feat: eslint 적용 및 관련 코드 일괄 수정

This commit is contained in:
2026-01-05 15:46:47 +00:00
parent cb312f02b3
commit c965b1120f
387 changed files with 39808 additions and 38800 deletions
@@ -3,10 +3,7 @@ import type { ScenarioConfig } from '@sammo-ts/logic/scenario/types.js';
import type { ScenarioMeta } from '@sammo-ts/logic/world/types.js';
import type { WarAftermathConfig, WarEngineConfig, WarTimeContext } from '@sammo-ts/logic/war/types.js';
import type { UnitSetDefinition } from '@sammo-ts/logic/world/types.js';
import type {
ActionContextWorldRef,
ActionContextWorldState,
} from './actionContext.js';
import type { ActionContextWorldRef, ActionContextWorldState } from './actionContext.js';
export interface WorldSummary {
totalGeneralCount: number;
@@ -20,9 +17,7 @@ export interface NationSummary {
averageDedication?: number;
}
export const buildWorldSummary = (
world: ActionContextWorldRef | null
): WorldSummary => {
export const buildWorldSummary = (world: ActionContextWorldRef | null): WorldSummary => {
if (!world) {
return { totalGeneralCount: 0, totalNpcCount: 0 };
}
@@ -51,16 +46,11 @@ export const buildWorldSummary = (
};
};
export const buildNationSummary = (
world: ActionContextWorldRef | null,
nationId: number
): NationSummary => {
export const buildNationSummary = (world: ActionContextWorldRef | null, nationId: number): NationSummary => {
if (!world || nationId <= 0) {
return {};
}
const generals = world.listGenerals().filter(
(general) => general.nationId === nationId
);
const generals = world.listGenerals().filter((general) => general.nationId === nationId);
if (generals.length === 0) {
return {};
}
@@ -86,9 +76,7 @@ export const buildNationSummary = (
};
};
export const buildAverageNationGeneralCount = (
world: ActionContextWorldRef | null
): number => {
export const buildAverageNationGeneralCount = (world: ActionContextWorldRef | null): number => {
if (!world) {
return 0;
}
@@ -100,10 +88,7 @@ export const buildAverageNationGeneralCount = (
return generals.length / nations.length;
};
export const resolveStartYear = (
world: ActionContextWorldState,
scenarioMeta?: ScenarioMeta
): number => {
export const resolveStartYear = (world: ActionContextWorldState, scenarioMeta?: ScenarioMeta): number => {
if (typeof scenarioMeta?.startYear === 'number') {
return scenarioMeta.startYear;
}
@@ -128,15 +113,9 @@ const DEFAULT_AFTER_CONFIG = {
};
const asRecord = (value: unknown): Record<string, unknown> =>
value && typeof value === 'object' && !Array.isArray(value)
? (value as Record<string, unknown>)
: {};
value && typeof value === 'object' && !Array.isArray(value) ? (value as Record<string, unknown>) : {};
const resolveNumber = (
record: Record<string, unknown>,
keys: string[],
fallback: number
): number => {
const resolveNumber = (record: Record<string, unknown>, keys: string[], fallback: number): number => {
for (const key of keys) {
const value = record[key];
if (typeof value === 'number' && Number.isFinite(value)) {
@@ -147,19 +126,14 @@ const resolveNumber = (
};
// 성벽 병종은 이름/요구조건을 우선해 찾고, 없으면 기본값을 사용한다.
const resolveCastleCrewTypeId = (
unitSet: UnitSetDefinition,
fallback: number
): number => {
const resolveCastleCrewTypeId = (unitSet: UnitSetDefinition, fallback: number): number => {
const crewTypes = unitSet.crewTypes ?? [];
const byName = crewTypes.find((crewType) => crewType.name.includes('성벽'));
if (byName) {
return byName.id;
}
const byRequirement = crewTypes.find((crewType) =>
crewType.requirements.some(
(requirement) => requirement.type === 'Impossible'
)
crewType.requirements.some((requirement) => requirement.type === 'Impossible')
);
if (byRequirement) {
return byRequirement.id;
@@ -170,55 +144,22 @@ const resolveCastleCrewTypeId = (
return crewTypes[0]?.id ?? fallback;
};
const resolveCastleArmType = (
unitSet: UnitSetDefinition,
castleCrewTypeId: number
): number => {
const resolveCastleArmType = (unitSet: UnitSetDefinition, castleCrewTypeId: number): number => {
const crewTypes = unitSet.crewTypes ?? [];
return (
crewTypes.find((crewType) => crewType.id === castleCrewTypeId)?.armType ??
0
);
return crewTypes.find((crewType) => crewType.id === castleCrewTypeId)?.armType ?? 0;
};
export const buildWarConfig = (
scenarioConfig: ScenarioConfig,
unitSet: UnitSetDefinition
): WarEngineConfig => {
export const buildWarConfig = (scenarioConfig: ScenarioConfig, unitSet: UnitSetDefinition): WarEngineConfig => {
const constValues = asRecord(scenarioConfig.const);
const castleCrewTypeId = resolveNumber(
constValues,
['castleCrewTypeId'],
resolveCastleCrewTypeId(unitSet, 0)
);
const castleCrewTypeId = resolveNumber(constValues, ['castleCrewTypeId'], resolveCastleCrewTypeId(unitSet, 0));
const castleArmType = resolveCastleArmType(unitSet, castleCrewTypeId);
return {
armPerPhase: resolveNumber(
constValues,
['armPerPhase', 'armperphase'],
DEFAULT_WAR_CONFIG.armPerPhase
),
maxTrainByCommand: resolveNumber(
constValues,
['maxTrainByCommand'],
DEFAULT_WAR_CONFIG.maxTrainByCommand
),
maxAtmosByCommand: resolveNumber(
constValues,
['maxAtmosByCommand'],
DEFAULT_WAR_CONFIG.maxAtmosByCommand
),
maxTrainByWar: resolveNumber(
constValues,
['maxTrainByWar'],
DEFAULT_WAR_CONFIG.maxTrainByWar
),
maxAtmosByWar: resolveNumber(
constValues,
['maxAtmosByWar'],
DEFAULT_WAR_CONFIG.maxAtmosByWar
),
armPerPhase: resolveNumber(constValues, ['armPerPhase', 'armperphase'], DEFAULT_WAR_CONFIG.armPerPhase),
maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], DEFAULT_WAR_CONFIG.maxTrainByCommand),
maxAtmosByCommand: resolveNumber(constValues, ['maxAtmosByCommand'], DEFAULT_WAR_CONFIG.maxAtmosByCommand),
maxTrainByWar: resolveNumber(constValues, ['maxTrainByWar'], DEFAULT_WAR_CONFIG.maxTrainByWar),
maxAtmosByWar: resolveNumber(constValues, ['maxAtmosByWar'], DEFAULT_WAR_CONFIG.maxAtmosByWar),
castleCrewTypeId,
armTypes: {
footman: 1,
@@ -238,37 +179,22 @@ export const buildWarAftermathConfig = (
): WarAftermathConfig => {
const constValues = asRecord(scenarioConfig.const);
return {
initialNationGenLimit: resolveNumber(
constValues,
['initialNationGenLimit'],
0
),
techLevelIncYear: resolveNumber(
constValues,
['techLevelIncYear'],
DEFAULT_AFTER_CONFIG.techLevelIncYear
),
initialNationGenLimit: resolveNumber(constValues, ['initialNationGenLimit'], 0),
techLevelIncYear: resolveNumber(constValues, ['techLevelIncYear'], DEFAULT_AFTER_CONFIG.techLevelIncYear),
initialAllowedTechLevel: resolveNumber(
constValues,
['initialAllowedTechLevel'],
DEFAULT_AFTER_CONFIG.initialAllowedTechLevel
),
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], 0),
defaultCityWall: resolveNumber(
constValues,
['defaultCityWall'],
DEFAULT_AFTER_CONFIG.defaultCityWall
),
defaultCityWall: resolveNumber(constValues, ['defaultCityWall'], DEFAULT_AFTER_CONFIG.defaultCityWall),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
castleCrewTypeId,
};
};
export const buildWarTime = (
world: ActionContextWorldState,
scenarioMeta?: ScenarioMeta
): WarTimeContext => ({
export const buildWarTime = (world: ActionContextWorldState, scenarioMeta?: ScenarioMeta): WarTimeContext => ({
year: world.currentYear,
month: world.currentMonth,
startYear: resolveStartYear(world, scenarioMeta),