refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현

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Hide_D committed 2026-09-06 10:04:33 +00:00
1 parent 63da0921cb
commit d3443ec7f5
53 files changed
+1467 -160

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@@ -74,6 +74,7 @@ export const lobbyRouter = router({
clockMode: gameTime.mode ?? 'realtime',
clockRunning: gameTime.running,
clockStartsAt: gameTime.startsAt?.toISOString() ?? null,
clockRecovery: gameTime.recovery ?? null,
turnEngineRunning,
otherTextInfo: worldState.meta.otherTextInfo ?? '',
npcMode: worldState.config.npcMode ?? 0,