refactor: 턴 경계와 12턴 묶음을 보존하는 2배속 복구 구현
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@@ -74,6 +74,7 @@ export const lobbyRouter = router({
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clockMode: gameTime.mode ?? 'realtime',
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clockRunning: gameTime.running,
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clockStartsAt: gameTime.startsAt?.toISOString() ?? null,
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clockRecovery: gameTime.recovery ?? null,
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turnEngineRunning,
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otherTextInfo: worldState.meta.otherTextInfo ?? '',
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npcMode: worldState.config.npcMode ?? 0,
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