fix reserved turn permission constraints
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@@ -2,6 +2,7 @@ import type {
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City,
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Constraint,
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ConstraintContext,
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ConstraintResult,
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General,
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GeneralItemSlots,
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GeneralActionDefinition,
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@@ -225,6 +226,8 @@ const buildConstraintEnv = (worldState: WorldStateRow): Record<string, unknown>
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const scenarioMeta = asRecord(meta.scenarioMeta);
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const startYear = typeof scenarioMeta.startYear === 'number' ? scenarioMeta.startYear : undefined;
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const relYear = typeof startYear === 'number' ? worldState.currentYear - startYear : undefined;
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const joinModeRaw = config.join_mode ?? config.joinMode;
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const joinMode = typeof joinModeRaw === 'string' ? joinModeRaw : 'full';
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return {
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currentYear: worldState.currentYear,
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@@ -233,18 +236,23 @@ const buildConstraintEnv = (worldState: WorldStateRow): Record<string, unknown>
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month: worldState.currentMonth,
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startYear,
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relYear,
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join_mode: joinMode,
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openingPartYear: resolveNumber(constValues, ['openingPartYear'], 0),
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};
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};
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const mapGeneralRow = (row: GeneralRow): General => {
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const mapGeneralRow = (row: GeneralRow, missingKillturnFallback?: number): General => {
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const legacySlots: GeneralItemSlots = {
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horse: normalizeCode(row.horseCode),
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weapon: normalizeCode(row.weaponCode),
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book: normalizeCode(row.bookCode),
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item: normalizeCode(row.itemCode),
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};
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const meta = ensureGeneralMeta(asTriggerRecord(row.meta), row.id);
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const rawMeta = asTriggerRecord(row.meta);
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const meta =
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readMetaNumber(rawMeta, 'killturn') === null && missingKillturnFallback !== undefined
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? ({ ...rawMeta, killturn: missingKillturnFallback } as General['meta'])
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: ensureGeneralMeta(rawMeta, row.id);
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const itemInventory = readItemInventoryFromMeta(meta, legacySlots);
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return {
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id: row.id,
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@@ -339,10 +347,16 @@ const buildStateView = (
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general: General,
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city: City | null,
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nation: Nation | null,
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generalList: General[] | null
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generalList: General[] | null,
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env: Record<string, unknown>
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): StateView => {
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const view = new MemoryStateView();
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view.set({ kind: 'general', id: general.id }, general);
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for (const [key, value] of Object.entries(env)) {
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if (value !== undefined) {
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view.set({ kind: 'env', key }, value);
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}
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}
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if (city) {
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view.set({ kind: 'city', id: city.id }, city);
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}
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@@ -485,14 +499,15 @@ export const buildTurnCommandTable = async (options: {
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const city = options.city ? mapCityRow(options.city) : null;
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const nation = options.nation ? mapNationRow(options.nation) : null;
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const generalList = options.nationGenerals ? options.nationGenerals.map(mapGeneralRow) : null;
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const view = buildStateView(general, city, nation, generalList);
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const constraintEnv = buildConstraintEnv(options.worldState);
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const view = buildStateView(general, city, nation, generalList, constraintEnv);
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const ctx: ConstraintContext = {
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actorId: general.id,
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cityId: city?.id,
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nationId: nation?.id,
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args: {},
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env: buildConstraintEnv(options.worldState),
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env: constraintEnv,
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mode: 'precheck',
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};
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@@ -516,3 +531,35 @@ export const buildTurnCommandTable = async (options: {
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},
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};
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};
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export const evaluateReservedTurnPermission = async (options: {
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worldState: WorldStateRow;
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general: GeneralRow;
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scope: 'general' | 'nation';
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action: string;
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args: Record<string, unknown>;
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}): Promise<ConstraintResult> => {
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const specs = await loadTurnCommandSpecs();
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const spec = specs[options.scope].find((entry) => entry.key === options.action);
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if (!spec) {
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throw new Error(`Unknown ${options.scope} turn command: ${options.action}`);
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}
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const definition = spec.createDefinition(buildCommandEnv(options.worldState));
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if (!definition.buildPermissionConstraints) {
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return { kind: 'allow' };
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}
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const general = mapGeneralRow(options.general, 0);
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const env = buildConstraintEnv(options.worldState);
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const ctx: ConstraintContext = {
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actorId: general.id,
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cityId: general.cityId > 0 ? general.cityId : undefined,
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nationId: general.nationId > 0 ? general.nationId : undefined,
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args: options.args,
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env,
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mode: 'full',
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};
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const view = buildStateView(general, null, null, null, env);
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return evaluateConstraints(definition.buildPermissionConstraints(ctx, options.args), ctx, view);
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};
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