중단 후 대기와 2배속 복구 경계 및 전체 공지 적용
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@@ -1,9 +1,18 @@
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import { createHash } from 'node:crypto';
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import { GameClock, parseGameClockPhase } from '@sammo-ts/common';
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import {
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ChangeJournal,
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GameClock,
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formatServerDateTime,
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parseGameClockPhase,
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readTurnRecovery,
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} from '@sammo-ts/common';
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import { MESSAGE_MAILBOX_PUBLIC, resolveMessageTargetIcon, sendMessage } from '@sammo-ts/logic';
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import {
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CLOCK_OPERATION_PERSISTENCE_LOCK,
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GamePrisma,
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persistMessageEnvelope,
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writeReadModelChangeJournal,
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acquireGameSchemaAdvisoryXactLock,
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type GamePrismaClient,
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} from '@sammo-ts/infra';
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@@ -302,6 +311,47 @@ export const applyNextClockProjection = async (options: {
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throw new Error('Clock projection final RUNNING transition fence failed.');
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}
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const appliedAt = await readDbWall(transaction);
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// RUNNING 전이와 같은 transaction에 남겨 재시도 시 전체 공지를 중복 발송하지 않는다.
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const recovery = readTurnRecovery(world);
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const journal = new ChangeJournal();
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journal.mark('world.content').mark('map.world');
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if (recovery) {
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const recoveredClock = new GameClock({
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baseTime: world.clockBaseTime!,
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tick: Number(world.clockTick),
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wallAnchor: world.clockWallAnchor!,
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mode: 'realtime',
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turnSeconds: world.tickSeconds,
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recovery,
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});
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const endsAt = recoveredClock.tickToWallDate(recovery.endTick);
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const system = {
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generalId: 0,
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generalName: '시스템',
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nationId: 0,
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nationName: '',
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color: '#000000',
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icon: resolveMessageTargetIcon(),
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};
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await sendMessage(
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{ insertMessage: (draft) => persistMessageEnvelope(transaction, draft) },
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{
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msgType: 'public',
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src: system,
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dest: system,
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text: `서버 재개에 따른 2배속 복구 시간: ${formatServerDateTime(recovery.startWallAt)} ~ ${formatServerDateTime(endsAt)} (한국 시각). 시작 전까지 대기하며, 종료 시 정상 속도로 진행합니다.`,
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time: appliedAt,
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validUntil: new Date('9999-12-31T00:00:00Z'),
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option: {
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recoveryStartsAt: recovery.startWallAt.toISOString(),
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recoveryEndsAt: endsAt.toISOString(),
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},
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}
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);
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journal.mark('messages.mailbox', MESSAGE_MAILBOX_PUBLIC);
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}
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await writeReadModelChangeJournal(transaction, journal.snapshot());
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await transaction.clockProjectionOutbox.update({
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where: { id: outbox.id },
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data: { status: 'APPLIED', appliedAt, lockedAt: null, lockedBy: null, lastError: null },
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@@ -1,4 +1,5 @@
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import { randomUUID } from 'node:crypto';
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import { immediateRecoveryLimitSeconds } from '@sammo-ts/common';
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import type { GamePrismaClient } from '@sammo-ts/infra';
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import {
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readClockDatabaseWall,
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@@ -27,8 +28,12 @@ export const prepareRealtimeRecovery = async (
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if (world.clockPhase !== 'RUNNING' || !world.clockWallAnchor || world.clockTick === null) return;
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const now = await readClockDatabaseWall(db);
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// 가속 중 정상적인 프로세스 교체는 기존 창을 그대로 재사용한다.
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// 한 턴 미만의 장애는 잔여 구간 실행만 필요하므로 새 좌표 세대를 만들지 않는다.
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if (!options.paused && now.getTime() - world.clockWallAnchor.getTime() < world.tickSeconds * 1_000) return;
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// 짧은 중단만 즉시 처리한다. 기준값과 같으면 대기 후 복구한다.
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if (
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!options.paused &&
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now.getTime() - world.clockWallAnchor.getTime() < immediateRecoveryLimitSeconds(world.tickSeconds) * 1_000
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)
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return;
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const suspensionId = `recovery-${randomUUID()}`;
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await startClockSuspension({
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db,
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@@ -29,6 +29,8 @@ describeIntegration('durable clock reconciliation', () => {
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const clean = async (): Promise<void> => {
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await redis.client.flushDb();
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await db.$transaction([
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db.readModelOutbox.deleteMany(),
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db.readModelRevision.deleteMany(),
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db.clockProjectionOutbox.deleteMany(),
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db.clockReconciliationParticipant.deleteMany(),
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db.clockSuspension.deleteMany(),
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@@ -65,6 +67,66 @@ describeIntegration('durable clock reconciliation', () => {
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await clean();
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});
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it('accepts partial starts while rejecting incomplete and off-boundary DB windows', async () => {
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const row = await db.worldState.create({
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data: {
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scenarioCode: 'constraint',
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currentYear: 199,
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currentMonth: 1,
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tickSeconds: 3600,
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clockRecoveryStartTick: 1n,
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clockRecoveryEndTick: BigInt(T),
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clockRecoveryStartWallAt: new Date(),
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},
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});
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for (const data of [
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{ clockRecoveryStartWallAt: null },
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{ clockRecoveryEndTick: BigInt(T + 1) },
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{ clockRecoveryStartTick: BigInt(T) },
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{ clockRecoveryStartTick: 0n, clockRecoveryEndTick: BigInt(25 * T) },
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]) {
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await expect(db.worldState.update({ where: { id: row.id }, data })).rejects.toThrow(
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'world_state_turn_recovery_window_check'
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);
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}
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expect((await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).clockRecoveryStartTick).toBe(1n);
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});
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it.each([300, 420])('applies startup recovery after %i seconds on a 60-minute server', async (delay) => {
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const profile = 'short-startup';
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await db.worldState.create({
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data: {
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scenarioCode: profile,
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currentYear: 199,
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currentMonth: 1,
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tickSeconds: 3600,
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clockBaseTime: new Date('2026-01-01T00:00:00Z'),
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clockTick: BigInt(T / 6),
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clockWallAnchor: new Date(Date.now() - delay * 1000),
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clockMode: 'realtime',
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clockPhase: 'RUNNING',
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clockRevision: 1n,
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deadlineGeneration: 1n,
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lastTurnTick: 0n,
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},
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});
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const lease = await DatabaseTurnDaemonLease.connect(databaseUrl!, { profile, heartbeat: false });
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try {
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const token = (await lease.acquire())!;
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await prepareRealtimeRecovery(db, {
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kind: 'DAEMON',
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profileName: profile,
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ownerId: token.ownerId,
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fencingEpoch: token.fencingEpoch,
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});
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const world = await db.worldState.findFirstOrThrow();
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expect(world.clockPhase).toBe(delay < 360 ? 'RUNNING' : 'RECONCILING');
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expect(readTurnRecovery(world) === null).toBe(delay < 360);
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} finally {
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await lease.close();
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}
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});
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it.each([false, true])('fences outage recovery and reuses its window; repeated outage=%s', async (repeated) => {
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const profile = 'recovery-startup';
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await db.worldState.create({
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@@ -115,7 +177,7 @@ describeIntegration('durable clock reconciliation', () => {
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expect(pending.clockPhase).toBe('RECONCILING');
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const recoveredWindow = readTurnRecovery(pending)!;
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expect(recoveredWindow).not.toBeNull();
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expect(recoveredWindow.endTick - recoveredWindow.startTick).toBe((repeated ? 12 : 8) * T);
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expect(recoveredWindow.endTick - recoveredWindow.startTick).toBe((repeated ? 13 : 9) * T);
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expect(await readTurnRuntimeReady(db, pending.clockRevision)).toBe(false);
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await applyNextClockProjection({ db, redis: redis.client, workerId: profile });
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await lease.markClockReady();
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@@ -140,7 +202,7 @@ describeIntegration('durable clock reconciliation', () => {
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it.each([4, 12, 13, 23, 24])(
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'persists recovery for %i turns and reloads the same normal boundary',
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async (turns) => {
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const now = new Date();
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const now = new Date(Date.now() + 3_600_000);
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await db.worldState.create({
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data: {
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scenarioCode: 'turn-recovery',
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@@ -214,6 +276,102 @@ describeIntegration('durable clock reconciliation', () => {
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const retry = await reconcileClockSuspension({ db, suspensionId: suspension.suspensionId, authority });
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expect(retry.recovery).toEqual(plan.recovery);
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expect(retry.catchUpTicks).toBe(plan.catchUpTicks);
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expect(await applyNextClockProjection({ db, redis: redis.client, workerId: 'retry' })).toBe('IDLE');
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const announcements = await db.message.findMany({ where: { mailbox: 9999 } });
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expect(announcements).toHaveLength(recovery ? 1 : 0);
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if (recovery) {
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expect(announcements[0]!.message).toMatchObject({
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src: { generalName: '시스템' },
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option: {
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recoveryStartsAt: recovery.startWallAt.toISOString(),
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recoveryEndsAt: reloaded.tickToWallDate(recovery.endTick).toISOString(),
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},
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});
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expect(await db.messageAction.count()).toBe(0);
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expect(
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await db.readModelRevision.findFirst({ where: { domain: 'messages.mailbox', entityId: 9999 } })
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).toMatchObject({ revision: 1n });
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}
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}
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);
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it.each([359999, 360000, 360001, 840000, 12 * 3600000 + 1000])(
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'persists strict recovery boundaries for %i ms',
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async (gap) => {
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const observed = T / 6;
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const future = new Date(Date.now() + 3600000);
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await db.worldState.create({
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data: {
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scenarioCode: 'wait-boundary',
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currentYear: 199,
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currentMonth: 1,
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tickSeconds: 3600,
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clockBaseTime: new Date('2026-01-01T00:00:00Z'),
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clockTick: BigInt(observed),
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clockMode: 'realtime',
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clockWallAnchor: future,
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lastTurnTick: 0n,
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clockPhase: 'RUNNING',
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clockRevision: 1n,
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deadlineGeneration: 1n,
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},
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});
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const authority = { kind: 'OFFLINE' as const, profileName: 'wait-boundary', reason: 'fixture' };
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const suspension = await startClockSuspension({
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db,
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suspensionId: 'wait-boundary',
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source: 'MAINTENANCE',
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policy: 'RECOVER_TURNS',
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authority,
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});
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const now = new Date(suspension.cutWallAt.getTime() + gap);
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const plan = await reconcileClockSuspension({
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db,
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suspensionId: suspension.suspensionId,
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authority,
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testResumeWallAt: now,
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});
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expect(plan.recovery === null).toBe(gap < 360000);
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expect(await db.message.count()).toBe(0);
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// Redis 장애 후에도 알림은 DB의 RUNNING 전이와 함께 한 번만 저장한다.
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await expect(
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applyNextClockProjection({
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db,
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workerId: 'failure',
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redis: {
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get: (key) => redis.client.get(key),
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eval: async (script, options) => {
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await redis.client.eval(script, options);
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throw new Error('fixture Redis outage');
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},
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},
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})
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).rejects.toThrow('fixture Redis outage');
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expect(await db.message.count()).toBe(0);
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await db.clockProjectionOutbox.updateMany({ data: { availableAt: new Date(0) } });
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expect(await applyNextClockProjection({ db, redis: redis.client, workerId: 'retry' })).toBe('RECOVERED');
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const row = await db.worldState.findFirstOrThrow();
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const recovery = readTurnRecovery(row);
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expect(await db.message.count()).toBe(recovery ? 1 : 0);
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const clock = new GameClock({
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baseTime: row.clockBaseTime!,
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tick: Number(row.clockTick),
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wallAnchor: row.clockWallAnchor!,
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turnSeconds: row.tickSeconds,
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mode: 'realtime',
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recovery,
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});
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if (recovery) {
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expect(row.clockWallAnchor).toEqual(recovery.startWallAt);
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expect(clock.nowTick(now)).toBe(observed + plan.shiftTicks);
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expect(clock.nowTick(new Date(recovery.startWallAt.getTime() - 1))).toBe(observed + plan.shiftTicks);
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const end = clock.tickToWallDate(recovery.endTick);
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expect(clock.nowTick(end)).toBe(clock.normalNowTick(end));
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} else {
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expect(clock.nowTick(now)).toBe(observed + gap * 10);
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}
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expect(await applyNextClockProjection({ db, redis: redis.client, workerId: 'done' })).toBe('IDLE');
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expect(await db.message.count()).toBe(recovery ? 1 : 0);
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}
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);
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@@ -49,6 +49,36 @@ describe('TurnDaemonLifecycle', () => {
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}
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);
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it('holds even an explicit run during the recovery wait', async () => {
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const now = new Date('2026-09-07T00:24:00Z');
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const startsAt = new Date('2026-09-07T00:35:00Z');
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const controlQueue = new InMemoryControlQueue();
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controlQueue.enqueue({ type: 'run', reason: 'manual' });
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const processor = { run: vi.fn() };
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const lifecycle = new TurnDaemonLifecycle(
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{
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clock: new ManualClock(now.getTime()),
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controlQueue,
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processor,
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getNextTickTime: (value) => addMinutes(value, 60),
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stateStore: {
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loadLastTurnTime: async () => now,
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loadNextGeneralTurnTime: async () => now,
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saveLastTurnTime: async () => {},
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loadCheckpoint: async () => undefined,
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saveCheckpoint: async () => {},
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loadGameClock: async () => {
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controlQueue.enqueue({ type: 'shutdown' });
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return { mode: 'realtime', phase: 'RUNNING', now, startsAt };
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},
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},
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},
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{ profile: 'recovery-wait-gate', defaultBudget: { budgetMs: 100, maxGenerals: 10, catchUpCap: 1 } }
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);
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await lifecycle.start();
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expect(processor.run).not.toHaveBeenCalled();
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});
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it('durably rebases a long realtime backlog before executing another turn', async () => {
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const wallNow = new Date('2026-08-23T01:35:00.000Z');
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const clock = new ManualClock(wallNow.getTime());
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