refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현
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@@ -15,6 +15,9 @@ export interface TurnEngineWorldStateRow {
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clockTick: bigint | null;
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clockMode: string;
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clockWallAnchor: Date | null;
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clockRecoveryStartTick?: bigint | null;
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clockRecoveryEndTick?: bigint | null;
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clockRecoveryStartWallAt?: Date | null;
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lastTurnTick: bigint | null;
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clockPhase: string;
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clockRevision: bigint;
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@@ -183,6 +186,9 @@ export interface TurnEngineWorldStateUpdateInput {
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clockTick: bigint;
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clockMode: string;
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clockWallAnchor: Date;
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clockRecoveryStartTick?: bigint | null;
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clockRecoveryEndTick?: bigint | null;
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clockRecoveryStartWallAt?: Date | null;
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lastTurnTick: bigint;
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clockPhase: string;
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clockRevision: bigint;
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@@ -200,6 +206,9 @@ export interface TurnEngineWorldStateCreateInput {
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clockTick: bigint;
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clockMode: string;
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clockWallAnchor: Date;
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clockRecoveryStartTick?: bigint | null;
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clockRecoveryEndTick?: bigint | null;
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clockRecoveryStartWallAt?: Date | null;
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lastTurnTick: bigint;
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clockPhase: string;
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clockRevision: bigint;
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