시간 도메인과 정지 중 메시지·베팅 경계 정리
This commit is contained in:
@@ -1,6 +1,6 @@
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import { randomInt } from 'node:crypto';
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import { asNumber, asRecord, JosaUtil, LiteHashDRBG, RandUtil, type RNG } from '@sammo-ts/common';
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import { asNumber, asRecord, GAME_TICKS_PER_TURN, JosaUtil, LiteHashDRBG, RandUtil, type RNG } from '@sammo-ts/common';
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import {
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acquireGameSchemaAdvisoryXactLock,
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GamePrisma,
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@@ -84,7 +84,9 @@ export interface NpcPossessionSelectionObserver {
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interface NpcSelectionTokenRow {
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ownerUserId: string;
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validUntil: Date;
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validUntilTick: bigint | null;
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pickMoreFrom: Date;
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pickMoreFromTick: bigint | null;
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pickResult: unknown;
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nonce: number;
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}
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@@ -105,8 +107,8 @@ const truncateToSeconds = (value: Date): Date => new Date(Math.floor(value.getTi
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export const buildNpcSelectionTokenSeed = (
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hiddenSeed: string | number,
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ownerIdentity: string | number,
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acceptedGameTick: number
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): string => simpleSerialize(hiddenSeed, 'SelectNPCToken', ownerIdentity, acceptedGameTick);
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createdGameTick: number
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): string => simpleSerialize(hiddenSeed, 'SelectNPCToken', ownerIdentity, createdGameTick);
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const readHiddenSeed = (worldState: WorldStateRow): string | number => {
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const meta = asRecord(worldState.meta);
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@@ -159,15 +161,22 @@ const parsePickResult = (value: unknown): Record<string, NpcPossessionCandidate>
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};
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const toReservation = (
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token: Pick<NpcSelectionTokenRow, 'validUntil' | 'pickMoreFrom' | 'pickResult' | 'nonce'>,
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now: Date
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token: Pick<
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NpcSelectionTokenRow,
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'validUntil' | 'validUntilTick' | 'pickMoreFrom' | 'pickMoreFromTick' | 'pickResult' | 'nonce'
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>,
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currentGameTick: number,
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ticksPerSecond: number
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): NpcPossessionReservation => {
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if (token.validUntilTick === null || token.pickMoreFromTick === null) {
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return fail('INTERNAL_SERVER_ERROR', 'NPC 빙의 후보의 GAME_TIME 기한이 없습니다.');
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}
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const pickResult = parsePickResult(token.pickResult);
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return {
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tokenNonce: token.nonce,
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validUntil: token.validUntil.toISOString(),
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pickMoreFrom: token.pickMoreFrom.toISOString(),
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pickMoreSeconds: Math.max(0, Math.ceil((token.pickMoreFrom.getTime() - now.getTime()) / 1000)),
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pickMoreSeconds: Math.max(0, Math.ceil((Number(token.pickMoreFromTick) - currentGameTick) / ticksPerSecond)),
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candidates: Object.values(pickResult).sort(
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(left, right) =>
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left.stats.leadership +
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@@ -289,16 +298,18 @@ export const reserveNpcPossessionCandidates = async (options: {
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refresh?: boolean;
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keepIds?: number[];
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now?: Date;
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acceptedGameTick: number;
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createdGameTick: number;
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selectionObserver?: NpcPossessionSelectionObserver;
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}): Promise<NpcPossessionReservation> => {
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const { db, worldState, userId } = options;
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requireNpcPossessionWorld(worldState);
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const now = truncateToSeconds(options.now ?? new Date());
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if (!Number.isSafeInteger(options.acceptedGameTick)) {
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fail('INTERNAL_SERVER_ERROR', 'NPC 빙의 수락 tick이 올바르지 않습니다.');
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if (!Number.isSafeInteger(options.createdGameTick)) {
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fail('INTERNAL_SERVER_ERROR', 'NPC 빙의 생성 tick이 올바르지 않습니다.');
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}
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await lockNpcPossession(db, userId);
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const turnTermMinutes = resolveTurnTermMinutes(worldState);
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const ticksPerSecond = GAME_TICKS_PER_TURN / (turnTermMinutes * 60);
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if (await db.general.findFirst({ where: { userId }, select: { id: true } })) {
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fail('PRECONDITION_FAILED', '이미 장수가 생성되었습니다');
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@@ -324,14 +335,20 @@ export const reserveNpcPossessionCandidates = async (options: {
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if (options.refresh) {
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fail('CONFLICT', 'NPC 빙의 요청 처리 중에는 후보를 다시 뽑을 수 없습니다.');
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}
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return toReservation(inFlightToken, now);
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return toReservation(inFlightToken, options.createdGameTick, ticksPerSecond);
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}
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if (existing && existing.validUntil.getTime() < now.getTime()) {
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if (
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existing &&
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(existing.validUntilTick === null || Number(existing.validUntilTick) < options.createdGameTick)
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) {
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await db.npcSelectionToken.deleteMany({
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where: {
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ownerUserId: userId,
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nonce: existing.nonce,
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validUntil: { lt: now },
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OR: [
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{ validUntilTick: null },
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{ validUntilTick: { lt: BigInt(options.createdGameTick) } },
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],
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},
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});
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existing = null;
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@@ -339,7 +356,7 @@ export const reserveNpcPossessionCandidates = async (options: {
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const kept: Record<string, NpcPossessionCandidate> = {};
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if (existing && options.refresh) {
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if (now.getTime() < existing.pickMoreFrom.getTime()) {
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if (existing.pickMoreFromTick === null || options.createdGameTick < Number(existing.pickMoreFromTick)) {
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fail('PRECONDITION_FAILED', '아직 다시 뽑을 수 없습니다');
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}
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const oldPick = parsePickResult(existing.pickResult);
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@@ -352,16 +369,16 @@ export const reserveNpcPossessionCandidates = async (options: {
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}
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// Ref는 모든 후보를 보관하면 refresh를 취소하며 차감도 저장하지 않는다.
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if (Object.keys(kept).length === Object.keys(oldPick).length) {
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return toReservation(existing, now);
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return toReservation(existing, options.createdGameTick, ticksPerSecond);
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}
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} else if (existing) {
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return toReservation(existing, now);
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return toReservation(existing, options.createdGameTick, ticksPerSecond);
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}
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const reservedRows = await db.npcSelectionToken.findMany({
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where: {
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ownerUserId: { not: userId },
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validUntil: { gte: now },
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validUntilTick: { gte: BigInt(options.createdGameTick) },
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},
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select: { pickResult: true },
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});
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@@ -397,16 +414,19 @@ export const reserveNpcPossessionCandidates = async (options: {
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generalRows.map((row) => buildCandidateSnapshot(row, nations.get(row.nationId)))
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);
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const selectionRng = new LiteHashDRBG(
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buildNpcSelectionTokenSeed(readHiddenSeed(worldState), options.ownerIdentity, options.acceptedGameTick)
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buildNpcSelectionTokenSeed(readHiddenSeed(worldState), options.ownerIdentity, options.createdGameTick)
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);
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const rng = options.selectionObserver?.onRandomDraw
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? new ObservedRandUtil(selectionRng, options.selectionObserver.onRandomDraw)
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: new RandUtil(selectionRng);
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const pickResult = chooseNpcPossessionCandidates(candidates, kept, rng, options.selectionObserver?.onCandidateDraw);
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const turnTermMinutes = resolveTurnTermMinutes(worldState);
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const validUntil = new Date(now.getTime() + Math.max(VALID_SECONDS, turnTermMinutes * 40) * 1000);
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const validSeconds = Math.max(VALID_SECONDS, turnTermMinutes * 40);
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const pickMoreSeconds = Math.max(PICK_MORE_SECONDS, Math.round(Math.pow(turnTermMinutes, 0.672) * 8));
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const validUntilTick = options.createdGameTick + Math.round(validSeconds * ticksPerSecond);
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const pickMoreFromTick = options.createdGameTick + Math.round(pickMoreSeconds * ticksPerSecond);
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const validUntil = new Date(now.getTime() + validSeconds * 1000);
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const refreshedPickMoreFrom = new Date(
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now.getTime() + Math.max(PICK_MORE_SECONDS, Math.round(Math.pow(turnTermMinutes, 0.672) * 8)) * 1000
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now.getTime() + pickMoreSeconds * 1000
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);
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const nonce = randomInt(0, 0x10000000);
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@@ -415,7 +435,9 @@ export const reserveNpcPossessionCandidates = async (options: {
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where: { ownerUserId: userId, nonce: existing.nonce },
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data: {
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validUntil,
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validUntilTick: BigInt(validUntilTick),
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pickMoreFrom: refreshedPickMoreFrom,
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pickMoreFromTick: BigInt(pickMoreFromTick),
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pickResult: pickResult as GamePrisma.InputJsonValue,
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nonce,
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},
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@@ -423,7 +445,18 @@ export const reserveNpcPossessionCandidates = async (options: {
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if (updated.count === 0) {
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fail('CONFLICT', '중복 요청, 다시 랜덤 토큰을 확인해주세요');
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}
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return toReservation({ validUntil, pickMoreFrom: refreshedPickMoreFrom, pickResult, nonce }, now);
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return toReservation(
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{
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validUntil,
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validUntilTick: BigInt(validUntilTick),
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pickMoreFrom: refreshedPickMoreFrom,
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pickMoreFromTick: BigInt(pickMoreFromTick),
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pickResult,
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nonce,
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},
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options.createdGameTick,
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ticksPerSecond
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);
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}
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try {
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@@ -431,7 +464,9 @@ export const reserveNpcPossessionCandidates = async (options: {
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data: {
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ownerUserId: userId,
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validUntil,
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validUntilTick: BigInt(validUntilTick),
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pickMoreFrom: FIRST_PICK_MORE_FROM,
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pickMoreFromTick: BigInt(options.createdGameTick),
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pickResult: pickResult as GamePrisma.InputJsonValue,
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nonce,
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},
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@@ -442,7 +477,18 @@ export const reserveNpcPossessionCandidates = async (options: {
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}
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throw error;
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}
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return toReservation({ validUntil, pickMoreFrom: FIRST_PICK_MORE_FROM, pickResult, nonce }, now);
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return toReservation(
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{
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validUntil,
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validUntilTick: BigInt(validUntilTick),
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pickMoreFrom: FIRST_PICK_MORE_FROM,
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pickMoreFromTick: BigInt(options.createdGameTick),
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pickResult,
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nonce,
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},
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options.createdGameTick,
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ticksPerSecond
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);
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};
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export const possessNpcGeneral = async (options: {
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@@ -455,11 +501,13 @@ export const possessNpcGeneral = async (options: {
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ownerLegacyPenalty?: Record<string, unknown>;
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generalId: number;
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tokenNonce: number;
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acceptedAt: Date;
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requestedAtWall: Date;
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processingGameTick: number;
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}): Promise<{ ok: true; generalId: number }> => {
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const { db, world, worldState, userId, generalId, acceptedAt } = options;
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// queue 대기 중 만료된 token도 enqueue 시점에는 유효했으므로 저장된 논리 수락 시각으로 다시 검증한다.
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const tokenAcceptedAt = truncateToSeconds(acceptedAt);
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const { db, world, worldState, userId, generalId, requestedAtWall } = options;
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if (!Number.isSafeInteger(options.processingGameTick)) {
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fail('INTERNAL_SERVER_ERROR', 'NPC 빙의 처리 tick이 올바르지 않습니다.');
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}
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requireNpcPossessionWorld(worldState);
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await lockNpcPossession(db, userId);
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await db.$executeRaw(GamePrisma.sql`LOCK TABLE "general" IN SHARE ROW EXCLUSIVE MODE`);
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@@ -475,7 +523,7 @@ export const possessNpcGeneral = async (options: {
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where: {
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ownerUserId: userId,
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nonce: options.tokenNonce,
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validUntil: { gte: tokenAcceptedAt },
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validUntilTick: { gte: BigInt(options.processingGameTick) },
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},
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})) as NpcSelectionTokenRow | null;
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if (!token) {
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@@ -501,7 +549,7 @@ export const possessNpcGeneral = async (options: {
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return fail('NOT_FOUND', '장수 등록에 실패했습니다.');
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}
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const penalty = resolveLegacyPenalty(options.ownerLegacyPenalty, options.profileId, acceptedAt);
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const penalty = resolveLegacyPenalty(options.ownerLegacyPenalty, options.profileId, requestedAtWall);
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world.updateGeneral(generalId, {
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userId,
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npcState: 1,
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@@ -522,7 +570,7 @@ export const possessNpcGeneral = async (options: {
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where: { generalId },
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update: {
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userId,
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lastRefresh: acceptedAt,
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lastRefresh: requestedAtWall,
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refresh: 0,
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refreshTotal: 0,
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refreshScore: 0,
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@@ -531,7 +579,7 @@ export const possessNpcGeneral = async (options: {
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create: {
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generalId,
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userId,
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lastRefresh: acceptedAt,
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lastRefresh: requestedAtWall,
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},
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});
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await db.npcSelectionToken.deleteMany({ where: { ownerUserId: userId } });
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