시간 도메인과 정지 중 메시지·베팅 경계 정리
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@@ -15,7 +15,7 @@ import {
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import type { GameApiContext, GeneralRow, NationRow } from '../../context.js';
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import { insertMessage } from '../../messages/store.js';
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import { purifyDiplomacyHtml } from '../../security/diplomacyHtml.js';
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import { loadCurrentGameTime } from '../../services/gameClock.js';
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import { readDatabaseWallTime } from '../../services/wallClock.js';
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import { accessAuthedInputProcedure, accessAuthedProcedure, router } from '../../trpc.js';
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import { getMyGeneral } from '../shared/general.js';
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import { assertNationAccess, resolveNationPermission } from '../nation/shared.js';
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@@ -306,8 +306,6 @@ export const diplomacyRouter = router({
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nationColor: destNation.color,
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},
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};
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const letterDate = (await loadCurrentGameTime(ctx.db)).now;
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const created = await ctx.db.diplomacyLetter.create({
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data: {
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srcNationId: srcNation.id,
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@@ -316,7 +314,6 @@ export const diplomacyRouter = router({
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state: 'PROPOSED',
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textBrief: purifyDiplomacyHtml(input.brief),
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textDetail: purifyDiplomacyHtml(input.detail),
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date: letterDate,
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srcSignerId: me.id,
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aux: aux as GamePrisma.InputJsonValue,
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},
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@@ -332,7 +329,7 @@ export const diplomacyRouter = router({
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src: srcTarget,
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dest: destTarget,
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text,
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time: letterDate,
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time: created.date,
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});
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return { id: created.id };
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@@ -371,7 +368,7 @@ export const diplomacyRouter = router({
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);
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const messageSrc = buildActorTarget(me, destNation);
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const messageDest = buildNationTarget(srcNation);
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const messageTime = (await loadCurrentGameTime(ctx.db)).now;
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const messageTime = await readDatabaseWallTime(ctx.db);
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const aux = asRecord(letter.aux);
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let messageText: string;
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if (input.agree) {
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@@ -458,7 +455,7 @@ export const diplomacyRouter = router({
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);
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const messageSrc = buildActorTarget(me, srcNation);
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const messageDest = buildNationTarget(destNation);
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const messageTime = (await loadCurrentGameTime(ctx.db)).now;
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const messageTime = await readDatabaseWallTime(ctx.db);
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const aux = asRecord(letter.aux);
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aux.reason = {
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who: me.id,
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@@ -519,7 +516,7 @@ export const diplomacyRouter = router({
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const otherNation = letter.srcNationId === me.nationId ? destNation : srcNation;
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const messageSrc = buildActorTarget(me, actorNation);
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const messageDest = buildNationTarget(otherNation);
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const messageTime = (await loadCurrentGameTime(ctx.db)).now;
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const messageTime = await readDatabaseWallTime(ctx.db);
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let resultState: 'ACTIVATED' | 'CANCELLED';
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let messageText: string;
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