merge: 최신 main을 브라우저 전투 시뮬레이터 작업에 통합
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@@ -69,6 +69,24 @@ export const toPublicRealtimeEvent = (
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: null;
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}
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if (event.type === 'tournamentChanged') {
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return {
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type: 'readModelInvalidated',
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invalidation: {
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context: false,
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lobby: false,
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map: false,
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commands: false,
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contacts: false,
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boardAccess: false,
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reservedTurns: false,
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records: false,
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frontStatus: false,
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tournament: true,
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},
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};
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}
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if (event.type === 'turnCompleted' && !event.changes) {
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return {
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type: 'readModelInvalidated',
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@@ -6,7 +6,6 @@ import { asRecord } from '@sammo-ts/common';
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import type { GameApiContext } from '../../context.js';
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import {
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accessAuthedProcedure,
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accessEngineAuthedProcedure,
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accessEngineAuthedInputProcedure,
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accessLimitAuthedProcedure,
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@@ -790,7 +789,10 @@ export const generalRouter = router({
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history: trimRecentRecords(history, input.lastWorldHistoryId),
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};
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}),
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getFrontStatus: accessAuthedProcedure.query(async ({ ctx }) => {
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// 메인 화면은 SSE invalidation, 탭 복귀와 직접 갱신이 같은 read model을
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// 호출한다. 클라이언트가 주장하는 갱신 원인을 신뢰해 구분하지 않고 이
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// projection 전체를 무가점으로 두되, 이미 제한된 사용자의 gate는 유지한다.
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getFrontStatus: accessLimitAuthedProcedure.query(async ({ ctx }) => {
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const me = await getMyGeneral(ctx);
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const worldState = await ctx.db.worldState.findFirst({
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orderBy: { id: 'asc' },
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@@ -40,7 +40,6 @@ export const generalAccessEndpointWeights = {
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'diplomacy.getLetters': 2,
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'battle.getGeneralDetail': 1,
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'betting.getList': 1,
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'general.getFrontStatus': 1,
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'yearbook.getHistory': 1,
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'world.getGlobalInfo': 1,
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'nation.getBattleCenter': 1,
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@@ -86,14 +85,11 @@ export const generalAccessLimitEndpoints = new Set<GeneralAccessEndpoint>([
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'diplomacy.rollbackLetter',
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'diplomacy.destroyLetter',
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'betting.getList',
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'general.getFrontStatus',
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'yearbook.getHistory',
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'messages.send',
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'turns.getCommandTable',
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]);
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export const generalAccessLimitBeforeRecordEndpoints = new Set<GeneralAccessEndpoint>(['general.getFrontStatus']);
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export type GeneralAccessState = {
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generalId: number;
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refreshScore: number;
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@@ -1,3 +1,5 @@
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import { buildGameEventChannel } from '@sammo-ts/common';
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export interface TournamentKeys {
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stateKey: string;
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participantsKey: string;
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@@ -5,6 +7,7 @@ export interface TournamentKeys {
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bettingKey: string;
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sourceRevisionKey: string;
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sourceRevisionChannel: string;
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realtimeEventChannel: string;
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}
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export const buildTournamentKeys = (profileName: string): TournamentKeys => ({
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@@ -14,4 +17,5 @@ export const buildTournamentKeys = (profileName: string): TournamentKeys => ({
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bettingKey: `sammo:${profileName}:tournament:betting`,
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sourceRevisionKey: `sammo:${profileName}:tournament:source-revision`,
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sourceRevisionChannel: `sammo:${profileName}:tournament:source-changed`,
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realtimeEventChannel: buildGameEventChannel(profileName),
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});
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@@ -9,7 +9,6 @@ import { IdempotentTurnDaemonTransport } from './daemon/idempotentTransport.js';
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import { DuplicateInputEventError, executeInputEvent } from './inputEventBoundary.js';
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import {
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formatGeneralAccessLimitMessage,
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generalAccessLimitBeforeRecordEndpoints,
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generalAccessLimitEndpoints,
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getGeneralAccessState,
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recordGeneralAccessWeight,
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@@ -103,17 +102,8 @@ const generalAccessEndpointMiddleware = t.middleware(async ({ ctx, path, input,
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return next();
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}
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const endpoint = path as GeneralAccessEndpoint;
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if (generalAccessLimitBeforeRecordEndpoints.has(endpoint)) {
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const state = await getGeneralAccessState(ctx);
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if (state?.level === 2) {
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throw new TRPCError({
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code: 'TOO_MANY_REQUESTS',
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message: formatGeneralAccessLimitMessage(state),
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});
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}
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}
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await recordGeneralAccessWeight(ctx, weight);
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if (generalAccessLimitEndpoints.has(endpoint) && !generalAccessLimitBeforeRecordEndpoints.has(endpoint)) {
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if (generalAccessLimitEndpoints.has(endpoint)) {
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const state = await getGeneralAccessState(ctx);
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if (state?.level === 2) {
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throw new TRPCError({
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