feat: 게임 시계 reconciliation 권위 기반 추가
This commit is contained in:
@@ -183,17 +183,43 @@ describe('runtime clock shift', () => {
|
||||
clockMode: 'realtime',
|
||||
clockWallAnchor: openAt,
|
||||
lastTurnTick: 0,
|
||||
clockPhase: 'PREOPEN',
|
||||
});
|
||||
const preopenAt = new Date('2026-09-02T23:03:00.000Z');
|
||||
|
||||
expect(world.getGameNow(preopenAt).getTime()).toBeLessThan(gameBase.getTime());
|
||||
expect(world.getRunnableGameNow(preopenAt)).toEqual(gameBase);
|
||||
expect(world.getRunnableGameNow(openAt)).toEqual(gameBase);
|
||||
expect(world.promotePreopenAtOpening(openAt)).toBe(true);
|
||||
expect(world.getRunnableGameNow(new Date(openAt.getTime() + 60_000))).toEqual(
|
||||
new Date(gameBase.getTime() + 60_000)
|
||||
);
|
||||
});
|
||||
|
||||
it('promotes PREOPEN only at an opening tick-zero anchor', () => {
|
||||
const openAt = new Date('2026-09-02T23:30:00.000Z');
|
||||
const world = buildWorld({
|
||||
clockBaseTime: new Date('2026-07-30T10:00:00.000Z'),
|
||||
clockTick: 0,
|
||||
clockMode: 'realtime',
|
||||
clockWallAnchor: openAt,
|
||||
lastTurnTick: 0,
|
||||
clockPhase: 'PREOPEN',
|
||||
});
|
||||
|
||||
expect(world.promotePreopenAtOpening(new Date(openAt.getTime() - 1))).toBe(false);
|
||||
expect(world.promotePreopenAtOpening(openAt)).toBe(true);
|
||||
expect(world.getGameClockState()).toMatchObject({ phase: 'RUNNING', tick: 0 });
|
||||
});
|
||||
|
||||
it('rejects gameplay commits while the durable clock is suspended', async () => {
|
||||
const world = buildWorld({ clockPhase: 'SUSPENDED', clockMode: 'realtime' });
|
||||
|
||||
expect(() => world.advanceGameClockTo(new Date(), new Date())).toThrow(/SUSPENDED/);
|
||||
expect(() => world.executeGeneralTurn(world.listGenerals()[0]!)).toThrow(/SUSPENDED/);
|
||||
await expect(world.advanceMonth(new Date())).rejects.toThrow(/SUSPENDED/);
|
||||
});
|
||||
|
||||
it.each([
|
||||
[5, 6],
|
||||
[10, 3],
|
||||
|
||||
Reference in New Issue
Block a user