refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현
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@@ -332,7 +332,7 @@ const respondToRaiseInvader = async (options: {
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reservedTurns,
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env: buildCommandEnv(world.getScenarioConfig(), world.getUnitSet()),
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loadArchivedNationMaxId: options.loadArchivedNationMaxId,
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clockWallNow: alignment.resumeWallAt,
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clockWallNow: alignment.resumeAnchor ?? alignment.resumeWallAt,
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});
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const event: TurnEvent = { id: 0, targetCode: 'month', priority: 0, condition: true, action: [], meta: {} };
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await handler(
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