Implement crew type execution model
This commit is contained in:
@@ -36,6 +36,14 @@ export class WarCrewType {
|
||||
return this.definition.rice;
|
||||
}
|
||||
|
||||
get magicCoef(): number {
|
||||
return this.definition.magicCoef;
|
||||
}
|
||||
|
||||
get cost(): number {
|
||||
return this.definition.cost;
|
||||
}
|
||||
|
||||
public reqCities(): boolean {
|
||||
return this.definition.requirements.some((req) => req.type === 'ReqCities');
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
import type { WarTriggerRegistry } from './triggers.js';
|
||||
import { che_기병병종전투 } from './triggers/che_기병병종전투.js';
|
||||
import { che_방어력증가5p } from './triggers/che_방어력증가5p.js';
|
||||
import { che_선제사격발동, che_선제사격시도 } from './triggers/che_선제사격.js';
|
||||
import { che_성벽부상무효 } from './triggers/che_성벽부상무효.js';
|
||||
import { che_저지, che_저지_시도 } from './triggers/che_저지.js';
|
||||
|
||||
export const CREW_TYPE_WAR_TRIGGER_KEYS = [
|
||||
'che_성벽부상무효',
|
||||
'che_기병병종전투',
|
||||
'che_방어력증가5p',
|
||||
'che_선제사격시도',
|
||||
'che_선제사격발동',
|
||||
'che_저지시도',
|
||||
'che_저지발동',
|
||||
] as const;
|
||||
|
||||
export const createCrewTypeWarTriggerRegistry = (): WarTriggerRegistry => ({
|
||||
che_성벽부상무효: (unit) => new che_성벽부상무효(unit),
|
||||
che_기병병종전투: (unit) => new che_기병병종전투(unit),
|
||||
che_방어력증가5p: (unit) => new che_방어력증가5p(unit),
|
||||
che_선제사격시도: (unit) => new che_선제사격시도(unit),
|
||||
che_선제사격발동: (unit) => new che_선제사격발동(unit),
|
||||
che_저지시도: (unit) => new che_저지_시도(unit),
|
||||
che_저지발동: (unit) => new che_저지(unit),
|
||||
});
|
||||
@@ -1,10 +1,12 @@
|
||||
import { JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
|
||||
|
||||
import type { City, General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
|
||||
import { compileCrewTypeCatalog, isCrewTypeWarActionRouter } from '@sammo-ts/logic/crewType/catalog.js';
|
||||
import { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
|
||||
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { buildCrewTypeIndex as buildCrewTypeDefinitionIndex } from '@sammo-ts/logic/world/unitSet.js';
|
||||
import { WarActionPipeline } from './actions.js';
|
||||
import { WarActionPipeline, type WarActionModule } from './actions.js';
|
||||
import { createCrewTypeWarTriggerRegistry } from './crewTypeTriggers.js';
|
||||
import { WarCrewType } from './crewType.js';
|
||||
import { WarTriggerCaller, createWarTriggerEnv, type WarTriggerRegistry } from './triggers.js';
|
||||
import type { WarBattleInput, WarBattleOutcome, WarGeneralInput, WarUnitReport } from './types.js';
|
||||
@@ -37,22 +39,26 @@ const buildWarCrewTypeIndex = (unitSet: WarBattleInput['unitSet']): Map<number,
|
||||
};
|
||||
|
||||
const createPipeline = <TriggerState extends GeneralTriggerState>(
|
||||
input: WarGeneralInput<TriggerState>
|
||||
): WarActionPipeline<TriggerState> => new WarActionPipeline(input.modules ?? []);
|
||||
input: WarGeneralInput<TriggerState>,
|
||||
crewTypeModule: WarActionModule<TriggerState>
|
||||
): WarActionPipeline<TriggerState> => {
|
||||
const modules = input.modules ?? [];
|
||||
if (modules.some((module) => module && isCrewTypeWarActionRouter(module))) {
|
||||
return new WarActionPipeline(modules);
|
||||
}
|
||||
return new WarActionPipeline([crewTypeModule, ...modules]);
|
||||
};
|
||||
|
||||
const appendCrewTypeTriggers = (
|
||||
caller: WarTriggerCaller,
|
||||
unit: WarUnit,
|
||||
names: string[],
|
||||
registry: WarTriggerRegistry | undefined
|
||||
registry: WarTriggerRegistry
|
||||
): void => {
|
||||
if (!registry) {
|
||||
return;
|
||||
}
|
||||
for (const name of names) {
|
||||
const factory = registry[name];
|
||||
if (!factory) {
|
||||
continue;
|
||||
throw new Error(`Unknown crew type war trigger: ${name}`);
|
||||
}
|
||||
const trigger = factory(unit);
|
||||
if (!trigger) {
|
||||
@@ -66,24 +72,28 @@ const appendCrewTypeTriggers = (
|
||||
}
|
||||
};
|
||||
|
||||
const buildBattleInitTriggers = (unit: WarUnit, registry: WarTriggerRegistry | undefined): WarTriggerCaller => {
|
||||
const buildBattleInitTriggers = (unit: WarUnit, registry: WarTriggerRegistry): WarTriggerCaller => {
|
||||
const caller = new WarTriggerCaller();
|
||||
if (unit instanceof WarUnitGeneral) {
|
||||
const context = unit.getActionContext();
|
||||
caller.merge(unit.getActionPipeline().getBattleInitTriggerList(context));
|
||||
} else {
|
||||
appendCrewTypeTriggers(caller, unit, unit.getCrewType().initSkillTrigger, registry);
|
||||
}
|
||||
appendCrewTypeTriggers(caller, unit, unit.getCrewType().initSkillTrigger, registry);
|
||||
return caller;
|
||||
};
|
||||
|
||||
const buildBattlePhaseTriggers = (unit: WarUnit, registry: WarTriggerRegistry | undefined): WarTriggerCaller => {
|
||||
const buildBattlePhaseTriggers = (unit: WarUnit, registry: WarTriggerRegistry): WarTriggerCaller => {
|
||||
const caller = new WarTriggerCaller();
|
||||
if (unit instanceof WarUnitGeneral) {
|
||||
appendCrewTypeTriggers(caller, unit, ['che_필살'], registry);
|
||||
if (registry['che_필살']) {
|
||||
appendCrewTypeTriggers(caller, unit, ['che_필살'], registry);
|
||||
}
|
||||
const context = unit.getActionContext();
|
||||
caller.merge(unit.getActionPipeline().getBattlePhaseTriggerList(context));
|
||||
} else {
|
||||
appendCrewTypeTriggers(caller, unit, unit.getCrewType().phaseSkillTrigger, registry);
|
||||
}
|
||||
appendCrewTypeTriggers(caller, unit, unit.getCrewType().phaseSkillTrigger, registry);
|
||||
return caller;
|
||||
};
|
||||
|
||||
@@ -196,10 +206,14 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
|
||||
// process_war.php 전투 루프를 순수 로직으로 이식한다.
|
||||
const rng = input.rng ?? new RandUtil(LiteHashDRBG.build(input.seed ?? ''));
|
||||
const loggerFactory = input.loggerFactory ?? defaultLoggerFactory;
|
||||
const triggerRegistry = input.triggerRegistry;
|
||||
const triggerRegistry: WarTriggerRegistry = {
|
||||
...createCrewTypeWarTriggerRegistry(),
|
||||
...(input.triggerRegistry ?? {}),
|
||||
};
|
||||
const crewTypeCatalog = compileCrewTypeCatalog(input.unitSet, triggerRegistry);
|
||||
|
||||
const crewTypeIndex = buildWarCrewTypeIndex(input.unitSet);
|
||||
const attackerPipeline = createPipeline(input.attacker);
|
||||
const attackerPipeline = createPipeline(input.attacker, crewTypeCatalog.warActionModule);
|
||||
const attackerLogger =
|
||||
input.attacker.logger ??
|
||||
loggerFactory({
|
||||
@@ -251,7 +265,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
|
||||
false,
|
||||
resolveCrewType(crewTypeIndex, defender.general.crewTypeId),
|
||||
defenderLogger,
|
||||
createPipeline(defender)
|
||||
createPipeline(defender, crewTypeCatalog.warActionModule)
|
||||
);
|
||||
if (computeBattleOrder(unit, attackerUnit) <= 0) {
|
||||
continue;
|
||||
@@ -601,9 +615,14 @@ export const resolveDefenderOrder = <TriggerState extends GeneralTriggerState =
|
||||
): number[] => {
|
||||
const rng = input.rng ?? new RandUtil(LiteHashDRBG.build(input.seed ?? ''));
|
||||
const loggerFactory = input.loggerFactory ?? defaultLoggerFactory;
|
||||
const triggerRegistry: WarTriggerRegistry = {
|
||||
...createCrewTypeWarTriggerRegistry(),
|
||||
...(input.triggerRegistry ?? {}),
|
||||
};
|
||||
const crewTypeCatalog = compileCrewTypeCatalog(input.unitSet, triggerRegistry);
|
||||
|
||||
const crewTypeIndex = buildWarCrewTypeIndex(input.unitSet);
|
||||
const attackerPipeline = createPipeline(input.attacker);
|
||||
const attackerPipeline = createPipeline(input.attacker, crewTypeCatalog.warActionModule);
|
||||
const attackerLogger =
|
||||
input.attacker.logger ??
|
||||
loggerFactory({
|
||||
@@ -640,7 +659,7 @@ export const resolveDefenderOrder = <TriggerState extends GeneralTriggerState =
|
||||
false,
|
||||
resolveCrewType(crewTypeIndex, defender.general.crewTypeId),
|
||||
defenderLogger,
|
||||
createPipeline(defender)
|
||||
createPipeline(defender, crewTypeCatalog.warActionModule)
|
||||
);
|
||||
if (computeBattleOrder(unit, attackerUnit) <= 0) {
|
||||
continue;
|
||||
|
||||
@@ -6,4 +6,5 @@ export * from './units.js';
|
||||
export * from './triggers.js';
|
||||
export * from './triggers/index.js';
|
||||
export * from './crewType.js';
|
||||
export * from './crewTypeTriggers.js';
|
||||
export * from './utils.js';
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
|
||||
import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
|
||||
import { WarUnitCity, type WarUnit } from '@sammo-ts/logic/war/units.js';
|
||||
|
||||
export class che_기병병종전투 extends BaseWarUnitTrigger {
|
||||
constructor(unit: WarUnit) {
|
||||
super(unit, TriggerPriority.Final + 100);
|
||||
}
|
||||
|
||||
protected actionWar(self: WarUnit, oppose: WarUnit): boolean {
|
||||
if (!self.isAttacker()) {
|
||||
oppose.multiplyWarPowerMultiply(1.02);
|
||||
self.multiplyWarPowerMultiply(0.97);
|
||||
} else if (oppose instanceof WarUnitCity) {
|
||||
self.multiplyWarPowerMultiply(0.9);
|
||||
} else {
|
||||
oppose.multiplyWarPowerMultiply(0.97);
|
||||
self.multiplyWarPowerMultiply(1.02);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
|
||||
import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
|
||||
import type { WarUnit } from '@sammo-ts/logic/war/units.js';
|
||||
|
||||
export class che_방어력증가5p extends BaseWarUnitTrigger {
|
||||
constructor(unit: WarUnit) {
|
||||
super(unit, TriggerPriority.Final + 200);
|
||||
}
|
||||
|
||||
protected actionWar(self: WarUnit, oppose: WarUnit): boolean {
|
||||
if (!self.isAttacker()) {
|
||||
oppose.multiplyWarPowerMultiply(1 / 1.05);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
import { LogFormat } from '@sammo-ts/logic/logging/types.js';
|
||||
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
|
||||
import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
|
||||
import type { WarUnit } from '@sammo-ts/logic/war/units.js';
|
||||
|
||||
export class che_선제사격시도 extends BaseWarUnitTrigger {
|
||||
constructor(unit: WarUnit) {
|
||||
super(unit, TriggerPriority.Begin + 50);
|
||||
}
|
||||
|
||||
protected actionWar(self: WarUnit, oppose: WarUnit): boolean {
|
||||
if (self.getPhase() !== 0 && oppose.getPhase() !== 0) {
|
||||
return true;
|
||||
}
|
||||
if (self.hasActivatedSkill('선제') || self.hasActivatedSkillOnLog('선제')) {
|
||||
return true;
|
||||
}
|
||||
self.activateSkill('특수', '선제');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class che_선제사격발동 extends BaseWarUnitTrigger {
|
||||
constructor(unit: WarUnit) {
|
||||
super(unit, TriggerPriority.Begin + 51);
|
||||
}
|
||||
|
||||
protected actionWar(self: WarUnit, oppose: WarUnit): boolean {
|
||||
if (!self.hasActivatedSkill('선제')) {
|
||||
return true;
|
||||
}
|
||||
if (oppose.hasActivatedSkill('선제') && oppose.isAttacker()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
self.addPhase(-1);
|
||||
oppose.addPhase(-1);
|
||||
if (oppose.hasActivatedSkill('선제')) {
|
||||
self.multiplyWarPowerMultiply(2 / 3);
|
||||
oppose.multiplyWarPowerMultiply(2 / 3);
|
||||
oppose.getLogger().pushGeneralBattleDetailLog('서로 <C>선제 사격</>을 주고 받았다!</>', LogFormat.PLAIN);
|
||||
self.getLogger().pushGeneralBattleDetailLog('서로 <C>선제 사격</>을 주고 받았다!</>', LogFormat.PLAIN);
|
||||
return true;
|
||||
}
|
||||
|
||||
oppose.multiplyWarPowerMultiply(0);
|
||||
self.multiplyWarPowerMultiply(2 / 3);
|
||||
self.activateSkill('회피불가', '필살불가', '계략불가');
|
||||
oppose.activateSkill('회피불가', '필살불가', '격노불가', '계략불가');
|
||||
|
||||
oppose.getLogger().pushGeneralBattleDetailLog('상대에게 <R>선제 사격</>을 받았다!</>', LogFormat.PLAIN);
|
||||
self.getLogger().pushGeneralBattleDetailLog('상대에게 <C>선제 사격</>을 했다!</>', LogFormat.PLAIN);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
|
||||
import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
|
||||
import { WarUnitCity, WarUnitGeneral, type WarUnit } from '@sammo-ts/logic/war/units.js';
|
||||
|
||||
export class che_성벽부상무효 extends BaseWarUnitTrigger {
|
||||
constructor(unit: WarUnit) {
|
||||
super(unit, TriggerPriority.Begin + 150);
|
||||
}
|
||||
|
||||
protected actionWar(self: WarUnit, oppose: WarUnit): boolean {
|
||||
if (!(self instanceof WarUnitGeneral) || !(oppose instanceof WarUnitCity)) {
|
||||
return true;
|
||||
}
|
||||
self.activateSkill('부상무효');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,18 @@ export class che_저지_시도 extends BaseWarUnitTrigger {
|
||||
constructor(unit: WarUnit, raiseType: number = 0) {
|
||||
super(unit, TriggerPriority.Pre, raiseType);
|
||||
}
|
||||
protected actionWar(u: WarUnit): boolean {
|
||||
u.activateSkill('특수', '저지');
|
||||
protected actionWar(self: WarUnit): boolean {
|
||||
if (!(self instanceof WarUnitGeneral) || self.isAttacker()) {
|
||||
return true;
|
||||
}
|
||||
if (self.hasActivatedSkill('특수') || self.hasActivatedSkill('저지불가')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const ratio = self.getComputedAtmos() + self.getComputedTrain();
|
||||
if (self.rng.nextBool(ratio / 400)) {
|
||||
self.activateSkill('특수', '저지');
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -40,7 +50,7 @@ export class che_저지 extends BaseWarUnitTrigger {
|
||||
}
|
||||
|
||||
self.getLogger().pushGeneralBattleDetailLog('상대를 <C>저지</>했다!', LogFormat.PLAIN);
|
||||
oppose.getLogger().pushGeneralBattleDetailLog('<R>저지</>당했다!', LogFormat.PLAIN);
|
||||
oppose.getLogger().pushGeneralBattleDetailLog('저지</>당했다!', LogFormat.PLAIN);
|
||||
|
||||
const calcDamage = oppose.getWarPower() * 0.9;
|
||||
if (self instanceof WarUnitGeneral) {
|
||||
|
||||
Reference in New Issue
Block a user