refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현
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@@ -2,6 +2,6 @@
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"formatVersion": 1,
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"controllerProtocol": 2,
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"gatewaySchemaHead": "20260825000000_add_bulk_release_batches",
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"gameSchemaHead": "20260903201500_complete_invader_game_clock",
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"gameSchemaHead": "20260906090000_add_turn_recovery_window",
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"components": ["gateway-api", "gateway-frontend", "release-controller", "game-api", "game-engine", "game-frontend"]
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}
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