중단 후 대기와 2배속 복구 경계 및 전체 공지 적용
This commit is contained in:
@@ -35,6 +35,21 @@ describe('turn-aligned double-speed recovery', () => {
|
||||
expect(reloaded.executionRate(wall(8))).toBe(1);
|
||||
});
|
||||
|
||||
it('preserves pre-start normal speed for an existing serialized window', () => {
|
||||
const old = new GameClock({
|
||||
baseTime: wall(0),
|
||||
tick: T / 3,
|
||||
wallAnchor: wall(4 + 1 / 3),
|
||||
mode: 'realtime',
|
||||
turnSeconds: 3600,
|
||||
recovery: { startTick: nextTurnBoundary(T), endTick: nextTurnBoundary(9 * T), startWallAt: wall(5) },
|
||||
});
|
||||
expect(old.nowTick(wall(4.5))).toBe(T / 2);
|
||||
expect(old.nowTick(wall(5))).toBe(T);
|
||||
expect(old.nowTick(wall(9))).toBe(9 * T);
|
||||
expect(old.normalNowTick(wall(4.5))).toBe(4.5 * T);
|
||||
});
|
||||
|
||||
it('resumes a planned wait at a whole-turn boundary without changing purchased phase', () => {
|
||||
const plan = buildClockAlignmentPlan({
|
||||
policy: 'TURN_BOUNDARY',
|
||||
@@ -102,18 +117,104 @@ describe('turn-aligned double-speed recovery', () => {
|
||||
expect(observeTurnRecovery(recovery!, wall(9), 10_000)).toBe(9 * T);
|
||||
});
|
||||
|
||||
it('retains the fractional phase and begins acceleration at the next boundary', () => {
|
||||
it.each([
|
||||
[14, 11, 60],
|
||||
[49, 6, 120],
|
||||
[59, 26, 180],
|
||||
[100, 15, 240],
|
||||
[240, 25, 540],
|
||||
[400, 15, 840],
|
||||
[700, 15, 1440],
|
||||
])('waits then runs 2x after stopping at 00:10 for %i minutes', (delay, wait, endMinute) => {
|
||||
const observed = T / 6;
|
||||
const resumed = wall((10 + delay) / 60);
|
||||
const plan = planTurnRecovery({
|
||||
observedTick: 0,
|
||||
normalTick: 4 * T + T / 3,
|
||||
wallNow: wall(4 + 1 / 3),
|
||||
observedTick: observed,
|
||||
normalTick: ((10 + delay) * T) / 60,
|
||||
wallNow: resumed,
|
||||
turnSeconds: 3600,
|
||||
});
|
||||
expect(plan.initialTick).toBe(T / 3);
|
||||
expect(plan.recovery!.startWallAt).toEqual(wall(5));
|
||||
expect(observeTurnRecovery(plan.recovery!, wall(4.5), 10_000)).toBe(T / 2);
|
||||
expect(observeTurnRecovery(plan.recovery!, wall(5), 10_000)).toBe(T);
|
||||
expect(observeTurnRecovery(plan.recovery!, wall(9), 10_000)).toBe(9 * T);
|
||||
const recovery = plan.recovery!;
|
||||
const start = recovery.startWallAt;
|
||||
const end = wall(endMinute / 60);
|
||||
const clock = new GameClock({
|
||||
baseTime: wall(0),
|
||||
tick: plan.initialTick,
|
||||
wallAnchor: start,
|
||||
mode: 'realtime',
|
||||
turnSeconds: 3600,
|
||||
recovery,
|
||||
});
|
||||
expect(plan.initialTick).toBe(observed);
|
||||
expect(start.getTime() - resumed.getTime()).toBeCloseTo(wait * 60000, 0);
|
||||
expect(clock.nowTick(resumed)).toBe(observed);
|
||||
expect(clock.nowTick(new Date(start.getTime() - 1))).toBe(observed);
|
||||
expect(clock.nowTick(start)).toBe(observed);
|
||||
expect(clock.nowTick(new Date(start.getTime() + 1))).toBe(observed + 20);
|
||||
expect(clock.tickToWallDate(recovery.endTick)).toEqual(end);
|
||||
expect(recovery.endTick % T).toBe(0);
|
||||
expect(clock.nowTick(new Date(end.getTime() - 1))).toBe(recovery.endTick - 20);
|
||||
expect(clock.nowTick(end)).toBe(clock.normalNowTick(end));
|
||||
expect(clock.nowTick(new Date(end.getTime() + 1))).toBe(recovery.endTick + 10);
|
||||
expect(clock.executionRate(new Date(end.getTime() - 1))).toBe(2);
|
||||
expect(clock.executionRate(end)).toBe(1);
|
||||
});
|
||||
|
||||
it.each([300, 3600, 6000, 7200])('uses the strict whole-delay threshold for a %i second turn', (turnSeconds) => {
|
||||
const rate = T / turnSeconds;
|
||||
const limitMs = Math.min(600, turnSeconds / 10) * 1000;
|
||||
for (const delta of [-1, 0, 1]) {
|
||||
const delayMs = limitMs + delta;
|
||||
const normal = Math.trunc((delayMs * rate) / 1000);
|
||||
const plan = planTurnRecovery({
|
||||
observedTick: 0,
|
||||
normalTick: normal,
|
||||
wallNow: new Date(base + delayMs),
|
||||
turnSeconds,
|
||||
});
|
||||
expect(plan.recovery === null).toBe(delta < 0);
|
||||
expect(plan.initialTick).toBe(delta < 0 ? normal : 0);
|
||||
}
|
||||
// 장시간 중단의 작은 나머지에는 즉시 처리 예외를 다시 적용하지 않는다.
|
||||
const long = planTurnRecovery({ observedTick: 0, normalTick: 12 * T + rate, wallNow: wall(20), turnSeconds });
|
||||
expect(long.skippedTurns).toBe(12);
|
||||
expect(long.initialTick).toBe(12 * T);
|
||||
expect(long.recovery).not.toBeNull();
|
||||
});
|
||||
|
||||
it('keeps integer ticks and deadline ordering for sub-millisecond phases', () => {
|
||||
for (const turnSeconds of [300, 3600, 7200, 36000]) {
|
||||
const rate = T / turnSeconds;
|
||||
for (const observed of [1, T / 6 + 1, T - 1]) {
|
||||
const now = wall(4);
|
||||
const normal = observed + 4 * T + 1;
|
||||
const plan = planTurnRecovery({
|
||||
observedTick: observed,
|
||||
normalTick: normal,
|
||||
wallNow: now,
|
||||
turnSeconds,
|
||||
});
|
||||
const recovery = plan.recovery!;
|
||||
const clock = new GameClock({
|
||||
baseTime: wall(0),
|
||||
tick: observed,
|
||||
wallAnchor: recovery.startWallAt,
|
||||
mode: 'realtime',
|
||||
turnSeconds,
|
||||
recovery,
|
||||
});
|
||||
expect(recovery.startWallAt.getTime()).toBeGreaterThanOrEqual(now.getTime());
|
||||
const end = clock.tickToWallDate(recovery.endTick);
|
||||
expect(clock.nowTick(end)).toBe(recovery.endTick);
|
||||
expect(clock.nowTick(new Date(end.getTime() - 1))).toBeLessThan(recovery.endTick);
|
||||
expect(Math.abs(clock.normalNowTick(now) - normal)).toBeLessThanOrEqual(Math.ceil(rate / 1000));
|
||||
for (const tick of [observed + 1, observed + T, recovery.endTick - 1, recovery.endTick + 1]) {
|
||||
const deadline = clock.tickToWallDate(tick);
|
||||
expect(clock.nowTick(deadline)).toBeGreaterThanOrEqual(tick);
|
||||
expect(clock.nowTick(new Date(deadline.getTime() - 1))).toBeLessThan(tick);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it('preserves purchased phase coordinates while projecting compressed wall deadlines', () => {
|
||||
|
||||
Reference in New Issue
Block a user