fix: 지난 플레이 전투 자료를 보존한다

통일·장수 삭제·게임 취소 archive에 전투 집계와 숙련도, 전투 결과를 저장한다. 개인 기록과 전투 상세는 보존 대상에서 제외하고 기존 Core snapshot도 정규화한다.
This commit is contained in:
2026-08-22 09:15:45 +00:00
parent d74a8e48bb
commit d3d89cf003
12 changed files with 484 additions and 78 deletions
@@ -286,24 +286,37 @@ const archiveDeletedGeneral = async (
): Promise<void> => {
const serverId =
typeof worldMeta.serverId === 'string' && worldMeta.serverId.trim() ? worldMeta.serverId.trim() : 'default';
const history = await prisma.logEntry.findMany({
where: {
generalId: event.generalId,
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
},
orderBy: { id: 'desc' },
select: { text: true },
});
const archivedMeta = { ...asRecord(event.before.meta) };
const [recordRows, rankRows] = await Promise.all([
prisma.logEntry.findMany({
where: {
generalId: event.generalId,
scope: LogScope.GENERAL,
category: { in: [LogCategory.HISTORY, LogCategory.BATTLE_BRIEF] },
},
orderBy: { id: 'desc' },
select: { category: true, text: true },
}),
prisma.rankData.findMany({
where: { generalId: event.generalId },
select: { type: true, value: true },
}),
]);
const archivedMeta = {
...asRecord(event.before.meta),
...Object.fromEntries(rankRows.map((row) => [`rank_${row.type}`, row.value])),
};
delete archivedMeta.inheritRandomUnique;
delete archivedMeta.inheritSpecificSpecialWar;
const history = recordRows.filter((row) => row.category === LogCategory.HISTORY).map((row) => row.text);
const battleResults = recordRows.filter((row) => row.category === LogCategory.BATTLE_BRIEF).map((row) => row.text);
const data = {
...event.before,
meta: archivedMeta,
turnTime: event.before.turnTime.toISOString(),
recentWarTime: event.before.recentWarTime?.toISOString() ?? null,
history: history.map((entry) => entry.text),
history,
records: { battleResult: battleResults },
availability: { battleResultLogs: true },
};
await prisma.oldGeneral.upsert({
where: { by_no: { serverId, generalNo: event.generalId } },