationLevel = (dedication: number, maxLevel: number): number =>
Math.max(0, Math.min(maxLevel, Math.ceil(Math.sqrt(dedication) / 10)));
@@ -88,7 +89,9 @@ export const getGeneralList = accessAuthedProcedure.query(async ({ ctx }) => {
const nationTrait = (await loadTraitNames([nation.typeCode], 'nation')).get(nation.typeCode);
const permission = resolveNationPermission(general, nation.meta, true);
const config = asRecord(worldState?.config);
const maxDedicationLevel = Math.max(0, Math.trunc(asNumber(asRecord(config.const).maxDedLevel, 30)));
const constValues = asRecord(config.const);
const maxExperienceLevel = Math.max(0, Math.trunc(asNumber(constValues.maxLevel, LEGACY_DEFAULT_MAX_LEVEL)));
const maxDedicationLevel = Math.max(0, Math.trunc(asNumber(constValues.maxDedLevel, 30)));
const visibleList = list.map((entry) => {
const entryDedicationLevel = dedicationLevel(entry.dedication, maxDedicationLevel);
const dedicationDisplay = {
@@ -101,7 +104,7 @@ export const getGeneralList = accessAuthedProcedure.query(async ({ ctx }) => {
return {
...safeEntry,
refreshScoreTotal: accessByGeneral.get(entry.id) ?? 0,
experienceLevel: experienceLevel(entry.experience),
experienceLevel: experienceLevel(entry.experience, maxExperienceLevel),
...dedicationDisplay,
};
}
@@ -114,7 +117,7 @@ export const getGeneralList = accessAuthedProcedure.query(async ({ ctx }) => {
troopName: null,
officerCity: 0,
officerCityName: null,
experienceLevel: experienceLevel(entry.experience),
experienceLevel: experienceLevel(entry.experience, maxExperienceLevel),
...dedicationDisplay,
};
});
@@ -1,6 +1,7 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import { accessAuthedProcedure } from '../../../trpc.js';
@@ -16,10 +17,10 @@ const readNumber = (record: Record<string, unknown>, keys: string[], fallback =
};
const woundedStat = (value: number, injury: number): number =>
injury > 0 ? Math.floor((value * (100 - injury)) / 100) : value;
const experienceLevel = (experience: number): number =>
const experienceLevel = (experience: number, maxLevel: number): number =>
Math.max(
0,
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
Math.min(maxLevel, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
);
const leadershipBonus = (officerLevel: number, nationLevel: number): number =>
officerLevel === 12 ? nationLevel * 2 : officerLevel >= 5 ? nationLevel : 0;
@@ -55,6 +56,10 @@ export const getSecretGeneralList = accessAuthedProcedure.query(async ({ ctx })
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
const worldConfig = asRecord(worldState?.config);
const maxExperienceLevel = Math.max(
0,
Math.trunc(asNumber(asRecord(worldConfig.const).maxLevel, LEGACY_DEFAULT_MAX_LEVEL))
);
const environment = asRecord(worldConfig.environment ?? worldConfig.map);
const unitSetName =
typeof environment.unitSet === 'string' && environment.unitSet.trim() ? environment.unitSet : ctx.profile.id;
@@ -90,7 +95,7 @@ export const getSecretGeneralList = accessAuthedProcedure.query(async ({ ctx })
intelligence: woundedStat(general.intel, general.injury),
},
leadershipBonus: leadershipBonus(general.officerLevel, nation.level),
experienceLevel: experienceLevel(general.experience),
experienceLevel: experienceLevel(general.experience, maxExperienceLevel),
troopId: general.troopId,
troopName: troopNames.get(general.troopId) ?? null,
gold: general.gold,
+2 -2
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@@ -1,6 +1,6 @@
import { TRPCError } from '@trpc/server';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LogCategory, LogScope } from '@sammo-ts/logic';
import { LEGACY_DEFAULT_MAX_LEVEL, LogCategory, LogScope } from '@sammo-ts/logic';
import { z } from 'zod';
import type { GameApiContext } from '../../context.js';
@@ -573,7 +573,7 @@ export const publicRouter = router({
const nationMap = new Map(nations.map((nation) => [nation.id, nation]));
const worldConfig = asRecord(worldState?.config);
const worldConstants = asRecord(worldConfig.const);
const maxLevel = Math.max(0, Math.floor(asNumber(worldConstants.maxLevel, 255)));
const maxLevel = Math.max(0, Math.floor(asNumber(worldConstants.maxLevel, LEGACY_DEFAULT_MAX_LEVEL)));
const maxDedLevel = Math.max(0, Math.floor(asNumber(worldConstants.maxDedLevel, 30)));
// Legacy a_npcList.php shows select_pool humans first and possessed npc=1 rows.
+2 -1
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@@ -1,4 +1,5 @@
import { asRecord } from '@sammo-ts/common';
import { LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import { z } from 'zod';
import { accessAuthedInputProcedure, authedProcedure } from '../../trpc.js';
@@ -253,7 +254,7 @@ export const getGeneralDirectory = accessAuthedInputProcedure(z.object({ sort: z
const accessMap = new Map(accessLogs.map((row) => [row.generalId, row.refreshScoreTotal]));
const config = asRecord(worldState?.config);
const constValues = asRecord(config.const);
const maxLevel = readNumber(constValues.maxLevel, 255);
const maxLevel = readNumber(constValues.maxLevel, LEGACY_DEFAULT_MAX_LEVEL);
const maxDedLevel = readNumber(constValues.maxDedLevel, 30);
const worldMeta = asRecord(worldState?.meta);
const isUnited = readNumber(worldMeta.isUnited ?? worldMeta.isunited) > 0;
+2 -2
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@@ -18,7 +18,7 @@ import type {
TriggerValue,
UnitSetDefinition,
} from '@sammo-ts/logic';
import { evaluateConstraints } from '@sammo-ts/logic';
import { evaluateConstraints, LEGACY_DEFAULT_MAX_LEVEL } from '@sammo-ts/logic';
import type { GeneralActionModule } from '@sammo-ts/logic/actionModules/general.js';
import { CommandResolver as RecruitmentCommandResolver } from '@sammo-ts/logic/actions/turn/general/che_징병.js';
import { projectItemSlots, readItemInventoryFromMeta } from '@sammo-ts/logic/items/index.js';
@@ -340,7 +340,7 @@ const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
defaultSpecialWar: resolveOptionalString(constValues, ['defaultSpecialWar']),
initialNationGenLimit: resolveNumber(constValues, ['initialNationGenLimit'], 0),
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 12),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], 255),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], LEGACY_DEFAULT_MAX_LEVEL),
techLevelIncYear: resolveNumber(constValues, ['techLevelIncYear'], 5),
initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
@@ -60,7 +60,7 @@ const token = (userId: string): GameSessionTokenPayload => ({
user: { id: userId, username: userId, displayName: userId, roles: [] },
sanctions: {},
});
const fixture = (generals: GeneralRow[], userId = 'u1') => {
const fixture = (generals: GeneralRow[], userId = 'u1', maxLevel?: number) => {
const db = {
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
@@ -83,7 +83,9 @@ const fixture = (generals: GeneralRow[], userId = 'u1') => {
},
city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
worldState: { findFirst: vi.fn(async () => null) },
worldState: {
findFirst: vi.fn(async () => ({ config: { const: maxLevel === undefined ? {} : { maxLevel } } })),
},
generalTurn: {
findMany: vi.fn(async () => [
{
@@ -118,7 +120,7 @@ const fixture = (generals: GeneralRow[], userId = 'u1') => {
describe('nation general and secret office permissions', () => {
it('redacts ordinary-member details and denies the secret office', async () => {
const { caller } = fixture([general()]);
const { caller } = fixture([general({ experience: 144_000 })]);
const result = await caller.nation.getGeneralList();
expect(result.viewer).toEqual({ generalId: 1, permission: 0 });
expect(result.generals[0]).toMatchObject({
@@ -129,6 +131,7 @@ describe('nation general and secret office permissions', () => {
dedicationLevel: 1,
dedicationText: '30품관',
bill: 600,
experienceLevel: 120,
});
expect(result.generals[0]).not.toHaveProperty('crew');
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
@@ -136,12 +139,21 @@ describe('nation general and secret office permissions', () => {
it('uses the session-owned general and scopes secret rows to that nation', async () => {
const first = general();
const actor = general({ id: 2, userId: 'u2', officerLevel: 5, meta: { belong: 1 } });
const ally = general({ id: 3, userId: 'u3', gold: 3000, crew: 200, train: 80, atmos: 80 });
const ally = general({
id: 3,
userId: 'u3',
gold: 3000,
crew: 200,
train: 80,
atmos: 80,
experience: 400_000,
});
const foreign = general({ id: 4, userId: 'u4', nationId: 2, gold: 99999 });
const { caller, db } = fixture([first, actor, ally, foreign], 'u2');
const result = await caller.nation.getSecretGeneralList();
expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
expect(result.generals.map((g) => g.id)).toEqual([1, 2, 3]);
expect(result.generals.find((entry) => entry.id === 3)?.experienceLevel).toBe(200);
expect(result.summary).toMatchObject({ gold: 5000, crew: 800, generalCount: 3 });
expect(result.generals[0]?.reservedCommands).toEqual([
{ action: 'che_징병', args: { crewType: 1, amount: 300 } },
@@ -159,4 +171,15 @@ describe('nation general and secret office permissions', () => {
const { caller } = fixture([penalized]);
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
});
it('honors an explicit Ref maxLevel override for projected experience levels', async () => {
const actor = general({ officerLevel: 5, experience: 400_000 });
const { caller } = fixture([actor], 'u1', 150);
const [generalList, secretList] = await Promise.all([
caller.nation.getGeneralList(),
caller.nation.getSecretGeneralList(),
]);
expect(generalList.generals[0]?.experienceLevel).toBe(150);
expect(secretList.generals[0]?.experienceLevel).toBe(150);
});
});