Implement crew type execution model

This commit is contained in:
2026-07-25 05:16:11 +00:00
parent 2824e5af13
commit c5da507df9
24 changed files with 1165 additions and 48 deletions
+37 -18
View File
@@ -1,10 +1,12 @@
import { JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import type { City, General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import { compileCrewTypeCatalog, isCrewTypeWarActionRouter } from '@sammo-ts/logic/crewType/catalog.js';
import { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
import { buildCrewTypeIndex as buildCrewTypeDefinitionIndex } from '@sammo-ts/logic/world/unitSet.js';
import { WarActionPipeline } from './actions.js';
import { WarActionPipeline, type WarActionModule } from './actions.js';
import { createCrewTypeWarTriggerRegistry } from './crewTypeTriggers.js';
import { WarCrewType } from './crewType.js';
import { WarTriggerCaller, createWarTriggerEnv, type WarTriggerRegistry } from './triggers.js';
import type { WarBattleInput, WarBattleOutcome, WarGeneralInput, WarUnitReport } from './types.js';
@@ -37,22 +39,26 @@ const buildWarCrewTypeIndex = (unitSet: WarBattleInput['unitSet']): Map<number,
};
const createPipeline = <TriggerState extends GeneralTriggerState>(
input: WarGeneralInput<TriggerState>
): WarActionPipeline<TriggerState> => new WarActionPipeline(input.modules ?? []);
input: WarGeneralInput<TriggerState>,
crewTypeModule: WarActionModule<TriggerState>
): WarActionPipeline<TriggerState> => {
const modules = input.modules ?? [];
if (modules.some((module) => module && isCrewTypeWarActionRouter(module))) {
return new WarActionPipeline(modules);
}
return new WarActionPipeline([crewTypeModule, ...modules]);
};
const appendCrewTypeTriggers = (
caller: WarTriggerCaller,
unit: WarUnit,
names: string[],
registry: WarTriggerRegistry | undefined
registry: WarTriggerRegistry
): void => {
if (!registry) {
return;
}
for (const name of names) {
const factory = registry[name];
if (!factory) {
continue;
throw new Error(`Unknown crew type war trigger: ${name}`);
}
const trigger = factory(unit);
if (!trigger) {
@@ -66,24 +72,28 @@ const appendCrewTypeTriggers = (
}
};
const buildBattleInitTriggers = (unit: WarUnit, registry: WarTriggerRegistry | undefined): WarTriggerCaller => {
const buildBattleInitTriggers = (unit: WarUnit, registry: WarTriggerRegistry): WarTriggerCaller => {
const caller = new WarTriggerCaller();
if (unit instanceof WarUnitGeneral) {
const context = unit.getActionContext();
caller.merge(unit.getActionPipeline().getBattleInitTriggerList(context));
} else {
appendCrewTypeTriggers(caller, unit, unit.getCrewType().initSkillTrigger, registry);
}
appendCrewTypeTriggers(caller, unit, unit.getCrewType().initSkillTrigger, registry);
return caller;
};
const buildBattlePhaseTriggers = (unit: WarUnit, registry: WarTriggerRegistry | undefined): WarTriggerCaller => {
const buildBattlePhaseTriggers = (unit: WarUnit, registry: WarTriggerRegistry): WarTriggerCaller => {
const caller = new WarTriggerCaller();
if (unit instanceof WarUnitGeneral) {
appendCrewTypeTriggers(caller, unit, ['che_필살'], registry);
if (registry['che_필살']) {
appendCrewTypeTriggers(caller, unit, ['che_필살'], registry);
}
const context = unit.getActionContext();
caller.merge(unit.getActionPipeline().getBattlePhaseTriggerList(context));
} else {
appendCrewTypeTriggers(caller, unit, unit.getCrewType().phaseSkillTrigger, registry);
}
appendCrewTypeTriggers(caller, unit, unit.getCrewType().phaseSkillTrigger, registry);
return caller;
};
@@ -196,10 +206,14 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
// process_war.php 전투 루프를 순수 로직으로 이식한다.
const rng = input.rng ?? new RandUtil(LiteHashDRBG.build(input.seed ?? ''));
const loggerFactory = input.loggerFactory ?? defaultLoggerFactory;
const triggerRegistry = input.triggerRegistry;
const triggerRegistry: WarTriggerRegistry = {
...createCrewTypeWarTriggerRegistry(),
...(input.triggerRegistry ?? {}),
};
const crewTypeCatalog = compileCrewTypeCatalog(input.unitSet, triggerRegistry);
const crewTypeIndex = buildWarCrewTypeIndex(input.unitSet);
const attackerPipeline = createPipeline(input.attacker);
const attackerPipeline = createPipeline(input.attacker, crewTypeCatalog.warActionModule);
const attackerLogger =
input.attacker.logger ??
loggerFactory({
@@ -251,7 +265,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
false,
resolveCrewType(crewTypeIndex, defender.general.crewTypeId),
defenderLogger,
createPipeline(defender)
createPipeline(defender, crewTypeCatalog.warActionModule)
);
if (computeBattleOrder(unit, attackerUnit) <= 0) {
continue;
@@ -601,9 +615,14 @@ export const resolveDefenderOrder = <TriggerState extends GeneralTriggerState =
): number[] => {
const rng = input.rng ?? new RandUtil(LiteHashDRBG.build(input.seed ?? ''));
const loggerFactory = input.loggerFactory ?? defaultLoggerFactory;
const triggerRegistry: WarTriggerRegistry = {
...createCrewTypeWarTriggerRegistry(),
...(input.triggerRegistry ?? {}),
};
const crewTypeCatalog = compileCrewTypeCatalog(input.unitSet, triggerRegistry);
const crewTypeIndex = buildWarCrewTypeIndex(input.unitSet);
const attackerPipeline = createPipeline(input.attacker);
const attackerPipeline = createPipeline(input.attacker, crewTypeCatalog.warActionModule);
const attackerLogger =
input.attacker.logger ??
loggerFactory({
@@ -640,7 +659,7 @@ export const resolveDefenderOrder = <TriggerState extends GeneralTriggerState =
false,
resolveCrewType(crewTypeIndex, defender.general.crewTypeId),
defenderLogger,
createPipeline(defender)
createPipeline(defender, crewTypeCatalog.warActionModule)
);
if (computeBattleOrder(unit, attackerUnit) <= 0) {
continue;