통일 후 설문 응답과 유니크 보상 처리를 허용
통일 완료 상태의 설문 보상 명령만 데몬 큐에서 선점하도록 하고, 시계 중단·복구 경계와 유니크 지급을 검증한다.
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@@ -414,6 +414,7 @@ describe('voteReward command', () => {
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it.each([
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['PREOPEN', new Date('2026-08-27T10:30:00.000Z'), 1, 'preopen-seed'],
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['OPEN', new Date('2026-08-27T11:00:05.000Z'), 2, 'open-seed'],
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['COMPLETED', new Date('2026-08-27T11:00:05.000Z'), 2, 'open-seed'],
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] as const)(
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'awards a survey unique from the Ref default pool at coefficient 1 during %s',
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async (_phase, wallNow, voteId, hiddenSeed) => {
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@@ -428,12 +429,14 @@ describe('voteReward command', () => {
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clockTick: 36_000_000,
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clockMode: 'realtime',
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clockWallAnchor: new Date('2026-08-27T11:00:00.000Z'),
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...(_phase === 'COMPLETED' ? { clockPhase: 'COMPLETED' as const } : {}),
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meta: {
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hiddenSeed,
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scenarioId: 0,
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initYear: 180,
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initMonth: 1,
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scenarioMeta: { startYear: 180 },
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...(_phase === 'COMPLETED' ? { isunited: 2, isUnited: 2 } : {}),
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preopenAt: '2026-08-27 19:30:00',
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opentime: '2026-08-27 20:00:00',
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},
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@@ -442,7 +445,7 @@ describe('voteReward command', () => {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const acceptedGameTick = world.dateToGameTick(world.getGameNow(wallNow));
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expect(acceptedGameTick).toBe(_phase === 'PREOPEN' ? 36_000_000 : 36_300_000);
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expect(acceptedGameTick).toBe(_phase === 'OPEN' ? 36_300_000 : 36_000_000);
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const commandDb = {
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...actorBindingDb(),
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