feat: 외교 문서 변경을 입력 원장과 함께 감사 이력으로 저장
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import { asRecord, GameClock, inferClockPhase, parseGameClockPhase, readTurnRecovery } from '@sammo-ts/common';
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import {
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GamePrisma,
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hashAuditDiplomacyDocument,
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persistAuditDiplomacyEvents,
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readTurnRuntimeReady,
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type AuditDiplomacyEventDraft,
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} from '@sammo-ts/infra';
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import type { GameApiContext, GeneralRow } from '../context.js';
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type Letter = GamePrisma.DiplomacyLetterGetPayload<Record<string, never>>;
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type DocumentAction =
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| 'LETTER_PROPOSED'
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| 'LETTER_REPLACED'
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| 'LETTER_ACCEPTED'
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| 'LETTER_REJECTED'
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| 'LETTER_WITHDRAWN'
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| 'LETTER_DESTROY_REQUESTED'
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| 'LETTER_DESTROYED';
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export const projectAuditDocumentState = (letter: Letter): Record<string, unknown> => {
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const aux = asRecord(letter.aux);
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const src = asRecord(aux.src);
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const dest = asRecord(aux.dest);
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const reason = asRecord(aux.reason);
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return {
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state: letter.state,
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srcSignerId: letter.srcSignerId,
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destSignerId: letter.destSignerId,
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srcNationName: typeof src.nationName === 'string' ? src.nationName : null,
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destNationName: typeof dest.nationName === 'string' ? dest.nationName : null,
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srcSignerName: typeof src.generalName === 'string' ? src.generalName : null,
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destSignerName: typeof dest.generalName === 'string' ? dest.generalName : null,
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stateOption: typeof aux.state_opt === 'string' ? aux.state_opt : null,
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reason: typeof reason.reason === 'string' ? reason.reason : null,
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reasonAction: typeof reason.action === 'string' ? reason.action : null,
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reasonActorId: typeof reason.who === 'number' ? reason.who : null,
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};
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};
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interface AuditCoordinateRow {
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serverId: string | null;
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year: number;
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month: number;
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wallNow: Date;
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clockBaseTime: Date | null;
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clockTick: bigint | null;
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clockMode: string;
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clockWallAnchor: Date | null;
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clockPhase: string;
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clockRevision: bigint;
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clockRecoveryStartTick: bigint | null;
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clockRecoveryEndTick: bigint | null;
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clockRecoveryStartWallAt: Date | null;
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tickSeconds: number;
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}
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/** API 입력 transaction의 기존 clock fence 안에서 작은 시계/기수 투영만 읽는다. */
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const readCoordinate = async (ctx: GameApiContext) => {
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const [row] = await ctx.db.$queryRaw<AuditCoordinateRow[]>(GamePrisma.sql`
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SELECT meta->>'serverId' AS "serverId", current_year AS year, current_month AS month,
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CURRENT_TIMESTAMP AT TIME ZONE 'UTC' AS "wallNow",
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clock_base_time AS "clockBaseTime", clock_tick AS "clockTick", clock_mode AS "clockMode",
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clock_wall_anchor AS "clockWallAnchor", clock_phase AS "clockPhase", clock_revision AS "clockRevision",
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clock_recovery_start_tick AS "clockRecoveryStartTick", clock_recovery_end_tick AS "clockRecoveryEndTick",
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clock_recovery_start_wall_at AS "clockRecoveryStartWallAt", tick_seconds AS "tickSeconds"
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FROM world_state ORDER BY id LIMIT 1
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`);
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if (!row?.serverId?.trim()) return null;
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let tick: bigint | null = null;
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if (row.clockBaseTime && row.clockTick !== null && row.clockWallAnchor) {
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const clockTick = Number(row.clockTick);
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const revision = Number(row.clockRevision);
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if (!Number.isSafeInteger(clockTick) || !Number.isSafeInteger(revision))
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throw new Error('Play audit diplomacy clock outside safe integer range');
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const mode = row.clockMode === 'manual' ? 'manual' : 'realtime';
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const phase = row.clockPhase ? parseGameClockPhase(row.clockPhase) : inferClockPhase(mode);
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const clock = new GameClock({
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baseTime: row.clockBaseTime,
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tick: clockTick,
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mode,
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wallAnchor: row.clockWallAnchor,
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recovery: readTurnRecovery(row),
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turnSeconds: row.tickSeconds,
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phase,
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revision,
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});
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const ready =
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phase !== 'RUNNING' || mode !== 'realtime' || (await readTurnRuntimeReady(ctx.db, row.clockRevision));
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tick = BigInt(ready ? clock.nowTick(row.wallNow) : clock.tick);
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}
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return {
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serverId: row.serverId,
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year: row.year,
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month: row.month,
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tick,
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clockRevision: row.clockRevision,
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wallAt: row.wallNow,
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};
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};
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export const createDiplomacyDocumentAudit = (ctx: GameApiContext, actor: GeneralRow, permission: number) => {
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const changes: {
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letter: Letter;
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before: Record<string, unknown> | null;
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after: Record<string, unknown>;
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eventType: DocumentAction;
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}[] = [];
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return {
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record: (letter: Letter, before: Record<string, unknown> | null, eventType: DocumentAction) => {
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if (!ctx.auditInput) return;
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changes.push({ letter, before, after: projectAuditDocumentState(letter), eventType });
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},
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flush: async (): Promise<void> => {
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// 무transaction legacy unit fixture에는 입력 원장 identity를 꾸며 넣지 않는다.
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const input = ctx.auditInput;
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if (!input || !changes.length) return;
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if (input.actorUserId !== actor.userId || input.actorUserId !== ctx.auth?.user.id)
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throw new Error('Play audit diplomacy actor mismatch');
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const coordinate = await readCoordinate(ctx);
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if (!coordinate) return;
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const events: AuditDiplomacyEventDraft[] = changes.map((change, index) => ({
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schemaVersion: 1,
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serverId: coordinate.serverId,
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srcNationId: change.letter.srcNationId,
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destNationId: change.letter.destNationId,
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category: 'DOCUMENT',
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source: 'API',
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eventType: change.eventType,
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documentId: change.letter.id,
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documentHash: hashAuditDiplomacyDocument(change.letter),
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previousDocumentId: change.letter.prevId,
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year: coordinate.year,
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month: coordinate.month,
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tick: coordinate.tick,
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clockRevision: coordinate.clockRevision,
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executionId: `api:${input.requestId}`,
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ordinal: index + 1,
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requestId: input.requestId,
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inputSequence: input.sequence,
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actor: {
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userId: actor.userId,
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generalId: actor.id,
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name: actor.name,
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nationId: actor.nationId,
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officerLevel: actor.officerLevel,
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npcState: actor.npcState,
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permission,
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},
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before: change.before,
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after: change.after,
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}));
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await persistAuditDiplomacyEvents(ctx.db, events);
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},
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};
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};
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