fix: 지난 플레이 전투 자료를 보존한다

통일·장수 삭제·게임 취소 archive에 전투 집계와 숙련도, 전투 결과를 저장한다. 개인 기록과 전투 상세는 보존 대상에서 제외하고 기존 Core snapshot도 정규화한다.
This commit is contained in:
2026-08-22 09:15:45 +00:00
parent d74a8e48bb
commit d3d89cf003
12 changed files with 484 additions and 78 deletions
@@ -143,7 +143,9 @@ type ActiveGeneral = {
const buildActiveGeneralArchive = (
general: ActiveGeneral,
ranks: Record<string, number>,
history: string[],
battleResults: string[],
cancellation: { id: string; at: Date; reason: string }
): InputJsonValue =>
asJson({
@@ -190,9 +192,14 @@ const buildActiveGeneralArchive = (
},
},
lastTurn: general.lastTurn,
meta: general.meta,
meta: {
...asRecord(general.meta),
...Object.fromEntries(Object.entries(ranks).map(([key, value]) => [`rank_${key}`, value])),
},
penalty: general.penalty,
history,
records: { battleResult: battleResults },
availability: { battleResultLogs: true },
abandonedGame: {
cancellationId: cancellation.id,
cancelledAt: cancellation.at.toISOString(),
@@ -266,14 +273,14 @@ const cancelGameInTransaction = async (
]);
const activeIds = activeGenerals.map((general) => general.id);
const [resolvedRankRows, resolvedHistoryLogs] = await Promise.all([
const [resolvedRankRows, resolvedRecordLogs] = await Promise.all([
activeIds.length ? prisma.rankData.findMany({ where: { generalId: { in: activeIds } } }) : [],
activeIds.length
? prisma.logEntry.findMany({
where: {
generalId: { in: activeIds },
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
category: { in: [LogCategory.HISTORY, LogCategory.BATTLE_BRIEF] },
},
orderBy: { id: 'desc' },
})
@@ -293,11 +300,19 @@ const cancelGameInTransaction = async (
ranksByGeneral.set(row.generalId, ranks);
}
const logsByGeneral = new Map<number, string[]>();
for (const row of resolvedHistoryLogs) {
const battleResultsByGeneral = new Map<number, string[]>();
for (const row of resolvedRecordLogs) {
if (row.generalId === null) continue;
const logs = logsByGeneral.get(row.generalId) ?? [];
const target =
row.category === LogCategory.HISTORY
? logsByGeneral
: row.category === LogCategory.BATTLE_BRIEF
? battleResultsByGeneral
: null;
if (!target) continue;
const logs = target.get(row.generalId) ?? [];
logs.push(row.text);
logsByGeneral.set(row.generalId, logs);
target.set(row.generalId, logs);
}
const participantUsers = new Set<string>();
@@ -464,7 +479,9 @@ const cancelGameInTransaction = async (
turnTime: general.turnTime,
data: buildActiveGeneralArchive(
general as ActiveGeneral,
ranksByGeneral.get(general.id) ?? {},
logsByGeneral.get(general.id) ?? [],
battleResultsByGeneral.get(general.id) ?? [],
abandonment
),
},
@@ -477,7 +494,9 @@ const cancelGameInTransaction = async (
turnTime: general.turnTime,
data: buildActiveGeneralArchive(
general as ActiveGeneral,
ranksByGeneral.get(general.id) ?? {},
logsByGeneral.get(general.id) ?? [],
battleResultsByGeneral.get(general.id) ?? [],
abandonment
),
},