refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현
This commit is contained in:
@@ -48,14 +48,14 @@ describeDatabase('selected workspace profile seed CLI', () => {
|
||||
JSON.stringify({
|
||||
scenarioId: 1010,
|
||||
tickSeconds: 60,
|
||||
now: '2036-03-03T00:00:00.000Z',
|
||||
now: '2036-03-03T02:10:30.000Z',
|
||||
installOptions: {
|
||||
serverId: 'selected-cli-seed',
|
||||
firstGameIdx: 0,
|
||||
installOperationId: 'selected-cli-operation',
|
||||
installCommitSha: 'selected-cli-commit',
|
||||
preopenAt: '2036-03-03T01:00:00.000Z',
|
||||
openAt: '2036-03-03T02:00:00.000Z',
|
||||
openAt: '2036-03-03T02:10:30.000Z',
|
||||
},
|
||||
adminUser: {
|
||||
id: 'selected-cli-admin',
|
||||
@@ -71,7 +71,8 @@ describeDatabase('selected workspace profile seed CLI', () => {
|
||||
const world = await connector.prisma.worldState.findFirstOrThrow();
|
||||
expect(world).toMatchObject({
|
||||
scenarioCode: '1010',
|
||||
clockWallAnchor: new Date('2036-03-03T02:00:00.000Z'),
|
||||
clockWallAnchor: new Date('2036-03-03T02:11:00.000Z'),
|
||||
clockPhase: 'PREOPEN',
|
||||
meta: {
|
||||
firstGameIdx: 0,
|
||||
gameIdx: completedGameCount,
|
||||
@@ -83,6 +84,8 @@ describeDatabase('selected workspace profile seed CLI', () => {
|
||||
where: { userId: 'selected-cli-admin' },
|
||||
});
|
||||
expect(adminGeneral).toMatchObject({ meta: { createdBy: 'admin-seed' } });
|
||||
expect(adminGeneral.turnTick).toBeGreaterThanOrEqual(0n);
|
||||
expect(adminGeneral.turnTick).toBeLessThan(36_000_000n);
|
||||
const history = await connector.prisma.gameHistory.findUniqueOrThrow({
|
||||
where: { serverId: 'selected-cli-seed' },
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user